User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
But in some situations you might want to release the mode button of a temporary mode with-
out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this
purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma-
nent modes.
2.3.5.1 Pinning a Mode on the MASCHINE STUDIO Controller
►
To pin a mode on your controller, press the relevant mode button (SCENE, PATTERN,
etc.) + Button 1 above the left display.
→
Now the mode is always pinned when you select it.
►
To unpin a mode (i.e. make it a temporary mode again), press its mode button + Button
1 again.
→
Now the mode will only be active as long as you hold the mode button.
Here is a list of all buttons on your controller that you can pin by pressing Button 1 simultane-
ously:
▪ All buttons in the column at the left of the pads (SCENE, PATTERN, …, SOLO, MUTE)
▪ GRID button
▪ NOTE REPEAT button
▪ AUTO button: Instead of using Button 1, press SHIFT + AUTO to pin the AUTO mode.
Moreover, when you leave this mode it is automatically unpinned — it will be temporary
again next time you press AUTO.
2.3.6 Using Two or More Hardware Controllers
If two or more MASCHINE controllers of different types (MASCHINE STUDIO, MASCHINE
MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIKRO) are connected to your
computer, only one controller can be used to control the MASCHINE software at a time.
If you have more than one instance of the MASCHINE software running on your computer,
you can control each instance with a different controller. See ↑2.4.3, Controlling Various
Instances with Different Controllers for more information.
Basic Concepts
Common Operations
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