User Manual

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On the other hand, a Pattern can be played in several Scenes: In fact a Scene only con-
tains a reference to your Pattern, and you can place as many references to this Pattern as
you want in different Scenes in the Arranger. For example, in the picture above, Scene 3
and 4 use the same Pattern 1 of the Harmony Fillers Group. When you modify your Pat-
tern in the Pattern Editor, all references to it in the Arranger will get updated accordingly.
These references are called Clips. In the Arranger, you create, delete, and edit Clips
that is, references to your Patterns.
Clips within Scenes
Scenes and Clips obey following rules:
Clips have the same length as the Pattern they reference.
Clips always start at the beginning of the Scene.
The length of a given Scene always corresponds to the longest Clip used in the Scene.
Inserting a new Clip that is longer than the Scene automatically extends the Scene. Re-
moving the longest Clip from the Scene automatically shrinks the Scene. Extending/
shrinking the longest Clip automatically extends/shrinks the Scene accordingly.
If a Clip is shorter than the Scene it is placed in, it is automatically repeated until the end
of the Scene (the last repetition might be shortened). These repetitions are automatically
generated and cannot be edited. They reference the same Pattern as the original Clip
placed at the beginning of the Scene. Repetitions of a Clip are indicated by darker blocks
in the Arranger:
As a notable consequence, whatever you do in the Arranger, your Patterns stay untouched
with one exception: When you double-click a Clip, you can enter a name that will be
saved to the referenced Pattern. See 7.7.6, Naming Patterns for more on this.
Creating a Song Using Scenes
Arranger Basics
MASCHINE STUDIO - Manual - 583