K2661 Getting Started Guide ©2003 All rights reserved. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ® , V. A. S. T. ®, KDFX®, Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. SmartMedia™ is a trademark of Toshiba Corporation. ADAT® is a registered trademark of Alesis Corporation. All other products and brand names are trademarks or registered trademarks of their respective companies.
The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
Important Safety Instructions 1) 2) 3) 4) 5) 6) 7) Read these instructions Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with dry cloth. Do not block any of the ventilation openings. Install in accordance with the manufacturer’s instructions. 8) Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
Kurzweil International Contacts Contact the nearest Kurzweil office listed below to locate your local Kurzweil representative. Kurzweil Co., Ltd. Daerung Technotown 6th, 306 493-6 Gasan, Gumcheon, Seoul, Korea Tel: (+82) 2-2108-5700 Fax: (+82) 2-2108-5729 A N D Music Corp. P.O. Box 99995 Lakewood, WA 98499-0995, USA Tel: (253) 589-3200 Fax: (253) 984-0245 Young Chang Canada Corp. 250 Victoria Park Ave. Suite # 105 Toronto, Ontario Canada M2H 3P7 Tel: (905) 948-8052 Team Kurzweil Europe Gl.
Contents Kurzweil International Contacts..................................................................................................................................... iv World Wide Web Home Page: ......................................................................................................................................... iv Chapter 1 Introduction Overview of the K2661 ........................................................................................................................
K2661 Getting Started Guide Chapter 7 Setup Mode Chapter 8 Quick Access Mode Chapter 9 Basic Effects Mode Introduction ..................................................................................................................................................................... 9-1 Terminology ..................................................................................................................................................................... 9-2 MAIN Page.........................
K2661 Getting Started Guide The Directory Selection Dialog.................................................................................................................................. 13-13 Disk Mode Functions.................................................................................................................................................. 13-14 Load Function Dialog ...........................................................................................................................
K2661 Getting Started Guide viii
Introduction Overview of the K2661 Chapter 1 Introduction Thank you for purchasing a Kurzweil/Young Chang K2661 instrument. The K2661 is packed with great acoustic, electric, and synth sounds—combined with some of the most advanced synthesis features available, which you can use to create almost any sound imaginable. The K2661 incorporates most of the features of the K2600, and provides several new features as well.
Introduction VAST Synthesis For sample memory, your K2661 has one SIMM (single, in-line memory module) installed in a socket that you can reach through the access panel on the bottom of the instrument. If your K2661 does not already have the maximum of 128 megabytes of Sample RAM installed, you can install a larger SIMM using the instructions in the Musician’s Reference.
Introduction How the K2661 Works How the K2661 Works The K2661 integrates three MIDI-driven components: a MIDI controller (the keyboard, or an external MIDI controller, a sound engine, and a global effects processor (KDFX). The sound engine responds to the MIDI events generated by the MIDI controller, and turns them into sounds that are processed within the variable architecture of the algorithms—or by oscillators for KB3 programs.
Introduction Do I Have Everything? When you install a new version of the operating system, you’ll need to load all the object files for the options you have. This includes the object files for the SD Piano and Vintage Electric Piano ROM blocks, if you have them. Load the system files first, then all of the object files, then exit the Boot Loader by pressing the Run System soft button. See Appendix A if you need help with operating the Boot Loader.
Startup Quick Startup Checklist Chapter 2 Startup If hooking up new gear is familiar to you, and you just want to get going, here’s a quick description of all the basic things you need to cover to get started with your K2661. If you need more information, thorough descriptions of each step follow. In either case, check out Playing the Presets on page 2-4. Quick Startup Checklist 1. Set the keyboard on a hard, flat, level surface. Make sure to leave plenty of room for ventilation. 2.
Startup Startup—the Details Startup—the Details This section walks you through the hookup of your K2661. We’ll take a look at the rear panel, then describe the power, audio, and other cable connections. Before You Start... Don’t connect anything until you make sure your K2661 is properly and safely situated. Also, if your K2661 has been out in the cold, give it time to warm up to room temperature before starting it, since condensation may have formed inside the K2661.
Startup Startup—the Details Connecting SCSI You may not have a hard disk or other SCSI device to connect to your K2661 right away, but if you do, you can connect it to the SCSI port. Please read the following information carefully; it’s very important. Also, there’s a collection of SCSI tips in Chapter 6 of the Musician’s Reference. Note: SCSI on the K2661 is always terminated. Turn to Chapter 13 and read the section called SCSI Termination if you require more information.
Startup Playing the Presets Playing the Presets There are three things you’ll want to check out right away: programs, setups and Quick Access banks. In performance situations, you’ll be selecting your sounds using one of these three methods. There’s a mode (and a mode button) corresponding to each method. Getting Around In all three of these modes, the bottom line of the display identifies the function of each of the buttons beneath the display.
Startup Playing the Presets VAST programs with more than three layers are known as drum programs, as shown in the following diagram. Drum programs can use any sound you like, but the most common use for programs with more than three layers is to create a number of different sounds across the keyboard—which is perfect for combinations of percussion sounds (hence the name). For drum programs, the info box simply indicates the number of layers in the program—in this case, 26.
Startup Playing the Presets In the following diagram, Channel 2 is the current channel, but Channel 1 is the KB3 channel. The info box tactfully lets you know what the KB3 channel is, and parentheses appear around the names of all KB3 programs, to further remind you that KB3 programs aren’t available on the current channel. To get Program 753 to work in this case, you’d have to change the current channel back to Channel 1, or go to Master mode and change the KB3 channel to Channel 2.
Startup Playing the Presets SetupMode||||||Xpose:0ST|||||||||||||||| !!!!!!!!!!!!!!!!!!@|201*Friday|Gig|||||| Chan/Program|Info|#|202*Bop|Rock|Reggae| 1||||9|Cool|Traps|#|||1|Jazz|Trio||||||| 2|||18|Sly|Acoust|#|||2|All|Percussion|| 3|||22*Izit|Jimmy|#|||3|Heavy|Metal||||| %%%%%%^%%%%%%^%%%%$|||4|To|Sequencer|||| Octav-|Octav+|Panic||Sample||||||||||||| Many setups include arpeggiation and note-triggered songs to create some pretty amazing grooves that you can use as is, or as templates for your own materi
Startup The Other Modes The Other Modes There are six other modes, five of which have mode buttons on the front panel (Sample mode doesn’t have a front-panel button). See page 3-1 and Chapter 4 for more detailed descriptions of each mode. Effects mode Create and modify effects presets, and define how they’re applied to the K2661’s programs and setups. MIDI mode Configure the K2661 for sending and receiving MIDI information. Master mode Define performance and control settings.
User Interface Basics Mode Selection Chapter 3 User Interface Basics This chapter will show you how to get around the front panel of your K2661. Your interactions can be divided into three primary operations: mode selection, navigation, and data entry. There is also an assignable control section. Mode Selection The K2661 is always in one of eight primary operating modes. Select a mode by pressing one of the mode buttons — they’re to the left of the display.
User Interface Basics Navigation Song mode Use the K2661’s sequencer to record and play back your keyboard performance, play Type 0 and Type 1 MIDI sequences, and record multitimbral sequences received via MIDI. Disk mode Interface with the K2661’s SmartMedia drive, or an external SCSI device to load and save programs, setups, samples, and more. There are two more modes that don’t have dedicated buttons on the front panel: Sample mode and Live mode.
User Interface Basics Navigation The Top Line On the top line of most pages, there’s a reminder of which mode you’re in and which page you’re on. Many pages display additional information in the top line, as well. The Program-mode page above, for example, shows you the current amount of MIDI transposition and the currently selected MIDI channel. The top line is almost always “reversed”—that is, it has a white background with blue characters.
User Interface Basics Data Entry The Edit Button The Edit button activates each of the K2661’s editors, and acts as a shortcut to many pages within the Program Editor. Pressing the Edit button tells the K2661 that you want to change some aspect of the object marked by the cursor. For example, when a program is selected and you press Edit, you enter the Program Editor. If a setup is selected, you enter the Setup Editor. There are editors accessible from just about every operating mode.
User Interface Basics Data Entry The Alphanumeric Pad As its name implies, this set of 14 buttons lets you enter numeric values, and to enter names one character at a time. Depending on where you are, the K2661 automatically enters letters or numerals as appropriate (you don’t have to select between alphabetic or numeric entry). When you’re entering numeric values, press the corresponding numeric buttons, ignoring decimal places if any (to enter 1.16, for example, press 1, 1, 6, Enter).
User Interface Basics Intuitive Data Entry In this mode or editor… Keymap Editor Sample Editor Any Editor Save Dialog …pressing these buttons simultaneously… …does this: Plus/Minus With cursor on the Coarse Tune parameter, toggles between default Coarse Tune of sample root and transposition of sample root. 2 leftmost soft buttons Toggle between default zoom setting and current zoom setting. Plus/Minus buttons Set the value of the currently selected parameter at the next zero crossing.
User Interface Basics Search Changing the Current Layer in Multi-Layer Programs When editing a multi-layer program (including drum programs), you can quickly switch between layers by holding the Enter button, then striking a key. The K2661 will change the current layer to that key’s layer. If the key is part of more than one layer, subsequent key strikes will cycle through each layer that has that key in its range.
User Interface Basics Renaming Multiple Objects 3. Use the Alpha Wheel or Plus/Minus buttons to highlight objects. When an object whose name you want to change is highlighted, press the Select soft button to select the object. Note the asterisk that appears between the object’s ID and its name. 4. When you’ve selected all the objects you want to rename, press OK. The following dialog appears. The name you see is the name of the last object you selected.
User Interface Basics Mixdown and MIDI Faders Pages Mixdown and MIDI Faders Pages There are two buttons below the Solo button, labeled Mixdown and MIDI Faders. These call up pages that let you use the sliders to control MIDI Pan and Volume, or any MIDI Controller that you choose. This is useful for real-time control over setups. Mixdown Page This page temporarily turns the K2661’s 8 sliders into MIDI pan and volume controls.
User Interface Basics Quick Song Recording and Playback The available values for the Channel parameter on this page are 1–16 (local and MIDI), 1L–16L (local only, no MIDI), and 1M–16M (MIDI only, no local).
The Operating Modes What the Modes Are Chapter 4 The Operating Modes In this chapter we’ll discuss the theory behind the mode concept, and we’ll describe the basic operating features of each mode. Complete details on the editing features of each mode are provided in the K2661 Musician’s Guide (on the CD-ROM). What the Modes Are The modes exist to make the K2661 logical to work with. With as many performance and programming features as the K2661 has, it’s helpful to break them into groups.
The Operating Modes Selecting Modes The following table lists the procedures for moving between modes and editors. Note that the Exit button won’t always take you where the table says it will; it often depends on how you got where you are. The table assumes that you’ve entered a given editor via its corresponding mode. You’ll always return to Program mode eventually if you press Exit repeatedly.
The Operating Modes Using the Modes Nested Editors Starting at the Program-mode level, there are three “nested” editors, each related to the parameters that make up different components of a program. The first is the Program Editor, which you enter when you press Edit while in Program mode. Programs consist, among other things, of keymaps; they determine which samples play on which keys. Keymaps can be edited as well.
The Operating Modes Using the Modes or controlling additional synths connected to the K2661’s MIDI Out port. Chapter 7 describes Setup mode . If you’re using a different MIDI controller, you can make use of Setup mode even if your MIDI controller can transmit on only one MIDI channel at a time.
Editing Conventions Introduction to Editing Chapter 5 Editing Conventions Introduction to Editing Programming (editing) the K2661 always involves three basic operations: mode selection, navigation, and data entry. First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then select the object you want to edit, and press the Edit button to enter the editor within that mode. An editor contains all the parameters that define the object you’re programming.
Editing Conventions Object Type and ID Velocity maps Factory-preset or user-programmed curves that affect the K2661’s response to, and MIDI transmission of, attack velocity values. Pressure maps Factory preset or user-programmed curves that affect the K2661’s response to, and MIDI transmission of, pressure (aftertouch) values. Intonation tables Factory preset or user-programmed tables that affect the intervals between the twelve notes of each octave.
Editing Conventions Saving and Naming change numbers (when you’re using the Extended or Kurzweil Program Change format—see Program Change Formats on page 10-9). The object type and ID enable you to store hundreds of objects without losing track of them, and also to load files from disk without having to replace files you’ve already loaded. See Memory Banks on page 5-7 for more information on object type and ID.
Editing Conventions Saving and Naming press the button again. Press the +/- button on the alphanumeric pad to switch between upper and lower case characters. Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric pad) to erase the selected character without moving any other characters. Press the Delete soft button to erase the selected character. All characters to the right of the cursor will move one space left.
Editing Conventions Saving and Naming way, since you can’t truly write to ROM. The ROM object will reappear if you delete the newly edited object (there are soft buttons in each editor for deleting objects). RAM Objects If the original object was a RAM object, the K2661 will assume you want to replace it, and will suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name, it’s a RAM object).
Editing Conventions Deleting Objects Deleting Objects Within most editors, there are soft buttons for deleting objects. When you want to delete an object, press the Delete soft button, and the K2661 will ask you if you want to delete the object. (At this point in the dialog, you can select another object with any of the data entry methods.) Press OK if you want to delete it, or press Cancel if you don’t. Although it seems that you can delete ROM objects, you can’t actually do it.
Editing Conventions Memory Banks Memory Banks To help organize the storage of your edited objects, the K2661’s memory is divided into ten banks, each of which stores objects having IDs within a certain range. Objects within the same range of IDs are stored in the same memory bank, regardless of their types. The banks are in increments of 100, that is, objects with IDs from 1 through 99 are stored in the first bank, IDs from 100 to 199 in the second bank, and so on.
Editing Conventions Special Button Functions Special Button Functions The Mode buttons and the Chan/Bank Down button have additional functions, depending on the mode or editor you’re in. When you’re in the Program or Setup Editor, they function according to the orange labeling under each button. They also work as track mutes on the MIX page of Song mode.
