User Manual

The copying procedure for multiple Sounds is as follows:
When you copy a selection of Sounds, they are both placed into the clipboard and kept in the
Sound List.
The pasting procedure for multiple Sounds is as follows:
When you paste a selection of Sounds onto a Sound slot, the pasted Sounds replace the
current Sound in that slot and in the following slots if the last Sound slot is reached,
the remaining copied Sounds won’t be pasted at all. Note that this is not affected by any
multiple selection you might have made when pasting. Example: If you paste the Sounds 1,
2, 4, and 7 onto the Sound slot 14, the duplicates of the Sounds 1, 2, and 4 will replace
any existing Sounds in the Sound slots 14, 15, and 16, respectively, while the Sound 7
won’t be pasted at all.
If you want to copy a Sound more than once, just keep on choosing Paste from the context menu on
other Sound slots: the source Sound stays in the clipboard, ready for the next use!
When you copy/paste Sounds in the software, the entire content of the copied Sound(s) is past-
ed, including their events. Notably, pasting a Sound into a Sound slot of a different Group will
create the needed Patterns if they do not exist, and replace the events for that Sound slot in an
existing Patterns.
In the sentence above, “existing Patterns” means the Patterns with the same IDs (i.e. the same po-
sition in the Pattern List) as in the source Group. Example: If the source Sound contains events in
Pattern 1, 2, and 3 of its Group and you paste that Sound into another Group that only has Pattern
1 and 4, Pattern 2 and 3 will be automatically created to host the events of the pasted Sound.
Duplicating Sounds on Your Controller
On your controller in Control mode, do the following to copy a Sound from one pad to another:
1. Press and hold DUPLICATE.
2. If you want to duplicate a Sound including its Pattern content, turn the encoder to enable
the Copy Events option.
3. Press the pad of the Sound you want to copy.
The pad of the Sound starts blinking.
Managing Sounds, Groups, and Your Project
Managing Sounds
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