MANUAL
Disclaimer The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
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Contact NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30 D-10997 Berlin Germany www.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA www.native-instruments.com NATIVE INSTRUMENTS K.K. YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU UK www.native-instruments.co.
Table of Contents Table of Contents 1 Welcome to MASCHINE JAM ...................................................................................... 10 1.1 1.2 2 3 4 Documentation Overview ............................................................................................................ 11 1.1.1 Document Conventions .............................................................................................. 11 1.1.2 About This Document ..................................................
Table of Contents 5 6 Working with MASCHINE JAM .................................................................................... 46 5.1 Controller Modes and Mode Pinning ........................................................................................... 46 5.2 Selecting Channels in MASCHINE ............................................................................................... 48 5.3 On-Screen Overlay ...............................................................................
Table of Contents 7.2.2.1 7.3 7.4 Using Note Repeat .....................................................................................81 7.2.3 Sequencing Beats with Step Mode ............................................................................. 84 7.2.4 Adding Swing ............................................................................................................ 87 7.2.5 Applying Choke ...........................................................................................
Table of Contents 7.4.11 7.5 8 9 Modulating a Step Sequence ..................................................................................... 124 Saving Your Project .................................................................................................................... 125 Creating Scenes ........................................................................................................ 127 8.1 Creating Scenes ......................................................................
Table of Contents 10.1.6.1 Tuning a Sound .........................................................................................152 10.1.6.2 Tuning a Group ..........................................................................................154 10.2 Using Performance Effects ......................................................................................................... 155 10.2.1 Selecting a Performance Effect .............................................................................
Welcome to MASCHINE JAM 1 Welcome to MASCHINE JAM Thank you for buying MASCHINE JAM! MASCHINE is essentially the synergy of the MASCHINE JAM controller hardware and the MASCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated instrument, the MASCHINE JAM controller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions.
Welcome to MASCHINE JAM Documentation Overview 1.1 Documentation Overview Native Instruments provide many information sources regarding MASCHINE JAM. The main documents should be read in the following sequence: 1. MASCHINE Software Manual and online video tutorials 2. MASCHINE JAM Manual (this document) 1.1.1 Document Conventions This document uses particular formatting to point out special facts and to warn you of potential issues.
Welcome to MASCHINE JAM Documentation Overview ▪ Important names and concepts are printed in bold. ▪ References to keys on your computer’s keyboard you’ll find put in square brackets (e.g., “Press [Shift] + [Enter]”). ► Single instructions are introduced by this play button type arrow. → Results of actions are introduced by this smaller arrow.
Welcome to MASCHINE JAM Connecting MASCHINE JAM 1.2 Connecting MASCHINE JAM This chapter contains a quick walk-through of the basic hardware setups. Make sure that you have installed the latest version of the MASCHINE software, including the MASCHINE JAM hardware driver, before you connect the controller to your computer! 1.2.1 Connecting MASCHINE JAM to Your Computer To connect the MASCHINE JAM to your computer: 1.
Welcome to MASCHINE JAM Connecting MASCHINE JAM Connecting MASCHINE JAM to a computer. MASCHINE JAM will not work when it is connected to a USB 1.1 port. A USB 2.0 (or later) port is required! Windows users: In case you have installed the software including the hardware drivers, but the controller is not detected by your computer, connect the USB cable to another USB port before taking further measures. 1.2.
Welcome to MASCHINE JAM Connecting MASCHINE JAM during the MASCHINE software installation procedure. For more information on this, please refer to the Controller Editor Manual available as a PDF file via the Help menu of Controller Editor.
MASCHINE Project Overview Sound Content 2 MASCHINE Project Overview A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music. ▪ The Project references all the sound content: the instruments, sounds and samples, and all the effects you apply to them. ▪ The Project also contains the arrangement of your song: how Patterns are built from events which trigger Sounds, and how they are arranged into a song structure using Sections, Scenes and Patterns.
MASCHINE Project Overview Sound Content 1 3 2 The sound content aspect of a MASCHINE Project. ▪ You can load samples or plug-ins to the Sound slots 1–16 (1) in each Group (2). Groups are organized in Banks of eight. ▪ You can influence the sound on these channels: the Project (or Master) channel, the Group channel, and the Sound channel. The relevant controls are situated in the Control area (3), which can be used for accessing Plug-in parameters or Channel properties.