Program Mode Chapter 6 Program Mode Programs are the K2661’s performance-level sound objects. They’re preset sounds equivalent to the patches, presets, voices, or multis that you find on other synths. Program mode is the heart of the K2661, where you select programs for performance and editing. The K2661 is packed with great sounds, but it’s also a synthesizer of truly amazing depth and flexibility. When you’re ready to start tweaking sounds, the Program Editor is the place to start.
Program Mode VAST Program Structure VAST Program Structure You might want to take a look at Figure 6-1 on page 6-3, which depicts the hierarchy of a VAST program, from individual samples all the way up to setups, which can contain up to eight programs. Every VAST program contains at least one layer. A layer consists of a keymap and an algorithm for processing the samples contained in the keymap.
Program Mode VAST Program Structure Zone 1 Zone 2 Zone 3 Zone 4 Zone 5 Zone 6 Zone 7 Zone 8 Eight keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, modulated by control sources Up to 128 sample roots, assigned to play at programmable key and velocity ranges Individual digital sound recordings stored in ROM or RAM; stereo samples use two vo
Program Mode KB3 Program Structure KB3 Program Structure There’s nothing quite like the sound of the classic Hammond™ B-3 tone wheel organ, especially when played through a Leslie™ rotating speaker system. We’ve done extensive testing and analysis with several tone wheel organs, and created our own models to emulate the unique tone wheel sound.
Program Mode KB3 Program Structure Real-time Controls in KB3 Mode You have real-time control over many components of KB3 programs directly from the front panel. The sliders emulate the drawbars that are so essential to the tone wheel sound, while the buttons above them (they’re called the Mute buttons, because they normally mute and solo zones in Setup mode) can control the KB3 effects: Leslie, vibrato, chorus, and percussion (key click).
Program Mode KB3 Program Structure can change the effects in real time by pressing the buttons (or by sending the appropriate MIDI Controller values from your MIDI controller). In normal operational modes, using the Mute buttons to change a program’s KB3 effects doesn’t affect the program; the effects return to their programmed settings the next time you select the program. If, however, you’re in an editor when you change the effects, you’re actually editing the program.
Program Mode KB3 Program Structure KB3 Program Feature MIDI Controller Number K2661 Voce Drawbar1 6 12 Drawbar2 22 13 Drawbar3 23 14 Drawbar4 24 15 Drawbar5 25 16 Drawbar6 26 17 Drawbar7 27 18 Drawbar8 28 19 Drawbar9 1 20 Expression Pedal 4 8 Percussion On/Off 73 N.A.
Program Mode KB3 Program Structure Things are a bit different for playing setups. In this case, you must use the local keyboard channel to be able to play and control all of the setup’s zones. Set LocalKbdCh to match the channel your external MIDI source is using (so if, for example, your MIDI source transmits on Channel 1, set LocalKbdCh to 1). All MIDI information that the K2661 receives on the local keyboard channel gets remapped to the channels and control destinations used by the zones in the setup.
Program Mode The Program Mode Page The Program Mode Page ProgramMode||||Xpose:0ST|||<>Channel:1|| !!!!!!!!!!!!!!!!!!@|199|Default||||||||| KeyMap|Info|||||||#|209*Dig|it|al||||||| |Grand|Piano||||||#|||1|Righteous|Piano| ||||||||||||||||||#|||2|Mondo|Bass|||||| ||||||||||||||||||#|||3|Killer|Drums|||| %%%%%%^%%%%%%^%%%%$|||4|Weeping|Guitar|| Octav-|Octav+|Panic||Sample|Chan-||Chan+ The top line of the Program-mode entry-level page shows your location, the present MIDI transposition, and the current MIDI ch
Program Mode The Program Mode Page Control Setup The control setup defines what the K2661’s physical controllers (wheels, sliders, pedals, etc.) do while you’re in Program mode. It’s a convenient way to apply the controller assignments in your setups globally. Just choose an existing setup to be the control setup, using the CtlSetup parameter on the MIDI-mode TRANSMIT page.
Setup Mode Chapter 7 Setup Mode Note: For complete information on the K2661’s Setup Editor, refer to Chapter 7 of the K2661 Musician’s Guide (on the CD-ROM). In Setup mode, the K2661 can take on the identity of eight distinct instruments and eight distinct MIDI transmitters, each of which can use the setup’s physical controller assignments (or any subset of those controller assignments). For example, you can create a setup that is split into eight different keyboard regions (called zones).
Setup Mode SetupMode||||||Xpose:0ST|||||||||||||||| !!!!!!!!!!!!!!!!!!@|222|Bop|Rock|Reggae| Chan/Program|Info|#|301|MIDI|Setup|One|| 1|||36|Cool|Traps|#|302|Jazz|Trio||||||| 2||676|Sly|Acoust|#|303|Heavy|Metal||||| 3L|122|Izit|Jimmy|#|304|To|Sequencer|||| %%%%%%^%%%%%%^%%%%$|305|MIDI|Setup|Two|| Octav-|Octav+|Panic||Sample||||||||||||| You can transpose the entire setup up or down with the two Octav soft buttons. Press them simultaneously to set the transposition back to zero.
Setup Mode To edit the control setup, press the Edit button while the CtlSetup parameter is highlighted on the MIDI-mode TRANSMIT page. This brings you to the Setup Editor, which is described in the following sections. The following table shows which control-setup parameters affect controller assignments in Program mode.
Setup Mode their color), the setup contains just four zones. Whenever you’re in Setup mode, the number of lines in the info box matches the number of zone-status LEDs that are lit. Red Soloed zone. As you might have guessed, only one zone can be soloed at a time. When a zone is soloed, only that zone plays notes and generates controller information. Other zones, if they’re not turned off, still generate program changes and entry/exit controller values. Green Active zone.
Quick Access Mode Chapter 8 Quick Access Mode In Quick Access mode, you can select programs or setups with a single press of an alphanumeric button (or with the other data entry methods). For example, in the illustration below, you would simply press 5 on the alphanumeric pad to choose FM Harmonica. Notice that your selection becomes highlighted in the list, as well as appearing on the line just above the soft-button labels.
Quick Access Mode line of the Quick Access-mode page. Press the Edit button, and you enter the editor, where you can examine each entry in the bank you selected.
Basic Effects Mode Introduction Chapter 9 Basic Effects Mode Note: For complete information on K2661 Effects, refer to the K2661 Musician’s Guide and K2661 Musician’s Reference (on the CD-ROM). Introduction Effects mode puts the power of an entire studio—equalizers, signal processors, and mixers— inside your K2661. It allows you to define processing functions, signal paths, and balances, on sounds created by the K2661 and, in Live mode, sounds from any source.
Basic Effects Mode Terminology FXBuses (Inserts) K2500 Outputs K2661 audio outputs Plate Reverb Programs Flanger AuxFX (Global) to Mixing Console or tape deck Room Reverb Multitap Delay Compressor Figure 9-1 A typical KDFX Studio Alternatively, in a live performance setting, you can use the KDFX in Setup mode as an entire orchestra, with different instruments layered on top of each other and mapped to different parts of the keyboard, all with their own signal processing—and that signal processing ca
Basic Effects Mode Terminology FXBus (also called Insert FXBus) A signal path with some kind of processing —a delay, reverb, flanger, etc.—on it. It has stereo inputs and outputs, and contains an FX preset that determines the kind of processing to be applied. A studio has four insert FXBuses, each with its own FX preset, as well as a fifth FXBus, known as the Aux bus.
Basic Effects Mode Terminology FXMods FXMods give you real-time control over many of the parameters within a studio. Parameters on any of the pages of the Studio Editor can be controlled by MIDI commands—such as physical controller input or sequencer data—or by internal K2661 functions like LFOs, envelopes, clocks, or key states. FXMods are not part of a studio or FX preset; they’re part of a program or setup.
Basic Effects Mode MAIN Page The FX Preset Editor, which is nested within the Studio Editor, and which contains three pages. The FX Preset Editor is where you select algorithms and set parameters for the FX presets, as well as doing administrative things like naming and saving. You can get to the FX Preset Editor from the either the FXBUS page or the AUXFX page, by highlighting the current FX preset and pressing Edit. Name, Save, Delete, and Dump, for doing file management on your collection of studios.
Basic Effects Mode MAIN Page The next five lines show the IDs and names of the FX Presets assigned to the five effects buses (insert FXBuses 1–4 and the AuxFX bus). You can’t change these assignments on the KDFXMode:MAIN page; to do that you would highlight the Studio name (line two of this page) then press Edit. This takes you to the Studio Editor, on the appropriate FXBUS page for the first bus. Use the Chan/Bank buttons to move between buses.
Basic Effects Mode Effects Bus Editor Effects Bus Editor The FXBus Editor lets you create effects Preset chains on any of the four stereo effects buses. See page 9-13 for more information about chaining effects. EditStudio:FXBUS|Size:3|Free:0|<>FXBus:1 |||||qWWWWT||||||||||||||||||||||||||||| FX1|!kRvrb©!!!!!!!!!!!!!!!!!!!!!!!!!!!h| |||||CVVVVB||||||||||||||||||||||||||||| FX:|1|NiceLittleBooth||||||||||||||||||| Wet/Dry|||:42%wet||||||||||||||||||||||| Out|Gain||:0.
Basic Effects Mode Effects Send Page Effects Send Page The FXSEND page lets you send the output of each stereo effects bus to the stereo mixdown and auxiliary buses. EditStudio:FXSEND|||||||||||||<>FXBus:1| |||||!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!h ||||||0wwwwt||||||||||0wwwwt||||||||| ||||||KAux|1||||||||||KMix|1||||||||| ||||||CVVVVB||||||||||CVVVVB||||||||| |||||||Aux|Lvl:0.0dB|||Mix|Lvl:0.
Basic Effects Mode The CTRL Page The CTRL Page The CTRL page is where you set a variety of important parameters for KDFX, including the Effects Control Mode (FXCtrl) for the current studio. The CTRL page is also where you set the FX Channel for the current studio.
Basic Effects Mode The CTRL Page Effects Channel (FX Chan) This parameter is closely linked to the FXCtrl parameter—the values available for FX Chan depend on the setting for FXCtrl. FX Chan affects both studio selection and real-time control of KDFX—again, depending on the value of FXCtrl. When FXCtrl is Master The effects channel is irrelevant when FXCtrl is Master. KDFX is under the control of the studio you select with the Studio parameter. No FXMods apply.
Basic Effects Mode Bypass and Mute pages are under program or setup control, but the Studio parameter is still available; its value reflects the studio assignment for the program or setup that was current before you entered Effects mode. You can change the value of the Studio parameter while in Effects mode, so you can hear how different studios affect the current program or setup, without having to enter the Program or Setup Editor.
Basic Effects Mode Bypass and Mute pages The MAIN soft button takes you to the KDFXMode:MAIN page. The soft buttons EQ A, EQ B, EQ C, and EQ D toggle the bypass/active status for the EQ on the corresponding input buses. The EQBYP page looks a little different when there are mono inputs to the studio. In this case, press the L/R soft button to toggle between left and right mono inputs for a bus.
Basic Effects Mode Chaining Effects Chaining Effects One of the most powerful features in KDFX is effects chaining, which allows you to send a signal through four consecutive KDFX effects. The screen below shows an example of this: EditStudio:FXBUS|Size:1|Free:0|<>FXBus:1 |||||qWWWWT|||qwwwwt|||qwwwwt|||qwwwwt|| FX1|!kRvrb©!!!kChorg!!!kDly|g!!!kFlngg!h |||||CVVVVB|||CVVVVB|||CVVVVB|||CVVVVB|| FX:|1|NiceLittleBooth||||||||||||||||||| Wet/Dry|||:42%wet||||||||||||||||||||||| Out|Gain||:0.
Basic Effects Mode The Structure of Kurzweil Digital Effects (KDFX) Use the left and right cursor buttons to select each block. When a block is selected, move the alpha wheel or press the + or - buttons to select a different FX Preset (you can also change the Preset by cursoring to the full name of the Preset after the FX: label). Notice that the unhighlighted blocks have a box around them. This shows they are active. Since this studio has 4 blocks, each block can use only 1 PAU.
Basic Effects Mode The Structure of Kurzweil Digital Effects (KDFX) Each of the FXBuses contains its own signal-processing program, called an FX preset. Each FX preset has a set of parameters: for example the RT60 value on a reverb, or the Feedback level on a delay line. These parameters can be fixed as part of the FX preset, or they can be externally controlled, from one of two different places.
Basic Effects Mode The Structure of Kurzweil Digital Effects (KDFX) program outputs output A output B output C output D EQs If input is mono, each channel has its own eqs and sends Level Balance/Pan/ Width All signal paths are stereo unless noted FX Presets FX2 FX1 FX4 FX3 Aux effect Level Balance FXBus4 Pre FXBus4 FXBus3 Pre FXBus3 FXBus2 Pre FXBus2 FXBus1 Mixer Mix Aux Pre FXBus1 physical outputs Figure 9-2 9-16 KDFX structure output A output B output C output D
Basic Effects Mode Software Organization Normal Studio Structure Many of the studios provided in ROM follow an overall organizational plan, which uses Effects mode’s resources efficiently and clearly. While you’re by no means required to follow this structure when creating your own studios, it’s a good idea to get familiar with it, to see how Kurzweil’s own engineers have approached the issue of studio organization.
Basic Effects Mode Controlling Effects Program or Setup # KDFX and FXMod pages real-time control Input mixer Studio # FX Preset # Output mixer algorithm # (in ROM) parameters Figure 9-3 KDFX Software organization Controlling Effects with a Sequencer A useful technique for sequencer users is to set up the program controlling the studio parameters to be a dummy program with no keymaps but with all of the FX Mods you need in place—this program produces no sound by itself, and exists only to control
MIDI Mode The TRANSMIT Page Chapter 10 MIDI Mode Press the MIDI-mode button to enter MIDI mode. There are three pages in MIDI mode: • TRANSMIT (XMIT soft button) • RECEIVE (RECV soft button) • CHANNELS (CHANLS soft button) You’ll use these pages to determine what MIDI messages the K2661 transmits, and how it responds to the MIDI messages it receives—as well as how each MIDI channel behaves. When you enter MIDI mode, you’ll see one of the three available MIDI-mode pages.
