User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
Element Description
Glide Adjusts the glide between the pitch of new notes, measured in milliseconds.
When the Glide parameter is set higher than zero, the pitch glides smoothly to
the new tuning. The Glide parameter then defines the duration this glide takes.
Available values range from None (no glide, default) to 762.8 ms.
Impact Adjusts the amount of attack, measured as a percentage. Available values
range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default val-
ue is 60.0 %.
Advanced Page
The Advanced page contains parameters controlling the individual oscillators.
Element Description
HARMONICS Section
KTr. Mode (Key Tracking
Mode)
Selects from two key tracking modes: Harmonic (default) and Dissonant.
In Harmonic mode all oscillators track the Tune parameter (on the Main page,
see above) and your keyboard evenly. Therefore, the drum stays in tune with it-
self as the Tune parameter is adjusted, and can be played chromatically across
a keyboard or the pads.
In Dissonant mode the oscillators track the Tune parameter you’re your key-
board) unevenly. Therefore, the drum produces dissonant, detuned harmonics
when the Tune parameter is adjusted or when you play different notes on a key-
board or the pads.
Freq A Adjusts the pitch of oscillator A within the feedback oscillator bank, measured
as a percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %).
Freq B Adjusts the pitch of oscillator B within the feedback oscillator bank, measured
as a percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %). Note that this parameter has no effect when FM and AM are set to
zero (see below).
Freq C Adjusts the pitch of oscillator C within the feedback oscillator bank, measured
as a percentage. Available values range from 0.0 to 100.0 % (default:
29.1 %). Note that this parameter has no effect when FM and AM are set to
zero (see below).
Using the Drumsynths
The Percussions
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