Operation Manual

6.76 Single Gate Sequencer 137
sequence represents a bar containing four quarter notes, each step of the sequencer itself represents
a sixteenth note. The module can memorize 32 different sequences between which you can switch
while playing.
This module has three inputs and four out-
puts. the first input is a sync signal which con-
trols the tempo from an external source, the
second is a start/stop input which will start the
sequencer when it goes form 0 to 1 volt and
stop it when it goes from 1 to 0 volt. The sig-
nal can come from another sequencer or a Key-
board. The third one is a reset input which will
restart the sequence from beginning when it goes from 0 to 1 volt. The first three outputs are the
same as the inputs (sync, start/stop, reset) and are used to control other sequencers. The fourth
output is the gate signal which can be used as control source for other modules.
This sequencer has 16 gate buttons. The gate output will generate a square pulse of 1/8 of a
quarter note for each active gate button.
Creating Patterns
To create a pattern, you must first select its location. You can select it with a combination of letters
(A, B, C, D) and numbers (1 to 8), on the front panel, giving you a total of 32 patterns.
The sequencer will loop each time a pattern ends. To make the sequencer stop at the end of a
pattern, the once button must be clicked.
The patterns can be played following 5 play modes using the mode control. Forward (FWD)
plays the pattern incrementally. Backward (BWD) plays the pattern decrementally. Pendulum
(PEND) plays the pattern forward then backward. Random 1 (RDN1) plays the pattern randomly,
the same random sequence is repeated when looping. The reset button is used to generate a new
random sequence. Random 2 (RDN2) plays the pattern randomly changing the random pattern
when looping.
The tempo display will adjust the speed of the pattern. The ext/int switch will determine if it
is the internal clock (int) that sets the tempo or an external source (ext) such as another sequencer
or a Sync Lfo. The swing knob will introduce a swing feel to the rhythm of the pattern. The gate
buttons control the gate output. The gate output will generate a square pulse of 1/8 of a quarter
note for each active gate buttons. To hear a step, the gate button must be clicked (green light on).
The loop buttons are used to set the length of the Pattern from 1 to 16 steps.
Typical Use
In the following example, two Single Gate Sequencers are synced together to control two Player
modules.