MIDI Mode The TRANSMIT Page Parameter Range of Values Default Control Setup Setup list 97 Control Setup Channel 1 to 16 1 Transposition ±60 semitones 0 Control Both, MIDI, Local Both Velocity Map Velocity Map list 1 Linear Pressure Map Pressure Map list 1 Linear Program Change Off, On On Buttons Off, On Off Change Setups Immed, KeyUp KeyUp Control Setup This is where you select the current control setup, Zone 1 of which sets the physical controller assignments for all programs
MIDI Mode The TRANSMIT Page A value of Local disables the MIDI Out port. Use this setting when you want to play the K2661, but not to send any MIDI information to other MIDI instruments (local control only). A value of Both (the default) enables you to play the K2661 and send MIDI information from its MIDI Out port. Velocity Map—Transmit (VelocMap) The transmit velocity map affects the way the K2661 sends velocity information to its MIDI Out port.
MIDI Mode The RECEIVE Page Buttons (Bttns) If you set the value of the Buttons parameter to On, the System Exclusive (SysEx) messages generated by your button presses are sent to the MIDI Out port. This enables you to do two things: control a remote K2661 (or earlier model), and record sequences of programming button presses to a sequencer or SysEx software package.
MIDI Mode The RECEIVE Page Parameter Range of Values Default All Notes Off Normal, Ignore Normal Program Change Type Program Change Type List Extended Velocity Map Velocity Map list 1 Linear Pressure Map Pressure Map list 1 Linear System Exclusive ID 0 to 127 0 SCSI ID 0 to 7 6 Bend Smooth On, Off On Local Keyboard Channel None, 1 to 16 None Bank Select 0 only, 32 only, Ctl 0, Ctl 32 Ctl 32 Power Mode User, Demo User Basic Channel The basic channel determines which channel
MIDI Mode The RECEIVE Page Velocity Map—Receive The velocity map applies a preset curve to incoming velocity messages. It maps incoming velocity levels to new levels that correspond to the eight dynamic levels used by the VTRIGs and keymaps for velocity level selection. See Chapter 18 of the Musician’s Guide . Normally you’ll leave this set to 1 Linear.
MIDI Mode The Channels Page Bank Select BankSelect allows you to choose between having the K2661 respond to Controller 0 or Controller 32 or both. The reason for this is that various manufacturers have chosen one method or the other. The four possible values for this parameter are: 0 only Responds to controller 0 only. 32 only Responds to controller 32 only. Ctl 0 Responds to 0 or 32. Ctl 32 Responds to 0 or 32. Power Mode Power Mode has two possible values: User and Demo.
MIDI Mode The Channels Page Parameter Range of Values Default Program Program list Program ID 1 Pan 0 to 127 64 (centered) Volume 0 to 127 127 (maximum) Output Pair Prog, KDFX-A to KDFX-D Prog Output Gain Prog, –12 to 30 dB in 6 dB increments Prog Program Lock Off, On Off Pan Lock Off, On Off Volume Lock Off, On Off Enable Use this parameter to turn the currently selected channel on or off.
MIDI Mode Program Change Formats Program Lock, Pan Lock, Volume Lock When the parameter locks are set to On, the three parameters they control do not respond to their respective MIDI controller messages. In that case, you could change the Program, Pan, and Volume settings from the front panel, but not via MIDI. Program Change Formats The K2661 can store more programs than the MIDI program change specification can handle (MIDI lets you send program change numbers from 0 to 127 or 1 to 128 only).
MIDI Mode Program Change Formats the Bank Change controller or the double-program-change method. In a nutshell, the difference between the Extended setting and the Kurzweil setting is this: In Extended, the K2661 will receive and respond to the Bank Change controller. When set to Kurzweil, the K2661 will receive only the double-program-change method.
MIDI Mode Program Change Formats 1st Program Change Command Received 2nd Program Change Command Received Result PCH: value 39 None 39th program in current bank selected PCH: value 99 PCH: value 27 27th program in current bank selected (99 is selected, then overridden by 27) PCH: value 102 PCH: value 16 Program 216 (200s bank, 16th program PCH: value 105 PCH: value 44 Program 544 PCH: value 109 PCH: value 0 Program 900 PCH: value 127 PCH: value 99 99th program in current bank (1st PCH is
MIDI Mode Program Change Formats Depending on the QA bank entry you want to select, you’ll send the K2661 either a PCH (value 0 to 99), or a MIDI Controller 0 or 32 message (value 0 to 7) followed by a PCH. Sending a single command will let you select from a range of 10 QA banks and select an entry within that bank (see the table below). To select a different range of QA banks, send an MC 0 or 32 message followed by a PCH.
MIDI Mode Program Change Formats value 0–99 to select a bank and entry, or a pair of PCHs, the first having a value of 100–107 to select a different 10-bank range. QA 0–127 Finally, there’s the QA Bank format for use with older MIDI devices (program change commands 0–127 only). It works similarly to the other QA formats, but the allowable range of values is limited to 0–107.
MIDI Mode The Soft Buttons in MIDI Mode Current QA Bank Entry From Alphanumeric Pad Commands Sent 19 9 101 99 20 0 102 0 29 9 102 99 75 9 107 59 100 0 100 0 105 9 100 59 110 9 101 99 117 7 101 77 119 9 101 99 Table 10-2 QA Kurz Program Change Examples The Soft Buttons in MIDI Mode The first three soft buttons select the three MIDI-mode pages. The PrgChg soft button lets you send a program change command on any MIDI channel.
Master Mode The Master Mode Page Chapter 11 Master Mode Press the Master mode button to enter Master mode, which contains parameters affecting the K2661’s overall performance. The Master Mode Page On the Master-mode page you’ll find parameters for setting the overall tuning and transposition of the K2661, the MIDI channel to be used for KB3 programs (explained below), and for several keyboard and programming adjustments. You can also enter the sampler from the Master-mode page.
Master Mode The Master Mode Page Transpose Like the Tune parameter above, Transpose affects every K2661 program, but not those notes sent to the MIDI Out port. You can adjust the MIDI transposition on the TRANSMIT page in MIDI mode. KB3 Channel The architecture of KB3 programs is completely different from the architecture of regular VAST programs. KB3 don’t have layers containing keymaps and samples that get played with each keystrike.
Master Mode The Master Mode Page Determining the Version Number of Your ROM Objects (Intonation Tables 18–22) As you’re scrolling through the list of intonation tables, you may notice a listing for an eighteenth intonation table with a name such as 18 Obj vn.nn. This isn’t really another intonation table. Rather, this is where the K2661 stores the version number of some of your ROM objects. If you ever need to find out what version of ROM objects you’ve got loaded, this is where you look.
Master Mode The MAST2 Page Confirm Confirmations are special displays that the K2661 shows you when you are about to alter memory permanently. The confirmations ask if you really want to do what you’re about to do, and give you another chance to cancel the operation you’re about to execute. With the Confirm parameter set to Off, these prompts do not appear.
Master Mode The MAST2 Page The Vocoder Vocoding is a special feature that allows you to use an input signal to control another audio (slave) signal. Typically you would use a synthesizer for the input signal, although in fact you can use any sound source. You must have the sampling option to be able to use the vocoder.
Master Mode The MAST2 Page 2. Set the Input parameter to a value of Analog. 3. Set the value of the Source (Src) parameter to External (Ext). 4. Set the value of the Mode parameter to LiveIn. 5. Verify that mic signal is on the left side only. Adjust the Gain parameter as needed, to get a good signal level. 6. Verify that your sound source (either the K2661 or external source) is on the right side only. 7.
Master Mode The MAST2 Page Editor, Output B is set to FXBus2, thereby sending the signal from the slave program to the B outputs and from B Right into the right side of the sample input. The slave program has its output panned hard right within the program, so if you decide to try using a different slave program, you will probably want to edit the program itself to pan its output hard right, so you get 100% of the signal.
Master Mode The MAST2 Page Layers are grouped in pairs, with the master signal going to the first layer, and the slave to the second. All odd numbered layers are master and all even numbered layers are slave. If you look at the algorithms in the vocoding programs, you will see that the first two DSP blocks (after PITCH) of each layer are a bandpass filter (or low pass or hi pass filters for the first and last bands).
Master Mode The MAST2 Page just as a timbral control can be just as interesting. You can get very expressive results by using your voice to control a lead line, doing the articulation and filter control by talking, singing, or just making various vocal sounds. You can get some of the same types of results you would by using a breath controller. It’s a little like having a 24-band graphic equalizer, but instead of controlling it with your hands, you use your voice.
Master Mode The MAST2 Page • If you are using the K2661 for the slave signal and need more polyphony, you can delete some of the layers in the vocoding programs. Make sure to delete matching sets of master and slave layers. You will probably want to readjust the frequencies and widths of the remaining layers accordingly. More applications Instead of using a microphone or other external source for your master, you could use the K2661 to generate both the master and slave signals.
Master Mode The Soft Buttons in Master Mode Digital Output Format Change this parameter to set the K2661's digital output stream to your preferred format. The default is ADAT 8-channel digital. Other values are AES Pro, also known as AES/EBU, and AES Cons, also known as S/PDIF. This global parameter is remembered across power cycles, and is not part of any setup or KDFX studio. To use ADAT In, the K2661's ADAT Out cable must be connected to the sending device.
Master Mode The Soft Buttons in Master Mode Util With this button you call up the Utility page, which gives you access to four analytic and diagnostic tools. Double pressing the two center soft buttons from any editor is another way to get to the Utility page.
Master Mode The Soft Buttons in Master Mode Sample Press the Sample soft button to enter the K2661’s sampler. Refer to Chapter 14 for complete information on the sampler.
Master Mode Guitar/Wind Controller Mode • Program changes sent to the K2661 when it is in GM Mode will only select programs from the GM program set. Setups, Songs, and QA Banks created outside of GM Mode will not point to the correct programs within GM Mode (although you may find the results “interesting”). Similarly, Setups, Songs, and QA Banks created within GM Mode will not point to the correct programs when you leave GM Mode.
Master Mode Object Utilities Object Utilities Object Utility functions are useful for moving or copying objects into various banks, naming or renaming objects, deleting objects, and dumping objects over MIDI. To access these functions, press the Object soft button while in Master mode.
Master Mode Object Utilities All of the features of the Save Object dialog are accessible here: You can use the Multiple Object Selector (described on page 13-34) to select ranges of objects according to object types, IDs, strings in the object names, or dependent relationships. You can quickly select or deselect all objects using the Left/Right cursor and Up/Down cursor double-presses.
Master Mode Object Utilities This is similar to the Load function, where you are asked to choose a bank and mode for loading. If you have selected more than one object, and all of the selected objects have the same type, then there will be an additional button available, ID: |||||||||||||||ID||||Append|Fill||Cancel Here is a description of the above soft buttons: Append: Try to use each object’s ID offset within its current bank as the ID offset within the specified destination bank.
Master Mode Object Utilities programs, Programs 200, 210, and 303. If you copy all of these objects at once into the 700s bank, using Fill mode, you will see the copies at Song 700 and at Programs 700, 701, and 702. Song 700 will reference the copies of the programs (at 700, 701, and 702). In contrast, if you had only made a copy of Song 400 as Song 700, the song would reference the old programs (at 200, 210, and 303). Name The Name utility allows you to rename an object without entering an editor.
Master Mode Object Utilities If any of the selected objects have dependents that were not selected, you will see the question: |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Delete|dependent|objects?||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||Yes||||No|| If you answer Yes to this question, all dependent objec
Master Mode Object Utilities Using the Object Utilities from the Editor You can get to the object utilities while editing any object. This is provided as a convenience, for example to be able to do certain housekeeping work such as deleting samples to free up room in your sample RAM, or making copies of objects.
Song Mode Getting Started with the Sequencer Chapter 12 Song Mode Getting Started with the Sequencer The K2661’s sequencer is a powerful and versatile tool for songwriters, composers, and anyone else who wants to record and play back songs. As with any tool, however, it’s best to start with the basics. This section begins with a tutorial where you will record a song, then shows some of the mixing capabilities of the sequencer.
Song Mode Getting Started with the Sequencer Patch Through There’s one more use for Local Keyboard Channel. With any model of the K2661, the Local Keyboard Channel parameter lets you patch through (also known as soft through) to external sound modules. When Local Keyboard Channel is enabled, the K2661 takes the rechannelized information and sends it out the MIDI port. This lets you hear an external module while you are recording a track assigned to that module.
Song Mode Getting Started with the Sequencer Follow these steps to assign the programs to separate channels: 1. Press the Song mode button to enter Song mode.
Song Mode Getting Started with the Sequencer SongMode:MAIN||Events:186K|||STOPPED|||| CurSong:1|NewSong||||||||||||Tempo:120|| RecTrk|:2||||Vol:127|Pan:64||Mode|:Erase Program:30|Warm|Bass|1^2|||||Locat:||1:1 |||||||||||||||||||||||||||||||||||||||| Track||:-|R|-|-|-|-|-|-|-|-|-|-|-|-|-|-| Channel:1|2|3|4|5|6|7|8|9|10111213141516 Record||Play|||Stop||Erase||MISC||MIXER| 6. Repeat the above two steps to assign 22 Gospel Organ to Channel 3 and 79 Modulead to Channel 4.
Song Mode Getting Started with the Sequencer You can change the length of the countoff by changing the value of the Countoff parameter on the MISC page. Since we are recording four measures of silence, press the Stop soft button as soon as Locat reads 5:1. NOTE: The sequencer will truncate to the nearest downbeat, so as long as you press Stop before Locat reads 5:2 (but after it reads 4:4) you’ll be OK.
Song Mode Getting Started with the Sequencer The last event listed is the endpoint, which should correspond to the first beat of the Bar following the last Bar in the song. For our four measures of silence, then, the endpoint should be 5:1. The display below, however, shows that five measures have been recorded: EditSong:EVENT||(Ch|1)|||||||<>Track:1|| |||1:1||||1:1.000|CTRL|VOL||127||||||||| |||1:1||||1:1.000|CTRL|PAN|||64||||||||| |||6:1||||6:1.
