User Manual

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When setting up complex routings, please take care to avoid feedback loops!
In addition, the following points are worth noting:
CPU load: Send effects can be of great help to save CPU power. Using one reverb for many
Sounds and Groups instead of loading another reverb in each Sound/Group makes a big
difference on the CPU load. You can adjust at which extent the reverb must be applied on
each Sound/Group via the respective Level controls in their Output properties.
MIDI control: As with any other Sound, Sounds used as send effects can be controlled via
MIDI! This is not only true for all effect parameters (see 8.2.2, Controlling Parameters
via MIDI and Host Automation), but also for effects that require incoming notes (e.g., a
vocoder). See 8.2.1, Triggering Sounds via MIDI Notes for more information.
Use Patterns: You can create Patterns for your send effects to make them more lively. Sim-
ply record some automation in Control or Step mode for the desired effect parameters
or even record notes for effects requiring incoming notes (e.g., the vocoder mentioned
above).
11.4 Creating Multieffects
Creating a multieffect unit is basically the same thing as creating a series of Sounds as send
effects within a Group and arrange them as you see fit. Following the procedure described in
the previous section 11.3, Creating a Send Effect, in every Sound of the Group you can set
up a send effect containing any number of effects, the only limit being the processing power of
your computer! You can route Sounds within the Group to your liking: You can chain them all,
keep them as separate effects to be used in parallel, build any combination of both, etc.
Organizing Your Effects into Several Sounds
If you plan to build a multieffect containing more than a few Effect Plug-ins in series, you have
many ways at your disposal. Since you can have any number of Effect Plug-ins in each Sound,
you can set up the whole sequence of effects in series into one single Sound. However it might
be judicious to split your sequence of effects across several Sounds whose outputs are sent in-
to the inputs of the next Sound (thereby re-building an equivalent sequence of effects). Doing
this can have several advantages, e.g.:
Using Effects
Creating Multieffects
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