MASCHINE Project Overview Arrangement ◦ The controls in the MASTER section affect the sound at the main outputs of MASCHINE, i.e. the sound of all Groups and all Sounds. 2.2 Arrangement In MASCHINE the process of creating ideas is separated from the process of arrangement to provide a more flexible and creative approach. To reflect this the Arranger is split into two views: Ideas view and Arranger view which you can easily switch between using your controller.
MASCHINE Project Overview Arrangement 1 2 3 4 5 7 6 The Ideas view for creating and experimenting with musical ideas free from the Timeline. The workflow of creating ideas in MASCHINE is as follows: ▪ You load samples or plug-ins into the Sound slots (7) of the selected Group (4). ▪ You record notes triggering the Sounds by playing the pads (1-16). A recorded note is called an event (6). ▪ The events are recorded in a Pattern (1) for the selected Group.
MASCHINE Project Overview Arrangement ▪ The Ideas view (2) in the upper half of the software allows you to combine Patterns from different Groups into Scenes (3). Arranger View The Arranger view allows you to structure your song by allowing you to assign the Scenes you created in the Ideas view to Sections on the Timeline, and move them around to quickly create a larger musical structure. 1 2 The Arranger view for organizing your musical ideas into a song on the Timeline.
MASCHINE Project Overview Arrangement ▪ Change the length of a Section by dragging the end of the Section slot left or right.
MASCHINE Software Overview 3 MASCHINE Software Overview 1 3 2 4 5 The MASCHINE software. (1) Header: The Header contains the main controls for the MASCHINE software including the Display area, the Transport controls, and the Master Volume slider. You can also use this area to toggle the Browser, toggle the Mixer view, connect to your hardware controller and monitor the CPU usage of your computer.
MASCHINE Software Overview Header (4) Control area: The Control area allows you to control parameters and settings for each of the Plug-in slots at each Project level (Sound, Group and Master). This area can hold settings for Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing. (5) Pattern Editor: The Pattern Editor features both step programming and real-time recording and is the basis for each Pattern.
MASCHINE Software Overview Header (5) Display area: The Display area provides control regarding Ableton Link, time signature, tempo, global swing, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.) (6) Controller icon: This area displays an icon each MASCHINE controllers connected to your computer. (7) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
MASCHINE Software Overview Browser 3.2 Browser 1 2 3 4 5 6 7 8 9 10 11 The Browser. (1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's selectors and filters. (2) FILES tab: Use the FILES tab to access your computer’s hard drives.
MASCHINE Software Overview Browser (3) File Type selector: This contains six icons representing the different file types of MASCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, and Samples. Clicking one of them causes only the files of the selected type to be displayed. (4) Content selector: The Content selector allows you to select between Factory content and User content.
MASCHINE Software Overview Arranger The +PATTERNS button allows you select whether a Group is loaded with or without a saved Pattern. This button conveniently allows you to load new kits without a Pattern so you can try them with your existing pattern, or load kits with Patterns you have previously created. When the +PATTERNS button is selected the Sounds and Patterns of the selected Group will be loaded. When the +PATTERNS is deselected, only the Sounds of the selected Group will be loaded.
MASCHINE Software Overview Arranger The Ideas View 1 2 3 The Ideas view for creating and experimenting with musical ideas free from the Timeline. (1) Scenes: This area displays all the current Scenes in your project. After creating a Scene by clicking the + symbol, you can build the Scene by selecting a Pattern from each Group. By clicking each Scene name (Scene slot) you can switch between Scenes to see how your musical ideas work together.
MASCHINE Software Overview Arranger The Arranger View 1 2 3 4 The Arranger view for organizing your musical ideas into a song on the Timeline. (1) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑3.5, Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area (see ↑3.4, Control Area).
MASCHINE Software Overview Control Area 3.4 Control Area 2 3 4 5 6 7 1 8 The Control area. (1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters. (2) Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area. (3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (including all Groups and Sounds).
MASCHINE Software Overview Pattern Editor (8) Plug-in List: There are Plug-in slots on each channel level (Sound, Group and Master). Each of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area (6). 3.5 3 Pattern Editor 4 5 6 7 8 9 10 2 1 11 12 14 13 The Pattern Editor. (1) Sample Editor button: Click this button to open/close the Sample Editor.
MASCHINE Software Overview Pattern Editor (5) Sound properties icon: Click this icon to quickly access the Key, Choke, and Link settings for the selected Sound. (6) Sound slots: Sounds slots 1–16 of the selected Group are listed here. Click a Sound slot to bring it into focus and display its Plug-ins and Channel properties in the Control area (see ↑3.4, Control Area). In Keyboard view (2), click a Sound slot to display its events in the Step Grid (11).