Song Mode Getting Started with the Sequencer While you’re on the MISC page, take a look at the quantize parameters (Quant, Grid, and Swing) in the middle column of the page. Quantization is a very useful feature, especially if you’re having a bad rhythm day. When you quantize a track, the sequencer moves the elements of that track closer to a grid based on the time signature of the song. You can use quantization to tighten up a rhythm track subtly, or to create a precise, unwavering mechanical rhythm.
Song Mode Getting Started with the Sequencer Record a Bass Line When you are satisfied with your drum loop, you can begin using it as the foundation for a song. What we’ll do here is set RecMode to Unloop while leaving PlayMode set to Loop. This means that the drum loop will keep playing while we record new unlooped material of any length. The endpoint of the song will change to reflect the length of the newly recorded material. 1. Press the MISC soft button to bring up the MISC page. 2.
Song Mode Getting Started with the Sequencer Remember that by default there is a four-beat count off, during which time the Locat value is preceded by a minus sign (-). No material is recorded during the count off, though anything you play during the countoff gets quantized to the first Beat of the song. As you are recording the bass track, your drum loop will keep playing. Play for as long as you want; the sequencer will lengthen the song as needed. 7.
Song Mode Getting Started with the Sequencer Mix Your Song The MIX page lets you change the panning and volume levels for the tracks in your song. Needless to say, this is one of the most important steps in the completion of your song production, and potentially one of the most creative. This example will keep things simple by showing you how to change the volume level of one of your instruments. We’ll also take a quick look at the track mute feature. 1.
Song Mode Getting Started with the Sequencer (Program, Setup, etc.) double as track-mute buttons while you’re on the MIX page; press one or more of them and the corresponding tracks are muted Press them again to bring the track back into the mix.
Song Mode Tutorial: Arrangements Tutorial: Arrangements The Arrangement Editor gives you a variety of ways to record and play songs. The following tutorial is designed to walk you through the steps of creating songs using the Arrangement Editor. Here are some typical tasks: • Record two or more songs, then string them together in any order, as steps in an arrangement. • Record additional tracks over the steps in an existing arrangement, saving the new tracks in the arrangement song.
Song Mode Tutorial: Arrangements 5. Press Add to add another step to the arrangement. Select the song you want for the second step. Continue adding steps and selecting songs as needed. If you need to get rid of a step, select the step and press the Delete soft button. If you press the Play soft button while on this page, you’ll hear the currently selected step. (If the step’s Mode parameter is set to Next, the K2661 will play the next step when the current step finishes.
Song Mode Tutorial: Arrangements Arrangement Parameters: the COMMON page Start Step This determines the step number where the song will start. Normally this is 1, but it can be any step in the arrangement. Tempo Control You can choose whether the tempo is controlled by the arrangement song itself or by each song in the arrangement. When set to Song it will use the tempo and time signature set in the arrangement song itself.
Song Mode Tutorial: Arrangements Timing problems can also occur between steps due to improperly-located endpoints. If you have a timing problem, you should check in the Event Editor to make sure the end point of each step falls on the first beat of the bar after the last bar of the step. For example, if your step is 8 bars long, the end point should be at 9:1:000.
Song Mode Tutorial: Arrangements other characters—above the numbers represent the tracks. The dashes and characters are the values for the Track parameter.) You can assign any track to any MIDI channel. The second way you can use more than 16 tracks is if you have an external sound module in addition to the K2661. Each track can be assigned to play only the K2661’s internal sounds (local), or to be sent only to the MIDI Out, to play the external instrument.
Song Mode RAM Tracks TriggerCtl: This determine if the keys will trigger the steps. Set this parameter to ON, so when you hit the appropriate note on the trigger channel, the step will start playing. If you set it to a MIDI Controller number that has a physical controller assigned to it, then the keys will trigger the step only when the controller is on (for switch controllers) or above its halfway point (for continuous controllers). 4.
Song Mode RAM Tracks A Matter of Timing The song must already be playing when you start sampling. There are several ways you can do this: • Start the song, then at the appropriate location in the song, press Record on the SampleMode page, and start the sample input. • Set the Thresh parameter on the SampleMode page to a dB value—one you know you’ll exceed with your sample input signal. Start the song, then start your sample input at the appropriate location in the song.
Song Mode Using Song Mode K2661 will eventually create a new program for the sample, and that program must be on its own MIDI channel. Press OK when you’ve selected a track. 9. The K2661 creates a program, and shows you the new program’s ID. It then prompts you to strike a key to specify a note for triggering the sample during the playback of the song. It can be any key; the K2661 automatically handles the transposition required to ensure that the sample plays back at the right pitch. 10.
Song Mode Using Song Mode K2661 sends program changes, on all relevant channels, to its sound engine and to the MIDI Out port if the PChng parameter on the MIDI-mode TRANSMIT page is turned on. If you want to use a different program for playback than the one originally recorded, you have two alternatives. First, you can edit the song, changing each individual Program Change event (PCHG) to reflect the desired program IDs. This is done on the EVENT page in the Song Editor.
Song Mode Using Song Mode If you set the Clock parameter to external (Ext), the K2661 expects to receive MIDI clock at its MIDI In port. Make sure that the Sync parameter on the MISC page in Song mode is set to Recv or Both, to enable the K2661 to receive sync messages as well as MIDI clock. To play back a song, press Play, and the K2661 starts as soon as it receives both MIDI clock and a Song Start message.
Song Mode Using Song Mode 10. Save the program (we recommend renaming it as well), then press Exit to return to the MAIN page in Song mode. So far, so good. Your song uses Channel 15 for effects control, and the effects for the song are determined by the studio used in the program on Channel 15. That is, every program in the song directs its output to this studio, according to the value of the Pair parameter on the OUTPUT page in the Program Editor.
Song Mode Recording Multi-timbral Sequences via MIDI Memory Limits While there’s no actual time limit to the length of the songs you record, their size is limited to 64K (or to the maximum amount of available free RAM space you have, if it’s less than 64K). However, you can create longer songs by recording each section as a separate song, then putting it together with the Arrange feature. If you run out of RAM space while recording a song, the recorder stops and prompts you to save the song.
Song Mode Song Mode: The MAIN Page Song Mode: The MAIN Page The Song-mode MAIN Page allows real time recording and playback, song and track selection. From this page you can view and edit the tracks’ channel, program, volume and pan settings, as well as other useful items.
Song Mode Song Mode: The MAIN Page Song Status, also on the top line of the display, is always one of the following: STOPPED The default sequencer status; also appears when you press the Stop or Pause button. PLAYING Appears when the Play button is pressed, but only if the following conditions are true: the Record was not pressed prior to pressing Play, the Key Wait parameter is set to Off, and the Clock parameter is set to Int (or Clock is Ext and MIDI clock is detected).
Song Mode Song Mode: The MAIN Page Fractional Tempos You can use fractional tempos (120.5, etc.) in your sequence. However, the initial tempo can not be fractional, and you cannot enter a fractional number in the tempo parameter on the MAIN or COMMON pages. You must first record a real time tempo event, then go to the Event Editor and change it to a fractional amount. To do this, press Record, then Play. The sequencer starts recording. Use any data entry method to choose a tempo.
Song Mode Song Mode: The MAIN Page To change a track’s program quickly, press Record, select the program, then press Stop. Or you could press MIXER to go to the MIX page, change the program as desired, then press Keep. This preserves all changes you have made to any other tracks: volume, pan, tempo, etc.
Song Mode Song Mode: The MAIN Page Volume (Vol) You can set an initial volume level for the playback and recording of each track as a value between 0 and 127. If the channel of the RecTrk (or the control channel, if RecTrk is set to Multi or None) contains any recorded volume change (controller code 7), the change will be reflected as the Vol parameter’s value in real time. To change a track’s initial volume quickly, press Record, change the value of Vol, then press Stop.
Song Mode Song Mode: The MAIN Page Activity Indicators ([) A small square ([) above the Track Status Indicator of a track set to Play (P) or Mute (M) means the track contains data. During playback and recording, the indicators above tracks containing any MIDI data will flash a small, filled-in square when any MIDI activity is detected. The filled-in square also flashes over a track any time that there is incoming MIDI data on that track’s channel, even while the sequencer is STOPPED.
Song Mode Song Mode: The MAIN Page When the Song Status is REC READY, pressing the Play soft button will begin recording. Pause and Play share the same soft button. Pause appears only when the Song Status is PLAYING or RECORDING. Pressing Pause while the song is playing will stop the playback (soft button switches to Play), and the location remains at the current bar and beat, allowing you to continue from that location by pressing Play again.
Song Mode Song Mode: The MAIN Page Save this song? Dialog The following dialog appears after you have recorded a track and pressed Stop, or if you have entered the Song Editor and made changes, then pressed Exit, or if you press Save in the Song Editor.
Song Mode Song Mode: The MISC Page There are only 20 IDs available for song objects per bank in banks 100 - 900. In the zeros bank, there are 75, IDs 1–75. In the 200s bank there are IDs 200–219, in the 300s bank, IDs 300–319, and so on. Object accesses some useful database functions while still in Song mode, before you actually save the current song. Pressing Object jumps you directly to the Object Utility, described on page 11-15.
Song Mode Song Mode: The MISC Page Parameter Range of Values Default Record Mode Linear, Fixlen, Loop, Unloop, Auto Linear Play Mode Linear, Loop, List, Chain Loop Key Wait On, Off Off Locate -25:2 – 999:4 1:1 Auto In 1:1 – 999:4 1:1 Auto Out 1:1 – 2500: 1:1 Input Quantize Off, 1% – 100% Off Grid 1/1 – 1/384 1/8 Swing -99% – 125% 0% Sync Both, Xmit, Recv, Off Off Clock Int, Ext Int Tempo Auto, Fixed Auto Countoff Off, 1, 2, 3 1 Click Off, Rec, On, Cnt Rec Click
Song Mode Song Mode: The MISC Page 4. A new End point is entered on the EVENTS page. 5. Using the Track-edit functions Copy, Insert, and Delete to alter the song’s length. The End point of a song is used as a loop point in Loop and UnLoop modes, and it defines the Fixed Length of a song when you record in FixLen mode. Linear: Record as if you had a nearly endless length of “tape.” FixLen: The song will not continue recording past the End point of the song when the RecMode is set to Fixed Length.
Song Mode Song Mode: The MISC Page memory has played through to its End point, the sequencer will stop and that song will be the new CurSong. Chain: For every song, there is a parameter called ChainTo found on the COMMON page that determines what other song, if any, will immediately follow this song’s playback when PlayMode is set to Chain.
Song Mode Song Mode: The MISC Page Quantize is used to quantize your performance as you record it in. However, you may wish to record without quantization and go back and quantize at a later point. To do this, use the Quantize function in the Track Editor. Grid This setting determines the size of the Input Quantize grid expressed as a fraction of a Bar with a 4/4 meter. Set Grid to 1/1 for whole note grid, 1/16 for sixteenth notes.
Song Mode Song Mode: The MISC Page there when you press Play. The K2661 also responds to Song Position Pointer messages received from an external source. When you have the K2661 synced to another sequencer, the Song Position Pointer message shifts the auxiliary sequencer’s start point correspondingly. This is normally an extremely convenient feature, but there’s one thing to avoid.
Song Mode Song Mode: The MISC Page ClickVel ClickVel determines the attack velocity to be used by the metronome click. The first beat of each measure gets played at exactly this velocity level while the other beats scaled to about 90% of this value as a way to provide an accent. If there’s not enough of a distinction between Beat 1 and the other beats, you can do the following to extend the dynamic range of the click program: 1. Go to Program mode, and select Program 198 Click, then press Edit. 2.
Song Mode Song Mode: The MIX Page Song Mode: The MIX Page The MIX page allows you to set and keep new initial settings for all sixteen tracks’ program changes, volumes, and pan positions. You can set these three parameters for each track, then press the Keep button, prompting a dialog that asks if you really want to update these settings. Press Yes to make the changes.
Song Mode Song Mode: The MIX Page Track Status Indicators Using the Up, Down, Left, and Right cursor buttons to position the cursor onto a Track Status Indicator, you can toggle an empty track (-) into Record (R) with the Alpha Wheel or Plus or Minus buttons. Once a track contains data, it will have a (P) as a Track Status Indicator, and it will be played during playback. You now will be able to toggle between Play (P), Mute (M), and Record (R).
Basic Disk Mode Chapter 13 Basic Disk Mode Disk mode lets you load, save, back up, and copy files of objects between the K2661 and the outside world, through SmartMedia or the K2661’s SCSI port. The K2661 works with 3.3v SmartMedia cards (the most common type) having a minimum size of 4 MB. Most SCSI (Small Computer System Interface) devices will operate with the K2661 via its 25-pin SCSI ports.
Basic Disk Mode Disk Mode Page Disk Mode Page To enter Disk mode, press the Disk button, and the Disk-mode page will appear: DiskMode||||Samples:131072K|Memory:1480K |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| CurrentDisk:SMedia||||||||Startup:Off||| ||||||||||||||||||||||||||Library:Off||| ||||||||||||||||||||||||||Verify|:Off||| |||||||||||||||||||||||||||||||||||||||| As usual, the current mode is displayed on the top line.
Basic Disk Mode SCSI Termination Press the Disk button to enter Disk mode. Make sure the Current disk parameter says SMedia, so you don’t accidentally format any SCSI devices you might have connected! Press the soft button labeled Format. The K2661 will ask you if you want to format, and a pair of Yes/No soft buttons will appear. Press the Yes soft button when you are ready to begin.
Basic Disk Mode Directories If you’re planning to buy an external SCSI hard disk to use with your K2661, it’s a good idea to buy one with two SCSI ports. Most new hard disks have two ports, and can be terminated or unterminated relatively easily. This gives you added flexibility, since you can install it at the end of a chain, leaving its termination in place, or in the middle of a chain, using both its SCSI ports, and removing its termination.
Basic Disk Mode Directories The root directory is displayed as a backslash: Path|=|\ If you press the Load button and load a file from a subdirectory called SOUNDS, the Path field will appear as Path|=|\SOUNDS\ The backslash character is a directory separator, as in the following Path: Path|=|\NEWTUNE\SAMPLES\DOGS\ This represents the directory DOGS, which is a subdirectory of the SAMPLES directory, which is a subdirectory of the NEWTUNE directory in the root directory.
