User Manual

Table Of Contents
Project
A Project contains all data needed for a song: all Groups, Patterns, Sounds, Samples, Scenes
and all settings, modulation, effects, routings, etc. It’s like a snapshot of the entire state of
MASCHINE.
Quantization
To quantize a Pattern is to make its events snap to a set of equally distributed locations known
as steps. This ensures that these events are on beat. You can also let MASCHINE automatically
quantize events that you record live. Quantization makes it easier to get a rhythm going, but
too much use can make the Pattern seem stiff or lifeless.
Sample
A Sample is any piece of audio that can be used e.g. to build a drum kit or a melodic instru-
ment, or as a distinct loop in your song. You can load one or several Samples into Sound slots.
Sample Editor
The Sample Editor can be displayed in place of the Pattern Editor in the MASCHINE software.
The Sample Editor is the all-in-one editor for Samples. It notably allows you to record Samples,
edit them, split them into slices and map them across notes and velocities on your keyboard.
Its equivalent on your controller is the Sampling mode.
Sample Rate
The sample rate of an audio signal is the number of samples stored in the audio signal per
time unit (typically per second). Any digital audio signal is made up of a discrete series of val-
ues called “samples.” Taken as a whole, these samples are a digital representation of the origi-
nal sonic wave. The number of samples contained in one second of audio signal defines the
“sample rate” of the signal. Note: In this context the term “sample” has nothing to do with the
MASCHINE file type referred to as “Sample” available in the Browser, loaded in the Sampler
Plug-in, and manipulated in the Sample Editor!
Glossary
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