MASCHINE Software Overview Pattern Editor For a detailed explanation of each section please refer to the MASCHINE Manual.
MASCHINE JAM Overview MASCHINE JAM Top View 4 MASCHINE JAM Overview This chapter describes the areas and control elements on your MASCHINE JAM controller. 4.1 MASCHINE JAM Top View This section describes the top view of your MASCHINE JAM controller.
MASCHINE JAM Overview MASCHINE JAM Top View 1 4 2 3 13 5 12 6 7 8 11 10 9 Top view of the MASCHINE JAM hardware controller. (1) SONG button: Use the SONG button to switch between Ideas view and Arranger view. In Ideas view you can use the controller to manipulate Scenes, Patterns, Groups and Sounds. In Arranger view you can use controller to manipulate Sections, Patterns, Groups and Sounds.
MASCHINE JAM Overview MASCHINE JAM Top View (3) Project view section: The 8x8 click-pad matrix displays your Scenes and Patterns for the corresponding Group when in Ideas view, or your Sections and Patterns when in Arranger view. Using the MASCHINE JAM Project view you can access Groups (A-H), arrange Patterns and build your Scenes or Sections (1-8). You can also access the Sounds pertaining to each Group by pressing the click-pads labeled 1-16 while PAD MODE is active.
MASCHINE JAM Overview MASCHINE JAM Top View (11) SHIFT: While the most important features are accessible through dedicated buttons, many shortcuts are available by holding the SHIFT button and other buttons (where labeled). You can also use the SHIFT button to change parameters in finer increments when entering values with the Encoder or the Smart Strips. (12) NOTE REPEAT/ARP button: Note Repeat is a really handy way to play and record beats—it plays the selected Sound automatically at a given rate.
MASCHINE JAM Overview MASCHINE JAM Top View 1 2 3 4 Overview of the Project view section. (1) Scene/Section buttons: In Ideas view you can use buttons 1-8 to select a Scene. In Arranger view you can use buttons 1-8 to access each Section of your song on the Timeline. Use the SONG button to switch between Ideas view and Arranger view. (2) Click-pad Matrix: By default the 8x8 click-pad matrix shows your Patterns for each corresponding Group (A-H).
MASCHINE JAM Overview MASCHINE JAM Top View 4.1.2 Note Input Section This subchapter provides an overview of the Note Input section. 1 2 3 4 Overview of the Note Input Section. (1) STEP: Step mode doubles as a full-featured step sequencer. In this mode, each pad represents one step of the selected Step Grid resolution. During playback, a running light (Playhead) shows the current position of the step sequencer.
MASCHINE JAM Overview MASCHINE JAM Top View Pressing SHIFT + DUPLICATE (DOUBLE) will double the length of a Pattern. 4.1.3 Level Meter Section This subchapter provides an overview of the Level Meter section. 1 5 2 4 3 Overview of the Level Meter Section. (1) LEVEL meter: The LEVEL meter displays the volume level of the selected input/output. Select an input (4) or output (2, 3, and 5) to display it in the Level meter.
MASCHINE JAM Overview MASCHINE JAM Top View 4.1.4 Smart Strip Section This subchapter provides an overview of the Smart Strip section. 10 11 1 3 2 4 9 8 7 6 5 Overview of the Smart Strip section. (1) Smart Strips: The Smart Strips provide quick access to the level and settings of all your Sounds, Groups, and the Master channel.
MASCHINE JAM Overview MASCHINE JAM Top View (5) TUNE: Press TUNE to adjust the tune of a particular Group or Sound. To adjust the tuning of a Group, press the Group button (A–H) until it flashes, then turn the Encoder or slide your finger on the corresponding Smart Strip.
MASCHINE JAM Overview MASCHINE JAM Top View 1 2 An overview of the Solo and Mute section. (1) SOLO: Press SOLO to enter Solo mode. In this mode, you can instantly solo any Sound or Group (equals muting all other Sounds/Groups) by pressing its pad or Group button — useful to tweak the Sound or for performing live. The pad of the soloed Sound or Group is fully lit, while all other pads (representing the muted Sounds/Groups) are dimmed. (2) MUTE: Press MUTE to enter Mute mode.
