Operation Manual

Owner's Manual
4 - 57
Edit Section
Sounds
EDIT SOUNDS
WX provides a sound editing facility that permits very quick and easy editing tasks
because the edit parameters affect various elements already incorporated in the sound’s
waveform “header” (filters, amplitude envelopes - applied to “Single” and “Dual
Oscillator” sounds).
Although permanently resident in memory, the WX ROM sounds can be edited. In
practice, when you enter the Edit Sound environment, you enter with a copy of the sound
assigned to the selected track of the currently active Performance.
The results obtained from the editing tasks depend a great deal on the starting sound. For
example, some sounds incorporate a Lowpass Filter in the waveform header, while
others have a Highpass Filter. The effect of specifying the same Cutoff parameter value
for both types of sound will, therefore, differ owing to the different nature of the
incorporated electronic Filter.
In other cases, vastly varied results can be obtained by using “Single Oscillator” sounds
with respect to “Dual Oscillator” sounds (see ROM Sounds - chapter 3, page 3-9).
As already discussed, there are also the Drumkits (and Sound Patches) - these have a
completely different editor which does not intervene on the Sound Parameters, but on
Performance parameters.
The edited sound is not memorised in the instrument’s Sound library; it is internally
stored in a Performance and is “carried” until it is substituted with a new modification
or even a different Sound. Each Performance can “carry” up to 8 modified sounds and
a Drumkit.
This highly original system permits you to have the right type of sound for every situation
without intervening on the Sound library of the instrument. This is also an excellent
system that allows you to create several variations of the same sound and store each one
in several different Performances. In other instruments, if you modify a sound, all the
elements that store the sound will be affected. More about this feature later.
You can also tweak a Sound in real time using one of the Pedals to which one of the Sound
editing functions has been assigned (Attack, Release, Filter 1, Filter 2, Filter 1+2). This
is valid in Real Time Performance mode as well as in one of the Sequencer modes
(Internal/Prog. Style, Song and Song Style mode).
For a clearer understanding of the Edit Sound section, the fundamental functions of
EDITING are explained.
Afterwards, the additional functions which contribute to a perfection of the editing tasks,
or which render a more sophisticated use of the Edit Sound feature are explained.
EDIT
DISK PERF
SOUNDS
MIXER EFF1/2 MIDI
STATUS SPLITS ARRAN
CLOCK PAGE+PAGE-
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