Basic Disk Mode Directories Macro On Indicator When (Macro on) is visible, the K2661 records all file-loading operations in its macro table. See the Musician’s Guide. Disk Mode Soft Buttons Here is a brief description of each of Disk mode’s soft button: Load Load selected file(s) or object(s) from the current disk into K2661 memory. Save Save banks of objects, selected objects, or a macro as a K2661 file on the current disk. Macro Display the macro function page, where you can create and edit macros.
Basic Disk Mode File List Dialog File List Dialog The file list dialog appears when you select a disk function (such as Load or Rename) to operate on one or more files on a disk. Here is a typical file list dialog, for the Load function: Dir:\||||||||||||Sel:0/3|||||Index:|||1| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| ||||File|to|load:BASSOON||.K26|||3456K|| |||||||||||||||||MAY25||||||||(dir)||||| |||||||||||||||||PERC|||||.
Basic Disk Mode File List Dialog The top line of the file list contains several items of information pertaining to the currently displayed directory contents. A typical information line looks like this: Dir:..\HATS\|||||Sel:0/54||||Index:||24|| In the center of this line is an indicator of the number of files in the currently displayed directory.
Basic Disk Mode File List Dialog In addition to remembering the current directory on the most recently used disk, the K2661 also remembers the index within the file list for the current directory. For example, if you were to hit Cancel on the above page, go to Setup mode to check the current setup, then return to Disk mode to load a file, the file index would still show 3 DOORS.K26 after you pressed Load.
Basic Disk Mode File List Dialog • Left/Right cursor double-press: Select All Files • Up/Down cursor double-press: Clear All Selections Pressing either the Left or Right cursor individually performs a separate function for finding directories, described below. You can select multiple files only within a single directory. Changing directories clears any selections.
Basic Disk Mode Creating Directories Quick Scrolling to Subdirectories It is sometimes difficult to locate a subdirectory entry in the file list for the current directory, if there are many files in the current directory. To make this easier, individually pressing either the Left or Right cursor buttons will set the file index to the previous or next directory (respectively) in the current directory list.
Basic Disk Mode Creating Directories Creating a Directory From the Disk Mode Page When you press NewDir, the K2661 prompts you for the directory name: |||||||||||||||||||||||||<>KbdNaming:Off |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Directory|name:|THINGS|||||||||||||||||| ||||||||||||||||||||||V||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Delete|Insert|>>End||Choose||OK|||Cancel Pressing >>End will take the cu
Basic Disk Mode The Directory Selection Dialog The Directory Selection Dialog When making a new directory, as well as in many of the disk functions, you will be presented with the opportunity to change the current directory, or the default directory for a disk operation. A good example is the “Use current directory? ”prompt that you see when you create a directory. If you press Change, you will see a slightly modified file list dialog, through which you can select any directory on the disk.
Basic Disk Mode Disk Mode Functions Disk Mode Functions Now that you are familiar with the basics of creating directories and moving around in the K2661 file system, it is time to discuss some of the features provided in the disk functions themselves. Loading Files The Load button instructs the K2661 to copy a file from the current disk to the K2661’s RAM. Press the Load button, and a list of files stored in the currently selected device will appear.
Basic Disk Mode Disk Mode Functions moments, depending on how many objects are in the file. During this time, you will see the following display: |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Reading|file|SAXES.K26||[...
Basic Disk Mode Disk Mode Functions For samples, the letter S after the root key indicates a stereo sample. Due to display space constraints, if the sample’s root key happens to be in the lowest MIDI octave range (that is, C -1 through B -1), it will be displayed in a truncated form.
Basic Disk Mode Disk Mode Functions This page shows three samples selected for loading (IDs 201, 203, and 304): Func:LOAD|||||Sel:3/20||||||Index:|||||4 Sample||201*Machine|Snare||||C|4S|||100K Sample||203*Big|Bass|Loop||||C|4S|||218K Sample||304*Distorted|Riff|||C|4S|||401K Sample||305|EPiano1||||||||||D|2|||||24K Sample||306|EPiano2||||||||||D|3|||||25K Sample||313|EPiano3||||||||||D|4|||||15K Select||Next|||Type|||Multi|||OK||Cancel The Next button will cause the index into the list to jump to the next
Basic Disk Mode Disk Mode Functions Loading Dependent Objects When you press OK after selecting one or more objects, the K2661 will ask the following question: |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Load|dependent|objects?||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||Yes||||No|| This dialog appears be
Basic Disk Mode Load Function Dialog There must be sufficient sample RAM in the K2661 to load one second of the sound for auditioning. This amount varies according to the sample rate of the sample, but for most samples this will be less than 100K bytes. If the auditioned sample does not play, check that there is enough free sample memory in the K2661.
Basic Disk Mode Load Function Dialog You will see the following dialog if the bank contains any objects (in RAM or ROM): |||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||200...299*|||||||||| ||||||||||||||||||||300...399||||||||||| ||Load|this|file|as:400...499*|||||||||| ||||||||||||||||||||500...599||||||||||| ||||||||||||||||||||600...699||||||||||| ||||||||||||||||||||700...
Basic Disk Mode Load Function Dialog For loading as “Everything,” the ID number for an object stored in a file is taken literally, and not rebanked (except if Fill or OvFill mode is chosen, in which case the K2661 will use ID numbers starting from 200). The following example shows how each different loading methods affect how four programs load into a bank that already contains programs.
Basic Disk Mode Load Function Dialog Selecting Multiple Files to Load As stated previously, you can select multiple files for loading into the K2661 from within a single directory, in one operation. This is done from the file list dialog with the Select button. After you have selected one or more files in this way, you will still choose a bank and mode to be used for the load process, just as with loading a single file.
Basic Disk Mode Load Function Dialog Aborting a multiple file load is done by pressing and holding down either of the Plus (+) or the Minus (-) buttons that are located just below the Alpha wheel. This should be done at least onehalf second before you anticipate the current file to finish loading, or else the K2661 will not sense that you wish to abort the load.
Basic Disk Mode Saving Files Saving Files The Save button starts the process of saving from the K2661 to the currently selected device. When you press the Save soft button on the Disk-mode page you will see the bank dialog: |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||Save|selection:200...299*|||||||||| ||||||||||||||||||||300...399||||||||||| ||||||||||||||||||||400...499||||||||||| ||||||||||||||||||||500...
Basic Disk Mode Saving Files Everything files consist of the Master file parameters and every other RAM object. Saving an Everything file will literally save everything in RAM, including samples, into a single file. Soft Buttons in the Save Selection Dialog The meaning of the soft buttons in the “Save selection” dialog is as follows: Export Save a sample or a song in an exported file format (that is, AIFF, WAVE, MIDI Type 0 or Type 1). This feature is described in the Musician’s Guide.
Basic Disk Mode Saving Files If you want to save most but not all of the items from a file (for example, if there are some songs in RAM that you don’t want to be saved in the file), it may be fastest to first select all objects using the Left/Right double-press, and then manually deselect any unwanted items. Viewing Selected Objects When there are lots of objects selected, but they are scattered in the objects list, it can be helpful to be able to view a list of only the currently selected objects.
Basic Disk Mode Saving Files The Open soft button is visible in the “Choose file name” dialog only when a subdirectory is highlighted. Traversing directories from the Choose function does not change the current default directory.
Basic Disk Mode Saving Files Keymaps are reproduced accurately, and are played according to the parameters in Program 199 Default Program. This default program in ROM is set up to have a 0% effects level (dry). Therefore, auditioning keymaps can be a very convenient way to hear them isolated from the effects. Programs play exactly as they would if they were selected from the Program-mode page.
Basic Disk Mode Saving Files and samples that are in RAM. Dependent objects that are in ROM (for example, ROM samples or keymaps) do not get saved to disk.
Basic Disk Mode Saving Files later). You can construct a macro file to automatically load the dependents files and the parent files in the correct order, making sure that any files containing dependents are loaded first. An alternative to loading the files with a macro would be to save the dependent and parent files in the same disk directory with similar filenames such that they will appear consecutively in the alphabetized file list.
Basic Disk Mode Saving Files After saving, the file STWAVE2.K26 will contain two objects in it, Program 317 and a name table. You can easily verify this by going to the Load function (or any other disk function) and pressing Open on the file just saved (which should come up already highlighted).
Basic Disk Mode Saving Files you would find that it was automatically relinked to the correct keymap, since the keymaps and samples are currently in memory. Furthermore, you could edit the program and create more variations of it that reference the Steinwave Piano keymap, add ROM layers, and/or effects if desired, and resave all of the programs (and any effects) to the same or a new file (remember to press Names when you are asked “Save dependent objects?”) You never have to resave the file STWAVE1.
Basic Disk Mode Saving Files In this case you might want to save all of the songs in one file, and be able to automatically relink the dependent programs used by the song tracks. All of the programs are presumably already saved in separate files. The only file that needs to be created is one that contains all of the song objects, plus a name table.
Basic Disk Mode Storing Objects in the Memory Banks Relink-by-Name Processing Time Normally, the time taken to relink several dependent objects using the name search will be insignificant, relative to the time it takes to load the data from the file. However, if you are attempting to relink a very large amount of dependents by loading one file (say, 200 samples or so), there may be a noticeable wait while the K2661 searches its object database for the dependents. If this happens, it’s best to be patient.
Basic Disk Mode The Multiple Object Selector Page Using the Multiple Object Selector: An Overview 1. In Disk mode, press Load or Save, or in Master mode, press Object, then press Move, Copy, Name, Delete, or Dump. You’ll see a list of objects that you can scroll through with the Alpha Wheel. (If you’re in Disk mode and loading objects, you’ll need to navigate through the directories and open a file before you’ll see the list and the Multi button.
Basic Disk Mode The Multiple Object Selector Page Use this mode for operations on a particular type of object (like loading all setups, or just Setups 250–299). The Type, Bank, StartId and EndId parameters let you specify which objects to work with. See Type/Range Mode on page 13-39 for more information. Change the value of the Select parameter to Dependents if you want to select objects based on their dependencies (for example, when you want to save 20 programs and their dependent keymaps).
Basic Disk Mode The Multiple Object Selector Page All and Type The first two are short-cut buttons—one for selecting all objects (just like Everything mode), and one for selecting or deselecting all objects of a particular type. All Returns the Select parameter to Type/Range, if it was not already set that way. Sets Type to All Types and Bank to All Banks, and also sets StartId to 0 and EndId to 999. This is equivalent to using Everything mode.
Basic Disk Mode The Multiple Object Selector Page 6. Press Toggle. This selects everything that wasn’t selected, and deselects everything that was. The result is that everything not used by your song is selected. 7. Press OK. If the K2661 asks whether you’re sure, press Yes. Example: Clear Suppose you’re in Disk mode, and you want to save everything in RAM except programs. 1. Press the Save soft button to call up the Save dialog, then press the Object soft button. 2.
Basic Disk Mode The Multiple Object Selector Page Entering Selection Criteria in the Multiple Object Selector This section describes the operation of the selection modes provided on the Multiple Object Selector page. These are accessed by scrolling the Select: parameter to different values, as pictured above. Type/Range Mode This mode lets you select objects based on their type, and on a particular range of object IDs.
Basic Disk Mode The Multiple Object Selector Page Dependents Mode This mode is used to select a group of objects that are dependents of other objects. This is not available when loading objects in Disk mode. Parameter Possible Values Function Of Current Item, Selected Items If set to Current Item, selection range is confined to those objects in the object list that are dependents of the currently indexed item (Current =), including the currently indexed item itself.
Basic Disk Mode The Multiple Object Selector Page example, if you end up doing a lot of selecting of samples, or of dependents at various levels, the parameters will stay set up the way you left them as you move from function to function (for example, from Copy to Delete to Save, etc.). “Select Dependents” mode is very useful not just for saving dependents, but also for splitting up groups of objects for placing in different files.
Basic Disk Mode The Multiple Object Selector Page 13-42
Sampling and Live Mode Setting Up For Sampling Chapter 14 Sampling and Live Mode Setting Up For Sampling Before you begin sampling, you’ll need to connect the proper cables from your sample source to your K2661. The cables and input jacks you use depend on the sample format you choose, and the output configuration of your sample source. Note that sampling requires the K2661 sampling option.
Sampling and Live Mode Sampling Analog Signals From Program, Setup, Master, or Quick Access Mode The simplest way to get to the SampleMode page is from Program, Setup, Master, or Quick Access Mode. Press the soft button labelled Sample on any of these pages. This is a good method to use if you are making only a couple of samples, or if you want to assign each sample to its own keymap and program. Once you have created and saved your sample, you can press the Preview soft button.
Sampling and Live Mode Sampling Analog Signals Input On the SampleMode page, you’ll set the conditions for your sample recording. Depending on the input type you select, a different set of parameters will appear on this page. When you’ve selected analog input, the page appears as in the diagram below. The differences between analog and digital sampling are discussed in the section called Sampling Digital Signals on page 14-8.
Sampling and Live Mode Sampling Analog Signals Another consideration in selecting sample rate is the K2661’s transposition range during sample playback. The K2661 transposes samples by changing the sample playback rate; the higher the playback rate, the higher the pitch of the sample. The K2661 can achieve a maximum sample playback rate of 96 KHz. Normally, a sample made at 48 KHz can be transposed up a maximum of one octave, since the playback rate doubles for every octave of upward transposition.
Sampling and Live Mode Sampling Analog Signals outputs). Set Mode to LiveIn to use Live mode. See page 14-10 for more information about Live mode. Threshold (Thresh) The Thresh parameter controls when the K2661 actually begins sampling incoming signals. If you set it to a value of Off, sampling begins immediately when you press the Record soft button. Otherwise the K2661 waits for the incoming signal to exceed a specified threshold before beginning to record.
Sampling and Live Mode Sampling Analog Signals seconds indicated by the Time parameter. The display will indicate that recording is in process. Any other value for the Thresh parameter will cause the K2661 to wait until the specified threshold is exceeded, then recording will proceed normally. The display will indicate that you’re making a threshold recording, but won’t actually begin recording until the threshold is exceeded.
