User Manual

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Hold SHIFT + RESTART (LOOP) + Left/Right Locate button and turn the Control encoder
to move the Loop Range’s start or end point, respectively. This modifies the length of the
Loop Range.
These adjustments are quantized according to the Pattern Grid. If the Pattern Grid resolution
is set to Quick mode, the quantization uses bars instead. If the Pattern Grid is disabled (i.e.
set to Off) you can freely adjust the Loop Range at the maximum resolution.
For more information on the Pattern Grid, see section 7.1.6, Adjusting the Pattern Grid
and the Pattern Length.
13.3.2 Jumping to Other Scenes
If you set a new Loop Range by selecting another Scene or group of Scenes as described in
section 13.3.1, Selecting a Loop Range, the playback will jump to the new Loop Range. This
way you can easily move the playback position to other Scenes and adapt your song live.
You can also move the playback position manually as described in section 13.1.4, Jump-
ing to Another Playback Position in Your Project.
MASCHINE provides you with two additional settings to fine-tune the jumps between the
Scene currently playing and the next Scene that is selected:
The Perform Grid lets you quantize the Scene transitions: You can choose the point at
which the playback will leave the current Scene. For example, you might not want a newly
selected loop to fire off immediately you might want it to wait until the next bar line.
The available quantization values are: one bar, one half note, one quarter note, one eighth
note, one sixteenth note, the whole Scene, and Off. If you choose Off, the Scene change
will be performed immediately after you select the next loop.
The Retrigger setting lets you decide where the next loop will start:
If Retrigger is enabled, the next Scene that is selected will be forced to play from the
start. This is useful if you always want your Scenes to play from the beginning regard-
less of what’s happening elsewhere in the music.
If Retrigger is disabled (default setting), the next Scene that is selected will play from
the same offset to the beginning of the Scene: e.g., leaving the current Scene on beat
3 will cause the new Scene to start playing on its beat 3. This ensures that the global
groove of your track is not interrupted!
Creating a Song Using Scenes
Playing with Scenes
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