Operator`s manual

22 Version 1.21
INTRODUCTION /
Of course, a much easier and quicker way to enter a name is to connect a standard PS2 QWERTY
keyboard to the ASCII KEYBOARD input on the front panel and type a name in from that. Use the
keyboard’s cursor left/right keys to move around the name and press RETURN to finish the name
(or ESC to cancel the process).
NOTE: The following are illegal characters in .DOS and cannot be used in names:
“ < > : * ? | / \
If you try to use any of these characters in a name, you will be prompted:
MARK/JUMP KEYS
The MARK and JUMP keys can be used to make navigation around the screens much easier and
faster.
For example, imagine you were constantly toggling between MULTI MODE and the ENVELOPE 1
page in EDIT PROGRAM. Whilst this is only two or three keypresses, it can be made instant by
first going to the ENVELOPE 1 page and pressing MARK, then going back to MULTI. Now, pressing
JUMP will take you straight back to ENVELOPE 1 and pressing JUMP again would return you
immediately to MULTI. And so on. In this way, you can ‘toggle’ between two pages with a single
key press.
The MARK and JUMP keys can be used to switch between any two pages in any mode.
USER KEYS (S6000 ONLY)
These allow you to assign the pages and functions you use most often for quick, convenient
access. For example, if you find yourself always going to the FILTER, AMPLITUDE ENVELOPE
and REVERB 1 pages, these may be assigned to each of the USER KEYS.
The keys default to showing you the various ‘lists’ of each mode (e.g. MULTI LIST, PROGRAM
LIST and SAMPLE LIST). However, it is possible to assign your own pages to the USER KEYS.
To do this, go to the page you wish to assign and simply press
and hold
MARK followed by one of
the USER KEYS. This will assign that page to the selected USER KEY and in future, you need
only press that USER KEY to have direct access to the page you marked.
Please note that the assignments are not retained when you turn the sampler off.