User Guide

CHAPTER 12
378
Rendering a Movie
4 To add your own information to the report that will be generated, click Comments,
type your notes, and click OK. The comments appear at the end of the report.
5 Click OK. Name the folder and specify a location for your collected files.
Once you start the file collection, After Effects creates the folder and copies the specified
files to it. The folder hierarchy is the same as the hierarchy of folders and footage in your
project. The new folder includes a (Footage) folder and may include an output folder (if
you selected Change Render Output To).
The names of these folders appear in parentheses to signal any attending render engines
not to search these folders for projects (PB only).
Rendering using a watch folder (PB only)
The Production Bundle version provides a Watch Folder feature that speeds up the
rendering process on a network. If you have a full licensed copy of the Production Bundle,
you can set it up to work with render-only versions of After Effects. Your license entitles
you to install as many copies of the render engine as you want on your network, as long as
one copy of the Production Bundle is installed on that network.
When you have multiple render engines on multiple systems monitoring a watch folder, they
cooperate to achieve optimal efficiency. If your queued rendering items are set to Skip
Existing Files (a Render Settings option), the render engines will all work on a single render
item at once. If this option is not selected, each render engine handles a render item itself.
Note: You cannot use multiple machines to render a single movie file. However, you can use
multiple machines to render a sequence of individual still-image files.
To set up a watch-folder rendering process:
1 Install the After Effects render engine on as many machines as you want to involve in
network rendering.
Note: If rendering time is unusually slow, you may be rendering to too many machines, and
the network overhead required to track rendering progress among all machines is out of
proportion to the time spent actually rendering frames. The optimal number depends on
many variables related to the network configuration and the machines on it; experiment to
determine the optimal number for your network.
UG.book Page 378 Wednesday, February 21, 2001 12:05 PM