Operation Manual
3 - 10
Owner's Manual
Performance, Tracks and Rom Sounds
the sound on the higher dynamic level. For example, a note can play bongo low by
playing with a soft touch and bongo slap by playing harder.
Similar to the Drumkits are the Sound Patches which also incorporate a Dynamic
Switch. These sounds change character or even sound by playing harder. For example,
the Sound “Rhodx” is constructed by assigning “ElPiano2” to the lower dynamic level
and “ElPiano1” to the higher. Sounds shown with a cross (†) in the ROM Sound map
(in the Appendix) correspond to Drumkits and Sound Patch sounds.
How the Sounds are organised in ROM
The ROM Sounds are arranged in an Instrument Patch Map (Sound Library) with
corresponding Program numbers. The WX Sound Library is a fixed map which cannot
be re-arranged.
The Sounds fall into sixteen families of 3 Banks each, except the Samples family, which
consists of 8 Banks, and the Drums family which consists of 16. All the Banks of each
family contain similar instruments (except the Samples and Drums Families).
Therefore, the Piano Bank consists of: WXGrand, BrtPiano, ElGrand1, etc..
Similarly, the Guitar Bank consists of: NylGuitar, SteelGtr, JazzGtr, etc..
All the Bank 1 Sounds of the Families (otherwise called “Capital” sounds) with Program
Number XX-1 are organised according to General MIDI Standard. The remaining two
Banks provide some Variation Tones with program numbers of the type
1
; 1-2, 1-3, 2-2,
2,3… 21-2, 21-3, etc., generally considered as a GS Standard implementation.
The ROM Sound Table is shown in the Appendix at the back of this manual.
The Drums Family
The Drums family provides 16 Banks of 8 Sounds each. Banks 2 and 3 contain 8
Drumkits each and the standard GM Percussion map, in the form of the Drumkit
“DKStand1” shown below, in Bank 2.
All the WX Performances have a Drumkit assigned to MIDI Channel 10 (Track 10) to
comply with GM Standards.
Note: if the WX General MIDI function is set to “ON” (page 3 of the Edit MIDI
functions), all program changes received on MIDI Channel 10 are automatically
addressed to the WX Drumkits to comply with General MIDI Standards.
See the Edit MIDI chapter for more information regarding General MIDI.
NOTE 1:
Sounds with the higher
Program Change
numbers have up to 16
variations, with
Program Changes of
the type
116-1, 116-2… 116-15,
116-16.
See the Rom Sound
Table in the Appendix.
DKStand1
BabyVox
Bass Drum 1
Snare Drum Rim1
Grand Timp Low
Tom Low
Grand Timp Med
Tom Med
Grand Timp Hi
Tom Hi
China
Ride Cup
Splash
Crash Low
Ride Low
Bongos Hi
Conga Accnt
Woodblock Hi
Woodblock Low
Celesta
Barchime
Darbukhi
Drop
Water
Carhorn
Raspyride
BabyVox
Door
Voice 1
Darbuklo
Castanet
Triangle Short
Quica Hi
Claves
Agogo Low
Conga Hi
Bongos Low
Vibraslap
Cowbell
Tambourine
RideHi
CrashHi
HiHat Open1
HiHat Closed 2
HiHat Closed 1
HouseClap
RimShot
Bass Drum Elec
Scratch1Hi
ZappHi
ZappLow
China
Bass Drum2
RimShot
Stick
Scratch1Low
Kitchen
ZappMed
Roll
Crash
Applause
Snare Drum 1
C2
C3
C4
C5
C7
C6
Conga Low
Timbale Hi
Timbale Low
Agogo Hi
Snap 1
Cabasa
Whistle 1 Hi
Whistle 1 Low
Guiro Hi
Guiro Low
Quica Low
Triangle Long
Vox HiHat Closed
Vox Tap
Vox Tip
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
C8
C1
A0
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