User Manual

A new empty Pattern is created in the selected Pattern slot. The new Pattern is loaded in
the Pattern Editor with an empty Event area. Furthermore, this Pattern is referenced by a
Clip for the selected Group in the current Scene in the Arranger. This Clip replaces any
previous Clip for the Group in that Scene (see chapter 15.3, Using Arranger View for
more on this).
10.7.3.1 Creating a New Pattern on Your Controller
To create a new empty Pattern in the current Pattern bank, press PATTERN + any unlit
pad.
A new empty Pattern is created at this position in the current Pattern bank. Additionally:
The new Pattern is selected and displayed in the software’s Pattern Editor. You can then
modify it both from your controller and in the software.
The new Pattern is referenced by a Clip for the selected Group in the current Scene. This
Clip replaces any previous Clip for the Group in that Scene (see chapter 15.3, Using Ar-
ranger View for more on this).
You don’t need to explicitly create a new empty Pattern before filling it with events: If
no Pattern is selected, as soon as you record events a new Pattern will be created for
them! See section 10.4.2, Creating Events/Notes for more information on creating
events.
10.7.3.2 Inserting a New Pattern after the Current Pattern on Your Controller
You can also insert a new Pattern right after a particular Pattern:
1. Press and hold PATTERN to enter Pattern mode.
2. Press Button 7 and 8 to select the desired Pattern bank.
3. Press the pad corresponding to the Pattern after which you want to insert a new Pattern.
4. Press Button 5 (CREATE).
A new empty Pattern is inserted right after the selected Pattern. All following Patterns are
shifted to the next slot.
Working with Patterns
Managing Patterns
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