User Manual

2. Mute Sounds by pressing their pads, and mute Groups of the current Group bank by
pressing their Group buttons. Press Button 3 and 4 to switch to the previous/next Group
bank, respectively.
In both Solo and Mute modes you will note the following:
On your controller, the unmuted pads and Group buttons are fully lit, while the muted ones
are dim lit (and the empty ones are off).
On the displays, the unmuted Sounds and Groups are highlighted while the muted ones are
not (and the empty ones are… empty).
In both modes the displays provide a few more functions:
ALL ON (Button 5) turns all Sounds on in the selected Group.
NONE (Button 6) turns all Sounds off in the selected Group.
When holding Button 8 (AUDIO) you can see on the pads which Sounds have audio mute
enabled (see above): Sounds with audio mute enabled have fully lit pads, while Sounds
with only event mute have dim lit pads. This is also indicated on the right display (Sounds
with audio mute are highlighted). While holding Button 8 (AUDIO), press any pad to switch
the audio mute for this Sound on or off.
Enabling/disabling audio mute for a Sound does not mute/unmute it! It only sets this
Sound to get both its events and its audio muted when you will mute it via the usual
way (pressing MUTE + its pad).
Since soloing a Sound mutes all Sounds except one, the MUTE button can then be used
to “release” Sounds that have been muted. You can use this technique to create a
breakdown: Solo a given Sound such as a kick drum, then build the track up again by
bringing the muted Sounds back in one at a time while holding the MUTE button.
5.4.2 Choke All Notes
The Choke All Notes feature allows you to kill any note or event currently playing in your
Project. This affects the audio coming from all Plug-ins (Internal, Native Instruments, and Ex-
ternal).
Choke All Notes is only available on your controller:
Playing on the Controller
Playing Tools
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