User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
◦ Drag it between two Groups to insert it between both.
◦ Drag onto the “+” at the end of the Group List to append it to the existing Groups.
▪ Double-click: Double-click the Group in the Browser or the Group file in your operating
system to replace the focused Group in the Group List.
▪ Context menu: Right-click ([Ctrl]-click on Mac OS X) the desired Group in the Group List or
the Group name in the top left corner of the Pattern Editor and select Open… in the con-
text menu. In the Load Group dialog that opens, navigate to the desired Group file on your
computer and click Open to load it. The loaded Group will replace the current Group in
the Group List.
You can also recall the search query that was used to find the Group currently loaded in the
focused Group slot. See section ↑3.7, Using Quick Browse for more information.
In your operating system, Group files have the extension “.mxgrp” (MASCHINE 2) or
“.mgrp” (MASCHINE 1.x).
Please refer to chapter ↑3, Browser for more information on the Browser.
4.3.2.1 Loading Groups on Your Controller
On your controller, use the Browser to load Groups:
▪ You can browse your MASCHINE Library for the desired Group. For more information on
how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
▪ Alternatively you can recall the search query that was used to find the Group currently loa-
ded in the focused Sound slot. See section ↑3.7, Using Quick Browse for more informa-
tion.
4.3.3 Renaming Groups
By default, new Groups are named Group Ax–Hx, “x” indicating the bank number (Group A1–
H1, Group A2–H2, etc.).
You can rename Groups as you see fit. Naming is only available from within the software, but
any changes will also show up on your controller.
Managing Sounds, Groups, and Your Project
Managing Groups
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