Operation Manual

3.2 Creating an instrument 51
To select more than one module at once, click on the construction area, keep the left button
down and drag the mouse in order to surround the modules you want to select with the
rectangle appearing on the area. You can also click on different modules while pressing on
the Shift key to achieve the same results. To select all the modules at once, use the Select
All command from the Edit menu or use the Ctrl-A/Apple-A shortcut.
When many modules are selected, you can remove one module from the selection by pressing
the Shift key and clicking on the module you want to remove.
Once modules have been selected, you can move them on the construction area by dragging
them.
To delete modules, select them and press on the Del (Mac, PC) or BkSp/delete key or use
the delete/Clear command from the Edit menu.
Modules can be aligned horizontally by selecting them and using the CenterVertically com-
mand from the Arrange menu or its F9 shortcut (PC only).
Modules can be aligned vertically by selecting them and using the CenterHorizontally com-
mand from the Arrange menu or its Shift-F9 shortcut (PC only).
To make copies of modules, select them and use the Copy command from the Edit menu
or its keyboard shortcut, Ctrl-C/Apple-C. Use the Paste command from the Edit menu, or
its shortcut Ctrl-V/Apple-V keys to paste the last copied modules. You can also use the
Duplicate command from the Edit menu or its shortcut Ctrl-D/Apple-D
To place a module in a precise manner on the construction area, select it and use the arrow
keys to move it on the construction area.
Adjusting module default values
Most of the module parameters can be adjusted on their front panel in the Player. It is possible,
however, to adjust their default values during construction in the Builder.
To edit a module in the construction area, double-click on the module and a dialog will
appear. You can also select the module and use the command Module Settings in the Edit
menu.
The first editable field is the name of the module. By default the name given to a module
is made out of the module type followed by an integer. You can choose any name you like
for the module. The name you choose will appear on the module front panel in the Tassman
Player.
The second editable field is the row number. This number corresponds to the row on which
the module panel will be mapped in the Player. There is a maximum of 16 rows in the Player
and if you do not want to see the module on the Player, you can choose the invisible option to
hide the modules. Note that this field is not editable for certain modules which do not have a
front panel. Note that within a row, the modules will be placed depending on their position
in the Builder (left-to right and up-down priority).