Sampling and Live Mode Sampling Analog Signals the incoming signal exceeds the Thresh level. If Thresh is set to Key, sampling begins when you strike a key. The Preview Soft Button When you’ve finished taking a sample, you can press the Preview soft button to automatically create a keymap and program using the new sample. It uses the settings for the Program 199 Default Program as a template.
Sampling and Live Mode Sampling the K2661’s Output Pressing No at the “Tuned Keymap Layout” prompt is useful for previewing large numbers of samples, or percussion samples. When you press No, you’ll see the Bank dialog. Press OK, and the K2661 takes the list of sample objects you selected in Step 2, and in order of their IDs, starts assigning them to keys, beginning at C 2, one root per key. The coarse tune gets adjusted so they all play at their root pitches.
Sampling and Live Mode Sampling Digital Signals Format Use the Format parameter to tell the K2661 the format of the incoming sample. Most consumer products use SPDIF (Sony/Philips Digital Interface Format), while most professional machines use the AES/EBU (Audio Engineering Society/European Broadcast Union) format. Refer to the owner’s manual of your sample source for information regarding its digital format.
Sampling and Live Mode Live Mode Live Mode If you have the sampling option, you can use what we call Live mode. In Live mode, the K2661 takes any input signal and routes it through the VAST DSP algorithms and KDFX. You can connect any audio source—synths, mics, CD players, anything—to any of the K2661’s sampling inputs, and treat that input as if it were a regular VAST program. The easiest way to use Live mode is to use one of the factory programs (740–749).
Sampling and Live Mode Live Mode Live Mode Programs ID Program Name 740 LM VirtualDesk 1 741 LM VirtualDesk 2 742 LM EQ Room Hall 743 LM TubeAmp_ Gtr 744 LM Synth Sliders 745 LM EQ StIm Hall 746 LM ParaFlange 747 LM EQ Overload 748 LM Filters 749 LiveMode Default Live mode also includes two Live mode keymaps at 197 and 198 (Left and Right respectively).
Sampling and Live Mode Live Mode the pitch, the playback lags behind, and when you return the pitch to normal, the playback snaps back to the present—which means some of your audio literally disappears into the ether. If you bend the pitch down and hold it there for a while, eventually the buffer fills up and updates itself, and you will hear it snap forward in time, although the data playing will continue to be slowed down. Again, some of the audio disappears.
Sampling and Live Mode Live Mode Arpeggiator You can also do controlled pitch shifting on incoming audio using the arpeggiator. By constantly sending new note starts, it is possible to bend the pitch without losing the tempo of the incoming signal. It can work in both directions, although when you are shifting signals up in pitch, you’re “borrowing” the audio from a few seconds previous. 1. Go to Setup mode and select 97 Control Setup. 2.
Sampling and Live Mode Live Mode Chord Progressions Record a few bars of block chords—all notes under C 4—into the sequencer, using a simple quarter-note or half-note pattern. What sound you use doesn’t matter. Now replace the program on the recorded track with the Live mode default program. Play back the sequence (you will probably want it to loop), and at the same time play single notes from an external instrument into the K2661, at the same rhythm as your recorded chords.
Audio Outputs Audio Configurations Chapter 15 Audio Outputs Audio Configurations There are several ways to get audio output from the K2661. The most common configuration is a pair of mono or stereo 1/4-inch cables connecting the Mix outputs of the K2661 to inputs on a mixer or keyboard amp. The Mix outputs carry the sum of all the signals routed to the separate analog outputs (A and B), including effects. Another common configuration is to use one or more of the separate analog outputs.
Audio Outputs Audio Routing: Programs to KDFX Audio Routing: Programs to KDFX 1. In any mode (typically Program mode), highlight a program name with the cursor, then press Edit to enter the Program Editor. Note how many layers there are in the program. 2. Press one of the more soft buttons until you see OUTPUT at the bottom of the display. Press the corresponding soft button to view the OUTPUT page for the current layer. 3. Set the value of the Pair parameter as desired.
Audio Outputs Using the Digital Outputs Using the Digital Outputs Digital audio output is available at the ADAT/AES Out optical jack on the rear panel of the K2661. The format of the digital output stream can be chosen to match your other digital audio equipment. Formats supported by the K2661 include ADAT 8-channel, AES/EBU Professional 2-channel, and AES Consumer (also known as S/PDIF) 2-channel. In ADAT digital format, the 8 channels correspond to the 4 stereo outputs found on the KDFX Output page.
Audio Outputs Using the Digital Outputs 15-4
K2661 Boot Block Starting the Boot Block Appendix A K2661 Boot Block The Boot Block is a part of the K2661 software that lets you update the K2661 operating system and objects from either a SCSI device or the SmartMedia drive. The Boot Block also provides diagnostics options for service personnel and a reset option. Note: Your K2661 comes from the factory with the operating system and ROM objects already installed. You do not need to run the K2661 Boot Block to start up a new K2661.
K2661 Boot Block Updating K2661 Software Use the Boot Block, as described in this section, to install any software update. Updates can include: • • • K2661 Operating System K2661 Objects (programs, setups, songs, FX studios, etc.) K2661 Boot Block To load from a SmartMedia card you’ll first need a way to copy files (e.g., updates that you’ve downloaded from the Kurzweil web site) to a SmartMedia card. Fortunately, SmartMedia drives are readily and inexpensively available from a variety of sources.
K2661 Boot Block Running Diagnostic Tests 5. Highlight a filename, then press the Select button. Press Select a second time to deselect an item. You can select multiple files from the selection list. The status line at the top of the screen will show the current directory, how many files are in this directory, and how many files you have currently selected. An index counter shows you where in the list the cursor is currently located.
K2661 Boot Block Resetting the K2661 A-4
Standard K2661 ROM Objects Groove Setups Appendix B Standard K2661 ROM Objects The preset programs in the K2661 are organized by instrument category. You’ll find a few representatives of each instrument sampled, as well as synthesized instrument emulations, commonly used synthesizer timbres, and templates for new programming. We hope you find it a good starting point for your own work. Groove Setups Setups 1–30 are Groove Setups.
Standard K2661 ROM Objects Setups Setups See Groove Setups (above) for information about setups 1–30.
Standard K2661 ROM Objects Programs Programs id 1 2 3 4 5 6 7 8 name ctrl function MIDI25 (aux) Hall Lvl+Time Concert Piano MIDI29 Soundboard W/D Soft Pedal is active Data InEQ: Treb MIDI25 (aux) Hall Lvl+Time Stereo Solo Pno MIDI29 Soundboard W/D Soft Pedal is active MWheel String Balance - softer Data String Balance - louder Piano & Strings MIDI25 (aux) Hall Lvl+Time Soft Pedal is active MWheel String Fade Data String Swell Pno & Syn String MIDI23 SRS Space MIDI25 "Room Rev Time, Wet/Dry" MIDI
Standard K2661 ROM Objects Programs id 14 15 name Chorus Organ Chapel Organ ctrl MWheel Data MIDI22 MIDI25 MIDI26 MIDI27 MIDI29 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MWheel 16 Fast Strings MIDI25 MIDI26 MIDI29 MWheel Data MIDI22 17 Ster Slo Strings MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MWheel Data 18 Solo Arco Violin MIDI25 MIDI26 MPress MWheel Data 19 Pachelbel Strngs MIDI25 MIDI26 20 21 B-4 MWheel Data Grand Strings MIDI25 MIDI26 MWheel Data Cathedral Voices
Standard K2661 ROM Objects Programs id name ctrl MWheel Data 28 29 Total Cntrl Orch3 Jazz Band MIDI25 MIDI26 Mpress MW Data MIDI22 MIDI23 MIDI25 MIDI26 30 31 32 33 MIDI27 MIDI28 MW Data Rock Trio MIDI22 MIDI23 Mpress MWheel Data MIDI22 MIDI23 MIDI24 Steel Str Guitar MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data 12 Str Guitar MIDI25 MIDI26 MIDI27 MWheel Data MIDI22 Nylon Gtr & Str MIDI23 MIDI25 MIDI26 34 B-5 MWheel Data MIDI24 Jazz Archtop Gtr Miidi25 MIDI26 MIDI27 MIDI28 function defeats v
Standard K2661 ROM Objects Programs id 41 42 name String Bass Piano Trio ctrl MWheel Data MIDI25 MIDI26 Mpress MWheel Data MIDI24 MIDI25 Mpress MWheel Data MIDI22 MIDI23 43 44 Warm Bass 1^2 Pick It Bass MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI25 MIDI27 MIDI29 Mpress MWheel Data 45 Dual Bass Guitar MIDI25 MIDI27 MIDI29 Mpress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 46 Moogy Bass One MIDI26 MIDI27 MIDI28 MIDI29 MPress B-6 function Vibrato Ride Layer Enabled (FX1) Ro
Standard K2661 ROM Objects Programs id 52 name Jazz Kit II ctrl MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MWheel Data MIDI22 MIDI23 53 Retro Skins MW MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data MIDI22 MIDI23 54 Lo-Fi Vinyl Kit MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 function Pitch: AuxPerc "Pitch: Kicks, Toms" Pitch: Snares "Gain: HiHats, Crash Cym" "EnvClt: Kicks, Toms" (FX1+2) Rooms W/D+Time "(FX1+2)- (aux) Hall Lvl, (FX2)- Mix Lvl" (FX2) In EQ: Treb cut (aux) Ha
Standard K2661 ROM Objects Programs id 60 name Dynamic Perc ctrl MWheel Data MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data MIDI22 MIDI23 61 Dynasax MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress ChanSt MWheel 62 Soft Alto MIDI25 MIDI26 MPress MWheel Data MIDI22 MIDI23 MIDI24 63 DynTrumpet^Miles MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI23 64 Harmon Mute Trp MIDI24 MIDI25 MIDI26 MIDI27 MPress B-8 function Switch Conga Layers Conga Pitch when MW up "FX1,3 Wet/Dry"
Standard K2661 ROM Objects Programs id 72 name Crimson Flute ctrl MWheel Data MIDI22 MIDI25 MIDI26 MIDI27 MIDI28 MWheel 73 Data MIDI22 MIDI23 MIDI24 MIDI25 Horn & Flute w/ MIDI26 Str MIDI27 MIDI28 MIDI29 74 Brahms Quintet MPress SostPd MWheel Data MIDI22 MIDI25 75 Kurz'd Pipe MIDI26 MWheel Data MIDI25 MIDI26 MIDI29 Mpress MWheel Data MIDI22 76 B-9 Synth Strings MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress function Tremolo HF Stimulator Drive FX1 Mix Delay FX1 Wet/Dry "(Aux) Wet/
Standard K2661 ROM Objects Programs id 81 name AlaZawi Take 2 ctrl MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 82 Round Lead Breath MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MPress 83 84 Mono Triple Lead Jordan's Lead MWheel Data MIDI22 MIDI23 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data 85 Dist Saw Lead MIDI22 MIDI25 MIDI26 MPress B-10 function Vibrato LoPass Freq+Res Lo
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 89 Digicomp MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 90 New Highbells Mpress MWheel Data MIDI25 MIDI26 MIDI29 91 Portal Mpress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MWheel Data 92 93 94 B-11 Beauty Pad Amp Mod Pad Light Mist MIDI22 MIDI25 MIDI26 Mpress MWheel Data MIDI25 MIDI26 MIDI27 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress function Vibrato "Env Ctl: Atk Rate, D
Standard K2661 ROM Objects Programs id 100 101 102 103 104 105 106 107 108 109 B-12 name ctrl function MWheel Vibrato Data Low Pass Freq Monolith MIDI25 (Aux) Wet/Dry MIDI26 (Aux) HF Damping Mpress Pitch Layer 2 MIDI25 (aux) Hall Lvl+Time Soft Piano Soft Pedal is active MIDI25 (aux) Hall Lvl Piano for Lyrs MIDI26 Hall Time MIDI29 Soundboard W/D MWheel E Pno Vibrato + ParaTreb MIDI23 InEQ: Bass MIDI24 InEQ: Treb MIDI25 (aux) Hall Lvl Grand & Electric MIDI26 Chorus W/D MIDI27 Chorus FB MIDI28 C
Standard K2661 ROM Objects Programs id name 116 Ballad Organ 117 Cookin Bee ctrl MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MWheel Data MIDI22 MIDI23 118 Dance Perc Bass MIDI24 119 Chiffy Pipes MIDI25 MIDI26 MIDI27 MIDI28 MWheel Data MIDI22 MIDI23 MIDI25 MIDI26 MIDI27 MIDI29 Data 120 Pipe Organ 4 121 Marcato String Orch 122 Adagio Strings B-13 MIDI25 MIDI26 MWheel Data MIDI22 MIDI23 MIDI25 MIDI26 MWheel Data MIDI22
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI25 130 Syn Orch Power MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI25 131 Strummer Guitar MIDI26 MIDI27 MIDI29 MPress MWheel Data 132 Blue Moods MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 133 ES335 MIDI26 MIDI27 MIDI28 MIDI29 MPress PWheel function Vibrato+Rate LP2Res Freq Env Ctl: Release (faster) (Aux) Reverb Time FX2 Chorus Wet/Dry FX2 Chorus Feedback Level FX
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 138 Liquid T Lead MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data 139 Hammeron Synth MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 140 CeeTaur MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel 141 Brite Stand-up Data function Vibrato EnvCtl: Att, LoPass Freq+Res "Lopass Freq+Res, Steep Bass Freq" EnvCtl: Imp EnvCtl: Rel (aux) Hall Lvl "Hall Time+HFDamp, Chorus
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI24 146 SquashStudio Kit MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data MIDI22 MIDI23 MIDI24 147 Garage Kit II MW MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MWheel Data MIDI22 148 Studio Kit II MW MIDI25 MIDI26 MWheel Data MIDI22 MIDI23 149 General MIDI Kit MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 B-16 function AltControl: Toms "Pitch: Kicks, Snares, Toms, HiHats" Snare Filters Kick Filters "EnvCtl: Kicks, Snares, Toms" "(F
Standard K2661 ROM Objects Programs id 154 155 156 157 158 name 159 Trumpets B-17 ctrl MWheel Data MIDI 22 MIDI25 Steel Drumz MIDI26 MIDI27 MIDI28 MIDI29 Wheel Data Trumpet Flourish MIDI25 MIDI26 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 Mr.
