User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
(1) Header: Displays the name and index (letter + number) of the Group or number of the
Sound. Headers in the Mixer’s top row are for Groups, headers in the second row (Sound level
only) are for Sounds. If the rest of a channel strip currently isn't visible, its header additionally
shows a mini level indicator in its top right corner. Following actions are available:
▪ Switch the Mixer display between Sounds and Groups (see section ↑9.2.1, Displaying
Groups vs. Displaying Sounds).
▪ Focus/select particular channels (see section ↑9.2.3, Selecting Channel Strips).
▪ Rename the channel: Double-click its current name, type a new name on your computer
keyboard, and press [Enter] to confirm (or [Esc] to cancel). You can also use the Rename
entry in the channel’s context menu.
▪ Other management commands: Right-click ([Ctrl]-click on Mac OS X) the header back-
ground to open the channel’s context menu (see section ↑9.2.4, Managing Your Channels
in the Mixer).
(2) Audio input settings (Sound strips only): Allows you to adjust the audio input routing. Visible
only if the IO button is enabled on the left of the Mixer. Click the AUDIO IN label to select an
audio input, and adjust its level via the little knob on the left. These controls are equivalent to
the Source and Gain parameters on the Audio page of the Sound’s Input properties. See sec-
tion ↑8.1.1, Sending External Audio to Sounds for more information.
(3) MIDI input settings: Allows you to adjust the MIDI input routing. Visible only if the IO button
is enabled on the left of the Mixer. Click the MIDI IN label to select a MIDI input port, then
select a channel via the little menu on its right. These controls are equivalent to the Source
and Channel selectors on the MIDI page of the Sound’s and Group’s Input properties, respec-
tively. See section ↑8.2.1, Triggering Sounds via MIDI Notes for more information.
(4) Plug-in List: Shows the Plug-ins loaded in the channel. Visible only if the Plug-in icon is
enabled on the left of the Mixer. Following actions are available:
▪ Click the little “+” symbol to open the Plug-in menu and load a new Plug-in at the end of
the list.
▪ Right-click (Mac OS X: [Ctrl]-click) an existing Plug-in to replace it with another Plug-in or
to remove it (to do this, select None in the menu).
▪ Click a Plug-in name to select it. If this Plug-in is currently hidden in the Plug-in Strip
under the Mixer, it automatically scrolls to show the interface of that Plug-in (see section
↑9.4, The Plug-in Strip).
Controlling Your Mix
The Mixer
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