Software Instruction Manual

IQ–MSD Turbo 1.4 Advanced IQ System Software
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Illustrations
1.1 A Sample Turbo Graphics Plate Showing Custom Objects .............................................................................. 11
2.1 Sample Text Screen and Graphics Plate ........................................................................................................ 17
2.2 The Main Control Panel Screen ..................................................................................................................... 18
2.3 An Amplifier Control Block Screen .................................................................................................................. 18
2.4 A 6-Bar Amplifier Display Screen ................................................................................................................... 19
2.5 An Amplifier Sub-block Screen ....................................................................................................................... 19
2.6 A Sample Graphics Plate ............................................................................................................................... 20
2.7 Putting Text Screens and Graphics Plates into Perspective ............................................................................ 21
2.8 The Turbo Title Screen .................................................................................................................................. 22
2.9 No Interface Found Message ......................................................................................................................... 23
2.10 Looking for Interface Message ........................................................................................................................ 23
2.11 A Typical Roll Call ......................................................................................................................................... 24
2.12 Control Panel Screen ..................................................................................................................................... 25
2.13 System AUX Setup Screen ............................................................................................................................ 28
2.14 The Device Menu .......................................................................................................................................... 30
2.15 An SMX Control Block Screen ....................................................................................................................... 30
2.16 An SMX Control Block from a Graphics Plate ................................................................................................. 31
2.17 A Closer Look at a Control Block ................................................................................................................... 32
2.18 An Amplifier Sub-block Screen for an IQ–P.I.P.–SMT ..................................................................................... 34
2.19 The First of Four SMX-6 Mixer Sub-block Screens ........................................................................................ 34
2.20 A Sample Sub-block Help Window ................................................................................................................. 36
2.21 The Emergency Mute Screen ........................................................................................................................ 37
2.22 A Graphics Plate Under Construction ............................................................................................................. 38
2.23 The Graphics Plate Control Block Screen ....................................................................................................... 39
2.24 The Graphics Plate Version of the Graphics Plate Control Block ..................................................................... 40
2.25 The File Menu ............................................................................................................................................... 42
2.26 The Dataframe File List Window ................................................................................................................... 43
2.27 The Print Select Components Menu ............................................................................................................... 43
2.28 A Portion of a Sample Printout ........................................................................................................................ 44
2.29 Checking Available Memory from a Control Block Screen ............................................................................. 44
2.30 Checking Available Memory from a Graphics Plate ....................................................................................... 44
3.1 The Graphic Display Module (GDM) for an IQ–P.I.P.–MEM ........................................................................... 46
3.2 The Objects Used for the Graphics Plate Design Example ............................................................................. 46
3.3 The Combined Objects for the Graphics Plate Design Example ...................................................................... 47
3.4 Begin a New Graphics Plate at the Graphics Plate Control Block Screen ....................................................... 49
3.5 The Graphics Setup Window .......................................................................................................................... 50
3.6 A Graphics Plate with a Stadium Picture in the Background ............................................................................ 51
3.7 The Graphics Plate Attributes Window ............................................................................................................ 51
3.8 An Empty Graphics Plate with a Visible Grid .................................................................................................. 52
3.9 The Graphics Plate Toolbox ........................................................................................................................... 53
3.10 The Select Component Window for a GDM Object ......................................................................................... 54
3.11 The Pointer Changes to Aid Placement of the New Object ............................................................................. 54
3.12 A GDM With a Legend (Left) and Without a Legend (Right) .............................................................................. 55
3.13 Resizing an Object ......................................................................................................................................... 55
3.14 Restoring an Object to Its Default Size ............................................................................................................. 56
3.15 Moving a Single Object .................................................................................................................................. 56
3.16 Grouping Multiple Objects ............................................................................................................................... 57
3.17 Moving a Group of Objects ............................................................................................................................ 57
3.18 “Autosizing” an Object .................................................................................................................................... 58