User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
▪ Effects: These Plug-ins modify the audio coming from the previous Plug-in slot (or from
the incoming audio if the Effect is loaded in the first Plug-in slot of a Sound). Effect
Plug-ins can be loaded in any Plug-in slot. Following Plug-ins are available:
◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every
details about each of the MASCHINE internal effects, and how to use them, please
refer to chapter ↑8, Audio Routing, Remote Control, and Macro Controls and ↑12, Ef-
fect Reference.
◦ Native Instruments: You can use all Native Instruments KOMPLETE effects installed on
your computer as VST/AU plug-ins. Products from Native Instruments are tightly inte-
grated in MASCHINE.
◦ External: You can also use VST/AU effect plug-ins from any third-party manufacturers.
What to Load, and Where
The type of Plug-in that you can load depends on the selected level (Sound, Group or Master)
and slot:
▪ Effect Plug-ins (both internal and external) can be loaded in all Plug-in slots at all levels
(Sound, Group, Master).
▪ Instrument Plug-ins (both internal and external) can only be loaded in the first Plug-in
slot of Sounds.
6.1.2
First Plug-in Slot of Sounds: Choosing the Sound’s Role
The Plug-in loaded in the first Plug-in slot of a Sound will determine the general role of this
Sound:
▪ If the first Plug-in slot holds an Instrument Plug-in (Sampler, Drumsynth, Native Instru-
ments or External Instrument, see above), the Sound will generate its own audio.
▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External),
the Sound will be available as bussing point for other signals (from within MASCHINE,
and possibly from the outside world). This notably allows you to build up send effects or
to apply effects to external audio. See section ↑11.3.1, Step 1: Set Up a Sound or Group
as Send Effect for more information.
Working with Plug-ins
Plug-in Overview
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