User Manual

Table Of Contents
Parameter Description
ACTIVE (Knob 1)
Enable this to define a loop in the Sample of the focused Zone. When the play
position reaches the loop, the playback is looped as long as the note is held.
This can be useful to loop either a whole Sample or part of it, e.g., to simulate a
longer tone. Note: this technique requires that you set the Sampler’s TYPE selec-
tor to AHD or ADSR in the PITCH / GATE section (Parameter page 2, see 6.2.2, Page
2: Pitch / Envelope).
START (Knob 2)
Adjusts the start point of the loop.
END (Knob 3)
Adjusts the end point of the loop.
XFADE (Knob 4)
Allows you to blend a little of the material near the loop start and end points in
order to get a smoother, less abrupt loop. This is particularly helpful if the loop
is inducing any clicks.
Hold SHIFT when turning the Knobs to adjust the parameters in finer increments.
By moving the loop’s start and end points closer to each other you can shrink the loop to
very small values on-the-fly, thereby creating very interesting glitch effects in a live situa-
tion.
Page 3 – TUNE / MIX Parameters
The TUNE / MIX page contains parameters controlling pitch- and level-related aspects of the Sam-
ple playback.
The ZONE page on the controller, page 3 of 5: TUNE / MIX parameters.
Sampling and Sample Mapping
Mapping Samples to Zones
MASCHINE STUDIO - Manual - 700