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 166 OB Brass MIDI26 MIDI27 MIDI28 167 PWM Comper MIDI29 MPress MWheel Data MIDI22 MIDI25 MIDI26 MIDI27 MIDI28 168 Soft Matrix 12 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 169 Synth Brass MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI24 170 Moogy Bass Too MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress B-18 function Vibrato LoPass Freq
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI24 176 TM Lead MIDI25 MIDI26 MIDI27 MPress MWheel Data MIDI22 MIDI23 177 Modular Lead MIDI24 MIDI25 MIDI27 MPress MWheel Data MIDI22 MIDI24 178 BrassyFluty Lead MIDI25 MIDI26 179 Retrosiren 180 Odysseus MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 function Octave Harmonic Feedback Low Pass Freq Resonance ! Gain (Aux) Hall Level (Aux) Wet/Dry FX3
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI25 186 Meditator MIDI26 187 Chariots MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI23 MIDI24 MIDI25 MIDI26 MIDI29 MWheel Data 188 Heaven Stack MIDI22 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI23 MIDI24 189 Vortex Rev MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress function Vibrato Low Pass Freq + Res "HFstim adj, Lyr Pitch adj" Bandpass Freq (aux) Hall Lvl + Decay Time ^ Miniverb Lvl Flang W/D ^ M
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI24 195 One Shot MIDI25 MIDI26 MIDI27 Integrated Cir196 cuit 197 Doomsday MIDI28 MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MWheel MIDI25 MIDI26 function Vibrato LPGate Freq Saw+ Pitch Layer 1 Saw+ Pitch Layer 2 Env Ctl: Release "FX3, Aux Wet/Dry (dryer)" (Aux) Hall Level (less) FX3 Tap Delays, Loop Length FX3 HF Damping Saw+ Pitch Hi Pass Freq Saw+ Pitch Low Pass Freq Env Ctl: Attack (Aux) Hall Level (A
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI24 733 Geo-Kit MW+22 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MIDI25 734 Slam 'n Drums I MIDI26 MIDI27 MIDI28 MWheel Data MIDI22 MIDI23 735 BottomFeed^Pulse MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress function Multiple Layer toggle "Pitch: Kicks, Snares, Toms, ""Shaker""" Crossfade to tertiary Kicks; Pitch: Elec.
Standard K2661 ROM Objects Programs id name ctrl function 770 Mellostr^ShineOn 771 Arystal^InTheAir 772 Padify 773 B-23 OronicoKno^Shift Vibrato toggle: Mellostr ^ ShineOn LoPass+BandPass MIDI22 Freq+Width MIDI23 "EnvCtl: Att, LoPass Res" MIDI24 EnvCtl: Rel (aux) Room Lvl, Hall MIDI25 absorption MIDI26 "Filt Res, Chorus FB" MIDI27 "Filt Freq, Chorus Rate" MIDI28 "Filt Vibrato, Delay Mix" toggle: Res Filt + ChorDelay MIDI29 (Mellostr only) MPress "Vibrato, HiPass Freq" MWheel Vibrato Data toggle
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 778 Detooner^BigPM MIDI24 W MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 MIDI23 MIDI24 779 Razor Saw MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 780 MIDI23 DynOrch^WTelMIDI25 lOrc MIDI26 MIDI29 MPress SostPd MWheel Data 781 OrcBrs^FrenchBone MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress B-24 function Vibrato toggle: Detooner ^ BigPMW "P5th jump ^ LoPass Freq, EnvCtl: Att
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 785 RaveStrg^Solina MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel Data MIDI22 786 Mellotron (MW) MIDI23 MIDI25 MIDI26 MIDI27 MIDI28 MPress MWheel Data MIDI22 787 Funk O Matic MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 788 Buzz Kill 789 Grand+Elec 1 B-25 MPress MWheel Data MIDI22 MIDI23 MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MWheel MIDI25 function "Vibrato, Lyr detune(Sol)" toggle: RaveStrg ^ Sol
Standard K2661 ROM Objects Programs id name ctrl MWheel Data MIDI22 MIDI23 796 Noise Toys MIDI24 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress PWheel Tempo MWheel Data MIDI22 MIDI23 MIDI24 797 Environments 798 Lunar Wind B-26 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress MIDI70 MWheel Data MIDI22 MIDI23 MIDI25 MIDI26 MIDI27 MIDI28 MIDI29 MPress ChanS Breath function "Pitch LFO, Shaper amt" "Pitch (Sine+) adj, BandPass Freq, Dist amt" "Pitch adj, Shaper LFO, HiPass Freq" LoPass + HiPass Freq, EnvCtl: Att E
Contemporary ROM Block Objects Appendix C Contemporary ROM Block Objects This Appendix describes the Contemporary ROM objects provided with your K2661.
Contemporary ROM Block Objects Programs Programs Ethnic / World Instruments 800 Jungle Jam 801 Mbira Stack 802 Ritual Metals 803 Prepared Mbira 804 Balinesque 805 Ambient Bells 806 World Jam 1 807 World Jam 2 808 India Jam 809 Slo Wood Flute 810 Hybrid Pan Flute 811 Chiff Brass Lead 812 Bell Players 813 Prs Koto 814 Medicine Man 815 Mbira 816 Kotobira 817 Cartoon Perc 818 CowGogiBell 819 Perc Pan Lead 820 Trippy Organ 821 Koto Followers 822 Hybrid Horn Keyboards 823 Dyno EP Lead 824 ParaKoto 825 Super Clav
Contemporary ROM Block Objects Keymaps Keymaps 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 Hybrid Pan Glass Rim Tone Synth Vox Orch Pad Koreana Heaven Bells MIDI Stack Synth Brass DigiBass AnaBass Mini Saw EBass Pick EBass Slap Clean Elec Gtr Distorted Guitar Dist Harmonics Clav Tone Wheel Organ Muted Trumpet Soft Alto Sax Koto Mbira Tabla Ta Tabla
Contemporary ROM Block Objects Program Control Assignments Program Control Assignments This list describes how each of the preset programs can be modulated or altered by various controllers. Only those control assignments that may not be immediately evident are listed. Control assignments like attack velocity and keynumber apply to most programs.
Contemporary ROM Block Objects Program Control Assignments Prg ID Program Name Mod Wheel Data MPress Comments 838 Jazz Muted Trp 839 Jazz Lab Band Vibrato, Swell 840 Harmon Section Vibrato 841 Sfz Cres Brass Vibrato Vibrato, Swell 842 Neo Stabs Vibrato 843 Gtr Jazz Band LH bass is layered with ride for walking rhythm section. LH hard strikes trigger kick/snare. Data slider switches RH from guitar to horn section; SostPed holds horns and adds bright tenor.
Contemporary ROM Block Objects Program Control Assignments Prg ID Program Name Mod Wheel Data MPress Vibrato Overdrive enable Vibrato, Filter 879 Q Sweep SynClav Vibrato Sweep rate ctl 880 Anna Mini Vibrato 878 SkinnyLead 881 Ballad Stack Swell 882 Big Stack Vibrato Env ctl 883 BrazKnuckles Swell EQ 884 Hybrid Breath Envelope ctl, EQ 885 Hybrid Stack 886 Eye Saw Vibrato Vibrato Swell Envelope ctl, Wet/Dry mix Vibrato Vibrato Layer balance Vibrato Release ctl, Filter Vibrato R
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Controller Assignments: Contemporary ROM Block This supplement lists the controller assignments for all programs and setups in the Contemporary ROM sound block. Secondary Effects Some of the programs in the Contemporary block use a programming technique called secondary effects, in which the processing on one or more layers of the program can be changed with the press of a button.
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program Control Assignments Program ID Name Studio ID 800 Jungle Jam 62 BthQFlg4Tap Hall 801 Mbira Stack 99 auxPhsrFldblHall 802 Ritual Metals 39 RmDsRotFl4t RvCm 803 Prepared Mbira 7 RoomFlgEcho Hall 804 Balinesque 7 RoomFlgEcho Hall 805 Ambient Bells 94 auxChorMDly Hall 806 World Jam 1 34 RoomCmpChor Hall 807 World Jam 2 3 RoomChorCDR Hall 808 India Jam 27 RoomSRSRoom Room 809 Slo Wood Fl
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name 812 Bell Players 813 Studio ID Controller Assignments Name 11 RoomFlngCDR Hall Prs Koto 9 RmFlgChDly Room 814 Medicine Man 7 RoomFlgEcho Hall 815 Mbira 7 RoomFlgEcho Hall 816 Kotobira 11 RoomFlngCDR Hall 817 Cartoon Perc 62 BthQFlg4Tap Hall 818 CowGogiBell 76 HallGateFl4T Bth 819 Perc Pan Lead 98 auxFlngCDR Hall 820 Trippy Organ 821 Koto Followers 822 Hybrid Horn 823 Dyn
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID 825 Super Clav 92 auxFlgDist+ Hall 826 StrataClav 92 auxFlgDist+ Hall 827 Touch Clav 92 auxFlgDist+ Hall 828 Bad Klav 91 auxChrDist+ Hall 829 830 831 832 Rad Rotor B-2001 Perc Organ Drawbar Organ CS 145 auxRotaryFDR Plt 833 Bebop Alto Sax 25 RmRotoFl4T CmpRv 834 Soft Alto Sax 65 ChamDstEcho Room 835 Soprano Sax 63 ChmbTremCDR Room 836 Low Soft Sax 6 RoomFlngCDR Hall
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID Controller Assignments Name 839 Jazz Lab Band 3 RoomChorCDR Hall 840 Harmon Section 73 auxChorFlRv Cmb4 841 Sfz Cres Brass 111 PltEnvFl4T Room 842 Neo Stabs 127 GtdEnhcStIm Room 843 Gtr Jazz Band 42 RoomRmHall Hall 844 Full Rock Band 25 RmRotoFl4T CmpRv 845 World Rave Kit 132 GtRbSwpFlt FlDly 846 Punch Gate Kit 154 RoomRoomSRS CmRv 847 Shadow Kit 155 RoomRoom 848
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID 851 Crowd Stomper 852 Econo Kit 853 EDrum Kit 1 135 ChDlDstEQ Hall 854 EDrum Kit 2 154 RoomRoomSRS CmRv 855 Dog Chases Tail 856 Saw Loop Factory 857 Two Live Bass 61 CompEQmphCh Room 858 Dual/Tri Bass 61 CompEQmphCh Room 859 Clav-o-Bass 58 EnhcManPhs Room 860 Chirp Bass 130 auxEnvSp4T GtVrb 861 DigiBass 69 auxPtchDst+ Chmb 862 Mono Synth Bass 57 auxDistLasr Acid
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID Controller Assignments Name 863 Touch MiniBass 23 RmSweepEcho Hall 864 Ostinato Bass 62 BthQFlg4Tap Hall 865 House Bass 77 HallChorFDR Room 866 Dubb Bass bad 90 auxPhsrFDR Hall 867 Straight Strat 868 Chorus Gtr 63 869 Strataguitar 101 870 Elect 12 String 39 871 Dyn Jazz Guitar 101 auxFlngLasr Hall 872 Pedal Steel 101 auxFlngLasr Hall 873 Strummer DistGtr 94 auxC
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID 876 Rock Axe mono 93 auxChrDst+ Hall 877 Attack Stack 84 HallFlgChDl Hall 878 Skinny Lead 137 AuxChorFlng CDR 879 Q Sweep SynClav 137 AuxChorFlng CDR 880 Anna Mini 13 RmFlgFXFlng Flng 881 Ballad Stack 29 RoomSrsCDR CDR 882 Big Stack 85 Hall Room SRS 883 BrazKnuckles 85 Hall Room SRS 884 Hybrid Breath 140 885 Hybrid Stack 13 RmFlgFXFlng Flng 886 Eye Saw 13 Rm
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID Controller Assignments Name 887 Mello Hyb Brass 3 RoomChorCDR Hall 888 Sizzl E Pno 97 889 My JayDee 8 890 Slo SynthOrch 97 891 SpaceStation 8 RmFlngStImg Garg 892 Glass Web 152 auxFlgDst+ ChLsD 893 Circus Music 151 ChDlSp4TFlDl Phs 894 Mandala 151 ChDlSp4TFlDl Phs 895 Slow Strat 136 auxDPanCDR ChPlt 896 Fluid Koto 151 ChDlSp4TFlDl Phs 897 Koreana Pad 134 ChorC
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Program ID Name Studio ID Controller Assignments Name 898 Tangerine 140 EnhcChorChDl PCD 899 Planet 9 137 AuxChorFlng CDR B C D B C D E F G PCD chorus feedback, enhancer mid & lo drive PCD delay mix & feedback PCD level CDR level & reverb mix & time flange wet/dry & feedback, EQ CDR chorus feedback flange LFO tempo flange LFO phase CDR delay tempo & feedback Setup Control Assignments Setup ID Name Studio ID 800
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Setup ID Name Studio ID Controller Assignments Name 814 Huge Rock Band 25 RmRotoFl4T CmpRv 815 Rock Ballad 39 RmDsRotFl4t RvCm 816 Jazz Setup 94 auxChorMDly Hall 817 Two Touchers 94 auxChorMDly Hall 818 Frontier prs 23 RmSweepEcho Hall 819 Electric Grand 43 Room Room Hall 820 Bad Trip FtSw/MW 55 auxDistLasr Room 821 WhirliToys 90 auxPhsrFDR Hall 822 PluckSynths Perc 72 auxChorFlRv Cmb3 823
Contemporary ROM Block Objects Controller Assignments: Contemporary ROM Block Setup ID Name Studio ID 837 The Pump C2 21 RmEQmph4Tp Space 838 Ana Basses 62 BthQFlg4Tap Hall 839 Multi Followers 33 ChmbCompCDR Hall 840 Plucksynths 841 10 Leagues Under 90 auxPhsrFDR Hall 842 Gremlin Arps 75 HallPtchLsr Hall 843 Broken Toys 76 HallGateFl4T Bth 844 Two Synth 33 ChmbCompCDR Hall 845 Machine Shop 17 RmPhsrQuFlg Hall 846 Farawaway Place 90 auxPhsrFDR Hall 847 BehindEnemyLi
Orchestral ROM Block Objects Appendix D Orchestral ROM Block Objects This Appendix describes the Orchestral ROM objects provided with your K2661.
