User Manual

Table Of Contents
By moving the loop’s start and end points closer to each other you can shrink the loop to
very small values on-the-fly, thereby creating very interesting glitch effects in a live situa-
tion.
The loop will always stay within the play range of the Sample. Therefore, when moving the
Sample’s playback start and end points closer to each other, keep in mind that it might
also shrink the loop!
(3) TUNE / MIX section
The TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the
Sample playback.
Parameter Description
TUNE Sets the tuning of the focused Zone.
GAIN Sets the gain of the focused Zone.
PAN Sets the panorama position of the focused Zone.
ROOT KEY Adjusts the root key of the focused Zone, that is the key at which the Sam-
ple will be played back at its original pitch. The root key is also indicated
by the colored key on the virtual keyboard; to change it, you can drag it to
another note on the keyboard.
(4) ENVELOPE section
This amplitude envelope can be used to get rid of clicks after slicing; you can either apply it to
the Zone of the whole Sample or to individual Zones for selected Slices.
Parameter Description
ATTACK Adjusts how quickly the Sample/Slice reaches full volume after being triggered.
DECAY Adjusts how fast the Sample/Slice dies down.
(5) MAP section
The MAP section contains the parameters defining the key and velocity ranges of the Zone.
Sampling and Sample Mapping
Mapping Samples to Zones
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