Operation Manual

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Owner's Manual
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Sounds
6. DYNAMIC: Determines how the Volume responds to Dynamic variations (key-
strike velocity).
Values range from 0... 7.
“0” is equivalent to no response. The higher values give a louder sound
by increasing the Dynamic force applied to the notes.
7. ATTACK: intervenes on the Amplitude Envelope’s Attack rate; in other words, it
controls the time taken for the sound to reach maximum Amplitude level
after striking the note (Key on).
Values: 0... 127.
The “0” value provides maximum sound level at Key On. Increasing the
value increases the time taken for the sound to reach its peak.
Note: This parameter can also be regulated in real time by assigning “Attack” to
a Pedal in the Status Edit; Pedal Function Assign option.
8. RELEASE: intervenes on the Amplitude Envelope’s Release rate, in other words,
the time taken for the sound to decay to zero level after releasing the key
(Key off).
Values: 0... 127.
The "0" value “cuts” the sound’s envelope instantly after release. The
higher values increase the time taken for the sound’s volume to reach “0”
level.
Note: This parameter can also be regulated in real time by assigning “Release” to
a Pedal in the Status Edit; Pedal Function Assign option.
Store the modified Sound
After modifying the sound, use the STORE option to store it in a Performance (see
STORE further ahead).
If you wish to use the sound often, you can store the relative Performance bank to SRam
- this will ensure that your sound will be available after powering up.
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