MASCHINE JAM Overview MASCHINE JAM Rear View (3) Page Left: Use the Page Left button to navigate left through the pages of a Plug-in in Control mode, or to switch between Sounds 1-8 or 9-16 in Level mode. Use SHIFT + Page Left button (METRO) to activate the Metronome. (4) Page Right: Use the Page Right button to navigate right through the pages of a plug-in Control mode, or to switch between Sounds 1-8 or 9-16 in Level mode. Use SHIFT + Page Right button (LOOP) to activate the Loop.
MASCHINE JAM Overview MASCHINE JAM Rear View ▪ Button 1: Starts/stop the playback in MASCHINE. This is equivalent to the PLAY button on your controller and the Play button in the MASCHINE software Header. ▪ Button 2: Engage/disengage recording in MASCHINE. This is equivalent to the REC button on your controller and the Record button in the software’s Header. (3) Kensington Lock: Use the Kensington Lock slot to lock your MASCHINE JAM controller to something immobile and thus save it from being stolen.
Working with MASCHINE JAM Controller Modes and Mode Pinning 5 Working with MASCHINE JAM This chapter holds useful information for your every-day work with the MASCHINE JAM controller. 5.1 Controller Modes and Mode Pinning Your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpose and workflow, these controller modes are of two types: ▪ Temporary modes only stay active as long as you hold down their button on the controller.
Working with MASCHINE JAM Controller Modes and Mode Pinning Pinning Buttons on MASCHINE JAM Controller. Each of these buttons needs to be held pressed in order to use the corresponding mode. Pinning the Controller Modes You can also pin (i.e. lock) controller modes, so the controller doesn’t switch back when releasing a mode button, for example: 1. Press and hold a controller mode button, e.g., MUTE. 2. Press the SONG ([PIN]) button.
Working with MASCHINE JAM Selecting Channels in MASCHINE Once a mode has been pinned your controller will automatically pin the mode next time it is pressed. You can unpin any mode by pressing its button together with SONG ([PIN]) button again. 5.
Working with MASCHINE JAM On-Screen Overlay → The Smart Strips can be used to adjust the parameters of the selected mode. Master Channel This is where all audio signals from each of the Groups and Sounds come together and get mixed. The Master channel can also host any number of insert effects of its own, these effects are applied to all Groups and the Sounds within them. To access the Master within any mode: ► Press the MST button.
Working with MASCHINE JAM Undoing and Redoing Actions 5.4 Undoing and Redoing Actions Undoing and re-doing your last actions can be useful to cancel operations you have performed or to compare two versions before and after a change. You can undo most of the actions you performed after loading or creating your Project. Step Undo/Redo is the classic undo/redo. It cancels or re-executes each single action you have performed. ► On your controller, perform the Step Undo operation by pressing SHIFT + UNDO.
Working with MASCHINE JAM Using MASCHINE JAM in Plug-in Mode Restart and Play buttons as well as the Tempo and Time Signature fields are grayed out and inactive in the MASCHINE Header. Obviously you cannot control MASCHINE’s playback and tempo settings from your MASCHINE controller either. However from your controller you can directly control the transport functions of your host application instead. For more information see ↑5.5.2, Controlling your Host’s Transport Functions in Plug-in Mode.
Working with MASCHINE JAM Using MASCHINE JAM in Plug-in Mode Multiple Plug-in Instances When you are using MASCHINE as a plug-in within a host application, you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your computer and your host application can handle CPU-wise. In contrast to the stand-alone application, they are always synced to the host.
Working with MASCHINE JAM Using MASCHINE JAM in Plug-in Mode 5.5.3 Using Two or More MASCHINE Controllers You can use two or more MASCHINE controllers of different types (MASCHINE JAM, MASCHINE STUDIO, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIKRO) simultaneously with different instances of the MASCHINE software (possibly with one instance in stand-alone mode).
Working with MASCHINE JAM Using MASCHINE JAM in Plug-in Mode ▪ MASCHINE JAM controller: Press SHIFT + H (INSTANCE) and turn the Encoder to select an instance, and press the Encoder to load it. + ▪ MASCHINE STUDIO controller: Press SHIFT + PLUG-IN, turn the jog wheel to select the desired instance, and press the jog wheel or Button 8 to load it. ▪ MASCHINE (MK2) controller: Press SHIFT + STEP, turn Knob 5 (or press Button 5/6) to select the desired instance, and press Button 8 to load it.
