Owner's manual

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For example, the @CGFlashCount keyword will evaluate to
the number of CG flashes in the last minute, but if you
specify @CGFlashCount( 2 ), then it will evaluate to the
number of CG flashes in the last 2 minutes.
@CGFlashCount( 1 ) is identical to @CGFlashCount, and
is also the same as @CGFlashCount( 0 ).
A value of N that is greater than 60 could return an incorrect
count.
Keywords are not case sensitive, so @cgflashcount is
identical to @CGFlashCount or @CGFLASHCOUNT.
@CGFlashCount( N )
The number of CG flashes in the last N minutes.
@CGNegativeFlashCount( N )
The number of -CG flashes in the last N minutes.
@CGNegativeStrokeCount( N )
The number of -CG strokes in the last N minutes.
@CGPositiveFlashCount( N )
The number of +CG flashes in the last N minutes.
@CGPositiveStrokeCount( N )
The number of +CG strokes in the last N minutes.
@CGStrokeCount( N )
The number of CG strokes in the last N minutes.
@CIDStrokeCount( N )
The number of CID strokes in the last N minutes.