Operation Manual

2.4 Tutorial 4 Playing with Acoustic Objects 45
Step 3: Add a keyboard
Description
Triggering the mallet manually is rather limiting, so we will now use a keyboard to control the
mallet and “play” the Plate.
Construction
Select a Vkeyboard module from the MIDI folder in the In/Out section of the Browser.
Pull a wire from the first output of the Vkeyboard module (gate signal) and connect it to the
first input of the Noise Mallet module.
Pull a wire from the second output of the Vkeyboard module (pitch signal) and connect it
to the third input of the Plate module.
Pull a wire between the third output of the Vkeyboard (velocity signal) and the second and
third inputs of the Noise Mallet.
Switch to the Tassman Player.
Figure 23: Tutorial 4, step 3
Playing
You can now trigger the mallet from the keyboard. Since the Vkeyboard sends a note signal to the
Plate module, the pitch of the sound it produces can also vary. The pitch variations are controlled
by the modulation signal entering the third input of the module; the higher the amplitude of the
signal, the higher the pitch. In other words, the size of the object is varied in order to obtain the
requested pitch. The mod knob is a gain knob affecting the amplitude of the pitch modulation
signal. In its center position (green LED on), the pitch variation will follow an equal temperament
scale.
In this patch, the velocity signal from the Vkeyboard is connected to the strength modulation
input of the Noise Mallet and to the stiffness modulation input. Try pressing the keyboard keys at