User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
The key range of several Zones can overlap, as can the velocity range.
Adding Multiple Samples at Once
You can also drag several Samples to the Sample Map at once:
1. Hold [Ctrl] ([Cmd] on Mac OS X) or [Shift] on your computer keyboard and click the de-
sired Samples in the Browser or in your operating system.
2. Drag the selected Samples to the Sample Map.
→
This will create multiple adjacent Zones. The width (i.e. key range) of these Zones will
again depend on where they are dropped in the Sample Map: The higher you drop, the
wider each Zone will be. Dragging to the top part layers all Zones across the entire key-
board.
The placement of the Zones depends on the original Samples’ position in the selection list:
The first Sample selected will get the Zone with the lowest key range, the second Sample se-
lected will get the Zone just over the previous one, etc.
14.5.3.1 Adding a Sample to the Sample Map on Your Controller
To add a new Sample to the Sample Map of the current Sound:
1. Press SAMPLING to enter Sampling mode and press Button 4 (ZONE) to open the ZONE
page.
2. Press Button 6 (ADD).
Your controller automatically switches to the Browser with the SAMPLE type preselected.
Button 1 and 2 are inactive so that you can only select and load Samples.
3. In the Browser, select the Sample you want to add to the map of the current Sound (see
↑3.2, Searching and Loading Files from the Library for more information on using the
Browser on your controller).
4.
Press Button 8 (LOAD) to load the Sample.
→
A new Zone is created that contains the added Sample. Your controller automatically
switches back to Sampling mode and the new Zone is selected and appears on the right
display, ready to be tweaked.
While in the Browser you can press Button 6 (CANCEL) to return to Sampling mode without
loading any new Sample.
Sampling and Sample Mapping
Mapping Samples to Zones
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