User Manual

Table Of Contents
For more information on engines, see 10.1.1, Engines: Many Different Drums per Drum-
synth. For general information on the Snare and the other Drumsynths, see 10.1, Drum-
synths – General Handling.
10.6.1 Percussion – Fractal
The Fractal engine is the default engine of the Percussion.
The Fractal percussion mode is based on the feedback oscillator bank from the Fractal tom
(see 10.5.2, Tom Fractal). It’s capable of a broad range of sounds, from bell-like to metal-
lic, cymbal-like, subby, melodic, weird and twisted, and is intended to be played across the
keyboard.
The parameters described below are presented as they appear in the Control area (Arrange
view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix
view). See 9.4, The Plug-in Strip for more information on this.
Main Page
Element Description
MAIN Section
Engine Selects the engine used in the Percussion Plug-in. If you change this setting,
please refer to 10.5.3, Tom – Floor.
Tune Adjusts the pitch of the drum played by the middle C, measured in MIDI note
numbers and cents. Available values range from 60.00 to 108.00. The default
value is 84.00. For more details see 10.1.5, Pitch Range, Tuning, and MIDI
Notes. Note that the pitch of this instrument is heavily dependent on the set-
tings on the Advanced page (see below).
Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available
values range from 0.0 to 100.0 % (default: 50.0 %).
Tune Hold When Tune Hold is enabled, the tuning behavior is that of the Fractal tom: the
tuning is fixed until the next note is received (see 10.5.1, Tom – Tronic). This
allows you to create arpeggiated patterns by adjusting the Tune parameter
while a sequence of notes is playing.
When Tune Hold is disabled (default), the tuning behavior is that of the other
modules: the tuning responds immediately when you adjust the Tune parame-
ter.
Using the Drumsynths
The Percussions
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