User Manual

Table Of Contents
16.3.2 Using Loops to Cycle Through Samples
You can use loops to cycle through Samples, creating glitches and stuttering breaks or interest-
ing soundscapes. Just enter the ZONE page in Sampling mode on your controller, switch on the
ACTIVE parameter on the Loop page and play with the parameters for the start and end point of
the loop. Use the SHIFT button to change the values in smaller increments. See 14.5.5, Se-
lecting and Editing Zones in the Map View for more on this. Note: this technique requires that
you choose either AHD or ADSR as the Amplitude Envelope in the Sampler’s Parameter pages
(see 6.2.1, Page 1: Voice Settings / Engine).
16.3.3 Load Long Audio Files and Play with the Start Point
You can adjust the start point of a Sample in the Sampler’s Parameter pages (see 6.2.1, Page
1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations
by tweaking (…or modulating) the start point.
Appendix: Tips for Playing Live
Special Tricks
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