User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
▪ If you paste the events via the Paste command from the context menu of the Event area’s
background:
◦ The first copied event is pasted at the closest step near the mouse cursor on the time
axis.
◦ In Group view the events copied from the topmost Sound in the Sound List are pasted
onto the focused Sound. In Keyboard view the events copied from the highest pitch
are pasted at the pitch of the row in which the mouse cursor is located.
◦ All copied events retain their position relative to each other, both on the time axis and
on the vertical axis (Sound List in Group view, pitches in Keyboard view).
◦ If some of the pasted events go beyond the Pattern’s end, the Pattern is extended to
the next Pattern Grid division after the last pasted event.
▪ If you paste the events via the shortcut on your computer keyboard while playback is on:
◦ If you haven’t changed the Sound focus, events are pasted one step after the original
events.
◦ If you have changed the Sound focus, events are pasted at the same timings as the
original events. In Group view the events copied from the topmost Sound in the Sound
List are pasted onto the focused Sound, and the other events will retain their vertical
position relative to these topmost events.
▪ If you paste the events via the shortcut on your computer keyboard while playback is off:
◦ If you haven’t changed the Sound focus or the playhead position, events are pasted
one step after the original events.
◦ If you haven’t changed the Sound focus but changed the playhead position, events are
inserted with the first event starting at the playhead position. All following events will
retain their position relative to the first event.
◦ If you have changed the Sound focus without changing the playhead position, events
are inserted at the same timings as the original events. In Group view the events cop-
ied from the topmost Sound in the Sound List are pasted onto the focused Sound, and
the other events will retain their vertical position relative to these topmost events.
◦ If you have changed both the Sound focus and the playhead position (e.g., by clicking
in the timeline above the Event area, see section↑7.1.4, Jumping to Another Playback
Position in the Pattern), events are inserted with the first event starting at the play-
Working with Patterns
Editing Events
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