User's Manual
Table Of Contents
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- Table of Contents
- 1. Disclaimer
- 2. Welcome to KOMPLETE KONTROL
- 3. The KOMPLETE KONTROL Workflow
- 4. Setting up KOMPLETE KONTROL
- 5. Software Overview
- 6. Keyboard Overview
- 7. Global Controls and Preferences
- 8. MIDI Communication
- 9. Using the MIDI Assignment Editor
- 10. Host Integration
- 11. Browsing the Library
- 11.1. Browser Basics
- 11.2. Opening the Browser
- 11.3. Loading Preset Files
- 11.4. Choosing Between Factory Content and User Content
- 11.5. Filtering Preset Files by Product
- 11.6. Filtering Preset Files by Bank
- 11.7. Resetting the Product Selection
- 11.8. Types and Characters Tags
- 11.9. Working with Favorites
- 11.10. Performing a Text Search
- 11.11. Displaying Preset File Information
- 11.12. Auditioning your Preset Files
- 12. Working with Effects
- 13. Working with Loops and One-Shot Samples
- 14. Managing the Library
- 14.1. Saving Preset Files to the User Library
- 14.2. Deleting User Preset Files from the User Library
- 14.3. Editing the Tags and Properties of User Preset Files
- 14.4. Syncing Multiple Instances
- 14.5. Working with the Files Pane
- 14.6. Loading VST Plug-ins
- 14.7. Installing NKS Instruments
- 14.8. Importing KOMPLETE KONTROL-Compatible User Files
- 15. Controlling Instrument, Loop, One-shot and Effect Parameters
- 16. Smart Play – Playing and Editing Scales and Chords
- 17. Smart Play – Playing and Editing Arpeggiator Sequences
- 17.1. Playing Arpeggiator Sequences
- 17.2. Using a Sustain Pedal to Control the Arpeggiator
- 17.3. Using Arpeggiator Snapshots on the Keyboard
- 17.4. Editing the Arpeggiator
- 17.5. MAIN Parameters
- 17.6. RHYTHM Parameters
- 17.7. OTHER Parameters
- 17.8. ADVANCED Parameters
- 17.9. RANGE Parameters
- 17.10. HOLD Parameter
- 18. Envelopes
(2) Start: Determines the Start point of the sample. When Loop is active, the Loop Point deter-
mines the start of the loop.
(3) PITCH: Defines the pitch of your sample and adjusts the pitch within three octaves up or down.
As this is a traditional sampler.
(4) ENVELOPE: Selects one of three envelope types (One-shot, AHD and ADSR). For more infor-
mation, refer to Envelopes.
(5) Loop Point: Sets the point at which the loop will start playing. The Loop Point can be set inde-
pendently of the Start Point.
(6) LOOP: When the ON button is enabled, the sample will loop at a length determined by the
Loop Point and End Point.
(7) X FADE: Determines the type of fade between the loop points.
(8) End Point: Sets the End point of the sample. When Loop is active, the End Point determines
the length of the loop.
(9) Timeline: Shows the time scale in seconds.
5.8.1. Envelopes
An envelope allows you to modify the shape and timing of your sample, so you can create more
expressive and dynamic sounds. There are three Envelope types available in the Sampler plug-in;
One Shot, AHD and ADSR. Each Envelope will affect the playback and behavior of the sample.
One-shot
One-shot operates like a typical vintage drum machine; the sample is played in its entirety from
beginning to end, with no envelope. When this type is selected, no parameters are displayed.
The One-shot Envelope.
AHD
AHD disables the Sustain and Release controls of the ADSR envelope and replaces them with the
Hold parameter. AHD mode is ideal for triggering a sample for a certain amount of time, regardless
of how long the pad is held.
The AHD Envelope.
ATTACK: Attack determines how quickly the sample reaches full volume after being triggered.
HOLD: Hold determines how long the envelope will stay at its maximum level.
DECAY: Decay is used to adjust how fast the sample takes to fade to out.
Software Overview
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