Software Instruction Manual

IQ–MSD Turbo 1.4 Advanced IQ System Software
Page 54
3 Set the attributes of the object and click ({) the OK button. As mentioned in the note in Step 2 there are
only two items to select, the IQ component and whether or not to include a legend. Figure 3.12 shows
the GDM both with and without the legend. You can always change the attributes later by right clicking
({) on the object to reopen its Attributes window. (And in this case, the Select Component Attributes
window of this GDM also let’s you set the color attributes after the GDM object has been created.)
4 Place the object by clicking on an unused area of the graphics plate. Notice in Figure 3.11 that the
pointer changes to a question mark with an outline of the object. The outline helps you see how much
space the object will occupy on the graphics plate so you will be able to place it.
Fig. 3.10 The Select Component Window for a GDM Object
Fig. 3.11 The Pointer Changes to Aid Placement of the New Object
Most objects are not allowed to overlap each other. Exceptions include the container objects which
can hold other objects. The GDM object must be placed on either an empty portion of the graphics
plate or on top of an empty portion of a container object.
Figure 3.12 shows what this GDM object looks like after it has been placed with the Include Legend
attribute turned on and off.