Orchestral ROM Block Objects Programs Programs Orchestras 793 Grand,Harp&Lead 900 TotalCntrl Orch1 901 TotalCntrl Orch2 902 BaroqueOrchestra 903 Oboe&Flute w/Str 904 Horn&Flute w/Str 905 Trp&Horns w/Str Winds 906 Piccolo 907 Orchestral Flute 908 Solo Flute 909 Orchestral Oboe 910 Solo Oboe 911 2nd Oboe 912 Orch EnglishHorn 913 Solo EnglishHorn 914 Orch Clarinet 915 Solo Clarinet 916 Orch Bassoon 917 Solo Bassoon 918 Woodwinds 1 919 Woodwinds 2 Brass 920 Dynamic Trumpet 921 Copland Sft Trp 922 Orch Trumpet
Orchestral ROM Block Objects Keymaps Keymaps 900 901 902 903 904 905 906 907 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 Oboe English Horn Bassoon Clarinet Bassoon/Oboe Bsn/EHrn/Oboe Flute 2 Eng Horn/Oboe Soft Trumpet French Horn French Hrn Sec Tuba Tuba/Horn Tuba/Hrn Sec Tuba/Sft Trmp Trombet Trumpbone Trombne/SftTrmpt Timpani Snare Roll Snare Hit Orch Bass Drum Orch Crash Tam Tam Trian
Orchestral ROM Block Objects Program Control Assignments Program Control Assignments The preset programs in the K2661 Orchestral ROM are organized by category. You can either use them as they are or as a good starting point for your own work. There are many ways to put expressivity and variety in a single program by assigning controllers to the various DSP functions in its layers. This list describes how each of the preset programs can be modulated or altered by various controllers.
Orchestral ROM Block Objects Program Control Assignments Prg ID Program Name Mod Wheel Data MPress 920 Dynamic Trumpet Swell Wet/Dry mix Vibrato depth 921 Copland Sft Trp Vibrato off Wet/Dry mix Swell 922 Orch Trumpet Timbre (darker) Envelope Control Swell, vibrato rate & depth 923 Soft Trumpet None Wet/Dry mix Vibrato depth 924 Strght Mute Trp Vibrato off Wet/Dry mix Swell 925 French Horn MW Timbre (brighter) Wet/Dry mix Vibrato rate & depth 926 Slow Horn Vibrato Wet/Dry mix
Orchestral ROM Block Objects Program Control Assignments Prg ID Program Name Mod Wheel Data MPress Comments 960 Classical Guitar Fade/disables key-up layer Wet/Dry mix None 961 Virtuoso Guitar Vibrato rate & depth Wet/Dry mix None 962 Acoustic Bass Vibrato rate & depth Wet/Dry mix None 963 Snappy Jazz Bass Vibrato rate & depth Pitch of snap, disables ride Vibrato rate & depth 964 Dynamic Harp Release time (longer) Wet/Dry mix None 965 Harp w/8ve CTL Brightness Enables octave No
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Controller Assignments: Orchestral ROM Block This section lists the controller assignments for all programs and setups in the Orchestral ROM sound block. Secondary Effects Some of the programs in the Orchestral block use a programming technique called secondary effects, in which the processing on one or more layers of the program can be changed with the press of a button.
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Program Control Assignments Program ID Name Studio ID 900 TotalCntrl Orch1 110 Chapel Room Hall 901 TotalCntrl Orch2 110 Chapel Room Hall 902 Baroque Orchestra 110 Chapel Room Hall 903 904 Oboe&Flute w/Str Horn&Flute w/Str 108 110 ChapelSRS Hall Chapel Room Hall 905 Trp&Horns w/Str 110 Chapel Room Hall 906 Piccolo 42 RoomRmHall Hall 907 Orchestral Flute 42 RoomRmHall Hall 908 Solo Flute 42 RoomRmHall
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Program ID Name Studio ID Controller Assignments Name 939 2nd Violin 35 RoomComp Hall 940 941 942 943 944 945 Orch Viola Solo Viola Slow Viola MarcatoCello MW Solo Cello Slow Cello 35 35 35 35 35 35 RoomComp RoomComp RoomComp RoomComp RoomComp RoomComp Hall Hall Hall Hall Hall Hall RoomComp Hall 946 Arco Dbl Bass 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 Slow Arco Bass Brt
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Program ID Name Studio ID 986 Magic Guitar 3 987 Glass Bow 2 26 RoomSrsCDR Hall 988 Synth Orch 52 auxChrMDly Room 989 990 991 Nooage InstaHarp AC Dream Synth Dulcimer 102 121 40 auxEnh4Tap Hall auxMPFlgLasr Plt RoomRmHall Hall 992 Glistener 113 PltEnvFl4T Plate 993 Afro Multi CTL 129 GtdEnhcStIm Hall 994 Tranquil Sleigh 74 HallFlgChDl Room 995 Batman Strings 11 RoomFlngCDR Hall 996 Ethnoo Lead 997
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Setup Control Assignments Setup ID Name Studio ID 900 Deep Piano Rbn 16 RoomPhsrCDR Hall 901 Choir & Harp 42 RoomRmHall Hall 902 Orchestrator 133 ChRvStIEcho Hall 903 Piano Concerto 42 RoomRmHall Hall 904 Xmas Carols 44 Room Hall Hall 89 HallRoomChr Hall 905 Sideline Perc 906 907 908 TonalGroov C5-> Exotic Grooves Lunar Harp 909 Controller Assignments Name 34 149 133 RoomCmpChor Hall auxPtchRoom RvCm
Orchestral ROM Block Objects Controller Assignments: Orchestral ROM Block Setup ID Name Studio ID 933 Hybrid Reeds 1 RoomChorDly Hall 934 Two Hand Pizz 1 RoomChorDly Hall 935 Slo Str & Horn 47 Room Room Hall2 936 Pianist Band 937 Prepared Pianos 16 RoomPhsrCDR Hall 938 FSW1 solo winds 47 Room Room Hall2 939 Strings&Winds 47 Room Room Hall2 940 Str Ens Solo MW 48 Room Hall Hall2 941 Pno&Vox&Pizz 31 RoomSRSRoom Chmb 942 Down Wind SmRbn 943 Gtr & Piano 134 ChDlyChrCDR
Appendix E General MIDI General MIDI (GM) is an addition to the original MIDI specification that assigns sounds to specific channel numbers, program numbers, and note values. The K2661’s GM Mode feature (described in Chapter 11 of the Musician’s Guide) sets up your instrument for GM in a single step. Using General MIDI, you can share song files between different devices with reasonably consistent performance. Many GM song files are commercially available, and they’ll sound great on your K2661.
General MIDI General MIDI Programs General MIDI Programs The table below shows the 128 General MIDI programs. The ID numbers shown are the locations that these programs will occupy in GM Mode. In Standard Mode the program numbers will be 400-527. You can create your own GM sets as well, provided that you store the programs at 400-527 and the drum kits at 528-535.
General MIDI Standard Mode Controller Assignments Standard Mode Controller Assignments ID Name Ctrl Function 400 Grand Piano MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 23 401 Bright Piano Aux Lo Pass MIDI 25 L/R PreDelay Time 402 Electric Grand Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 24 Aux Lo Pass MWheel 403 Honky Tonk Reverb Wet/Dry level Reverb Time 404 405 Elec Piano 1 Elec Piano 2 MIDI 22 Reverb Wet/Dry level 406 Harpsichord MIDI 22 Reverb Wet/Dry level
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 417 Perc Organ MIDI 22 Reverb Wet/Dry level 425 Steel Str Guitar MWheel Vibrato MIDI 23 Reverb Time MIDI 22 Reverb Wet/Dry level MIDI 24 HF Dampening MIDI 23 Reverb Time MIDI 25 Vib/Chor In/Out MIDI 24 HF Dampening MIDI 26 Aux Level MIDI 29 (Sw2) Leslie Fast/Slow 418 Rock Organ 426 420 421 422 423 424 E-4 Church Organ Reed Organ Accordion Harmonica Bandoneon Nylon Guitar
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 434 Pick Bass MWheel Vibrato 443 Contrabass MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 Reverb Time MIDI 24 HF Dampening MIDI 24 HF Dampening 435 436 437 438 439 440 441 442 Fretless Bass Slap Bass 1 Slap Bass 2 Synth Bass 1 Synth Bass 2 Violin Viola Cello MIDI 25 L/R PreDelay Time MWheel Vibrato MIDI 25 L/R P
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 452 Choir Aahs MWheel Vibrato 461 Brass Section MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 Reverb Time MIDI 24 HF Dampening MIDI 24 HF Dampening 453 454 455 456 457 458 459 460 E-6 Voice Doos Syn Vox Orchestra Hit Trumpet Trombone Tuba Muted Trumpet French Horns MIDI 25 L/R PreDelay Time MWheel Vibrato MIDI 2
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 470 Bassoon MWheel Vibrato 479 Ocarina MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 Reverb Time MIDI 24 HF Dampening MIDI 24 HF Dampening 471 472 473 474 475 476 477 478 Clarinet Piccolo Flute Recorder Pan Flute Bottle Blow Shakuhachi Whistle MIDI 25 L/R PreDelay Time MWheel Vibrato MIDI 25 L/R PreDelay Time M
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 488 Fantasia MWheel Vibrato 497 Soundtrack MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 L/R Mix Reverb MIDI 24 HF Dampening MIDI 24 L/R Delay Time 489 490 491 492 493 494 495 496 E-8 Warm Pad Poly Synth Space Voice Bowed Glass Metallic Pad Halo Pad Sweep Pad Ice Rain MIDI 25 L/R PreDelay Time MWheel Vibrato MWh
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 506 Shamisen MWheel Vibrato 515 Woodblock MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 Reverb Time MIDI 24 HF Damping MIDI 24 HF Damping 507 508 509 510 511 512 513 514 Koto Kalimba Bagpipe Fiddle Shanai Tinkle Bell Agogo Steel Drum MIDI 25 L/R PreDelay Time MWheel Vibrato MIDI 25 L/R PreDelay Time MWheel Vib
General MIDI Standard Mode Controller Assignments ID Name Ctrl Function ID Name Ctrl Function 524 Telephone MWheel Vibrato 534 Brush Kit MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Time MIDI 23 Reverb Time MIDI 24 HF Damping MIDI 24 HF Damping MIDI 25 L/R PreDelay Time 525 Helicopter MWheel Vibrato MIDI 22 526 Applause MWheel MIDI 22 MIDI 23 MIDI 24 HF Damping MWheel Vibrato MIDI 22 Reverb Wet/Dry level MIDI 23 Reverb Ti
K2661 Getting Started Guide Index Index A Aborting a Multiple File Load 13-22 Aborting a sample recording 14-6 Accessory disks 1-3 ADAT digital I/O 11-11 ADAT In 11-11 AES Output Length 11-11 Aftertouch 11-2 Algorithm 9-3 All Controllers Off 10-5 All Notes Off 10-5 Alpha Wheel 2-6, 3-4 Alphabetic entry 3-5, 5-4 Alphanumeric pad 3-5 Append soft button 13-20 Are you sure? dialog suppressing with Confirm on Master page 11-4 Arpeggiator 14-13 ASCII characters 5-4 Attack velocity 11-2 Audio cables 2-2 Audio Con
K2661 Getting Started Guide Index E H EDIT button 3-4 Edit button 5-8 Edit compare 5-8 Editing 5-1 editing conventions 5-1 Editors, nested 4-3 Effect Selection During Recording and Playback 12-20 Effects button 5-8 Effects bypass 5-8 Effects mode 4-4 Electrical grounding 2-2 Embedded Editors with KDFX 9-9 Enable MIDI channels 10-8 Erase soft button Song mode 12-30 Everything loading objects as 13-21 Everything files 13-24 EXIT button 3-4 Extended program changes 10-10 Extensions used by or accepted by th
K2661 Getting Started Guide Index M Macro On Indicator 13-6 Marking pages 5-8 Master button 5-8 Master files 13-24 Master mode 4-4 Master mode page 11-1 Master mode—Soft buttons 11-11 Master Transpose 11-2 Memory bank ID allottments 13-34 Memory banks 5-7 Memory display 11-12 Memory Limits 12-23 Merge soft button 13-20 Microtonal tunings 11-2 MID file type A-2 MIDI All Notes Off 10-5 Audio output gain 10-8 Audio output pair 10-8 Basic channel 10-5 Channel enable 10-8 Pan 10-8 Parameter locks 10-9 Program c
K2661 Getting Started Guide Index Pan MIDI 10-8 Pan lock 10-9 Pan Position MIX page 12-39 Panic button 6-10, 10-14 Parameter locks 10-9 Parameters 9-3 Parent soft button 13-10 Parentheses, enclosing program name 6-9 Patch Through with Song mode 12-2 Path 13-4 PAUs 9-3 PCH 10-10 Pitch changing with Live Mode 14-11 Playing songs 12-19 Plus/Minus buttons 3-4 Polyphony 6-2, 11-12 Power cable 2-2 Power Mode MIDI Receive page 10-7 Pressure maps 10-3, 10-6 Pressure sensitivity 11-2 Previous page 5-8 Processor Allo
K2661 Getting Started Guide Index SCSI IDs 13-4 SCSI Musical Data Interchange 1-2 Search function 3-7 Select soft button 13-9 Selecting a Song for Playback 12-19 Selecting Modes 3-1 Selecting modes 4-1 Selecting parameters 3-2 Selecting programs 2-6 Selection by Dependents 13-40 Selection by Type/Range 13-39 Sequencer controlling KDFX with 9-18 tutorial 12-1 Setting Up For Sampling 14-1 Setup button 5-8 Setup Editor Control Setup 7-2 Setup Mode Channel/Program (CH/PROG) Page 7-2 Setup mode 4-3, 7-1 Setups 2
K2661 Getting Started Guide Index X XMIT page 10-1 Y Young Chang contacts iv Z Zone status LEDs 7-3 vi