User Manual

8.2.8 Kick – Maple
The Maple kick is an acoustic bass drum emulation that provides a realistic and organic sound.
It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic
instruments and its room parameters make it fit seamlessly into any mix.
The parameters described below are presented as they appear in the Control area (Ar-
range view). The same parameters are available in the Plug-in panel within the Plug-in
Strip (Mix view). See 8.1.5, Pitch Range, Tuning, and MIDI Notes for more information
on this.
Main Page
Element Description
MAIN Section
Engine Selects the engine used in the Kick Plug-in. If you change this
setting, please refer to 8.2, The Kicks.
Tune Adjusts the pitch of the drum played by the middle C, measured in
MIDI note numbers and cents. Available values range from 42.00 to
54.00. The default value is 48.00. For more details see 8.1.5,
Pitch Range, Tuning, and MIDI Notes.
Decay Adjusts the duration of the sound’s tail, measured as a percentage.
Available values range from 0.0 to 100.0 % (default: 50.0 %).
Skin Tune Adjusts the fine-tuning of the skin of the drum, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %).
Impact Adjusts how hard the drum is hit, measured as a percentage.
Available values range from 0.0 % (softest) to 100.0 % (hardest).
The default value is 75.0 %.
ROOM Section
Mode Selects from two different noise types that simulate the room in
which the drum is played. Available modes are A (default) and B.
Using the Drumsynths
The Kicks
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