User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
◦ Once the recording has started, press Button 5 (STOP) to stop the recording (it stops
immediately) or Button 6 (CANCEL) to cancel the recording (the recorded audio will not
be saved).
If you want to start and stop the recording manually, you can set the MODE to DETECT, dial
the THRESHOLD down to OFF and start the recording by pressing START (Button 5). To stop re-
cording, press STOP (Button 6).
In any case the recorded audio will be stored in the Sound that was under focus as you started
the recording.
When the Recording is Done…
When the recording is done, the following things happen:
▪ The recording is named and stored as a file on your hard disk (see section ↑14.2.5, Loca-
tion and Name of Your Recorded Samples).
▪ Its waveform appears on the right display and its name appears in the information bar
above.
▪ The recording is automatically appended to the Recording History of the Sound and selec-
ted (see section ↑14.2.4, Checking Your Recordings below).
▪ A Sampler Plug-in is automatically loaded in the first Plug-in slot of the Sound, ready to
play your new recording. All Plug-ins previously loaded in that Sound are removed.
▪ The Sound slot takes the name of your recording.
▪ The recording is mapped to a new Zone covering the entire key and velocity ranges in the
ZONE page, which makes your new Sample directly playable from the pad of its Sound
slot (or from all your pads if pads are in Keyboard mode). Any existing Zones will be re-
placed. For more information on Zones, see section ↑14.5, Mapping Samples to Zones.
Note that any events for that Sound in the current Pattern will remain. As a consequence,
your recording might directly start to play at the pitch defined by the existing events!
14.2.4 Checking Your Recordings
You can visualize the last recordings you have made in the current Sound:
Sampling and Sample Mapping
Recording a Sample
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