User Manual

Table Of Contents
Configuring the Audio Routing from Your Controller
All the procedures described in the following sections make use of the Channel properties. The
Channel properties can also be accessed from your controller. To do this, switch your controller
to Control mode and navigate to the desired Channel properties as described in section 2.3.3,
Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.
8.1.1 Sending External Audio to Sounds
Each Sound can be configured to receive external audio signals. You may use audio signals
from the following sources:
Outside MASCHINE (from your audio interface if MASCHINE is used in stand-alone
mode, or from your host if MASCHINE is used in plug-in mode).
Additional outputs of multiple-output Plug-ins that might be loaded somewhere else in
your Project.
Each Sound can use one external stereo input. The same external signal can be fed into any
number of Sounds.
For example, this allows you to process any external audio signal using the Plug-ins loaded in a
Sound, and more generally, integrate external audio signals into the MASCHINE routing and
processing system. See also section 11.2, Applying Effects to External Audio for an example
of use and step-by-step instructions.
The configuration of external audio inputs for a Sound is done on the Audio page of the
Sound’s Input properties.
The Audio page of the Input properties is available for Sounds only.
MASCHINE 1.x owners: The Audio page of the Sound’s Input properties replaces and ex-
tends the features of the Input Module available in previous MASCHINE versions.
Audio Routing, Remote Control, and Macro Controls
Audio Routing in MASCHINE
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