Using the Browser Loading Files from the Browser 6 Using the Browser The Browser provides access to all MASCHINE files: Projects, Groups, Sounds, presets for Instrument and Effect Plug-ins, and Samples. Each of these can be stored, tagged, and categorized in a way that allows you easy access to all of them. MASCHINE’s factory library is already completely tagged, as well as factory libraries of all Native Instruments products installed on your computer.
Using the Browser Loading Files from the Browser 3. Turn the Encoder to select a file type, from left to right: Projects, Groups, Sounds, Instrument and Effect Plug-ins presets, and Samples, then press the Encoder to confirm your selection. 4. Press the D-pad Right button to access the list of available items in the results list. ⇨ In this example you can see a list of Projects. 5. Press the Encoder to the load the selected file. → The selected file is loaded.
Using the Browser Filtering Files in the Browser ► Press SHIFT + D-pad Up or Down button to load next or previous file. → The next/previous file is loaded. Press SHIFT and turn the Encoder to quickly scroll through the results list by ten items at a time. 6.
Using the Browser Filtering Files in the Browser 2. To select a category, for example, turn the Encoder to select the instruments icon. 3. To set focus to the TYPES filter, press the D-pad Down button until TYPES is selected. 4. Turn the Encoder to scroll to the Type you want to use, then press the Encoder to select it.
Using the Browser Filtering Files in the Browser ▪ The result list on the right side is filtered accordingly and the Subtypes appear beneath the Types. You can select a Subtype to further filter the result list.
Using the Browser Filtering Files in the Browser 5. To set focus to the MODES filter, press the D-pad Down button until the MODES filter is selected. 6. To scroll to a mode you want to use, turn the Encoder and then press it to select the mode.
Using the Browser Filtering Files in the Browser ▪ The result list on the right side is filtered accordingly. 7. To set focus to the result list on the right side, press the D-pad Right button.
Using the Browser Filtering Files in the Browser 8. To scroll to an instrument preset you want to load, turn the Encoder. 9. To load the instrument preset, press the Encoder. 10. Press SHIFT + D-pad Up or Down button to load next or previous preset.
Using the Browser Filtering Files in the Browser → In this example, the instrument with the selected preset is loaded into the MASCHINE software and its parameters are automatically mapped to the Smart Strips on your MASCHINE JAM controller, giving you direct hands-on access to the controls on the instrument panel via the CONTROL button. Resetting a Filter At any point you can reset a filter within the Browser.
Using the Browser Using Favorites ► Press SHIFT + D-pad Right button. → The Browser will return to the location where the previous filter was created. 6.3 Using Favorites Favorites in the MASCHINE Browser allow you to quickly view and browse your most frequently used items. This includes Projects, Groups, Sounds, Instrument presets, Effect presets, and Samples. Any of these items can be assigned as a Favorite. Favorites serve as an additional filter in the Browser.
Using the Browser Using Favorites 2. Press the D-pad Right button to access the Results list. 3. Press the D-pad Up button to access the Favorite icon and press the Encoder to toggle Favorites on or off.
Using the Browser Using Favorites → The Favorites filter is now activated and the results list shows all Favorites that match the search criteria. 6.3.2 Adding an Item to the Favorites List Items can be added to the Favorites list from the Browser search results. To add an item to the Favorites list: 1. Select an entry in the search results list. 2. Press SHIFT and press the Encoder to add the selected item to the Favorites list.
Using the Browser Using Favorites → The item is added to the Favorites list as indicated by the highlighted icon next to its name. To view all your Favorite items, activate the Favorites Filter. For more information please read ↑6.3.1, Activating and Deactivating the Favorites Filter. 6.3.3 Removing an Item from the Favorites List Items can be removed from the Favorites list. To remove an item to the Favorites list: 1. Select an entry in the results list.
Using the Browser Accessing User Content 2. Press SHIFT and press the Encoder to remove the corresponding item from the Favorites list. → The item is removed from the Favorites list, and the Favorites icon next to its name is deactivated: To view all your Favorite items activate the Favorites Filter. For more information please read ↑6.3.1, Activating and Deactivating the Favorites Filter. 6.
Using the Browser Accessing User Content 2. In the Category header of the Browser turn the Encoder to select the User icon. 3. Press the Encoder to select User content. → The User library is selected as indicated by the highlighted icon. Press the Encoder again to return to the Factory library. You can filter User content using the same workflow as described for the Factory library content. For more information please see ↑6.2, Filtering Files in the Browser.
Recording and Editing Patterns Setting Recording Options 7 Recording and Editing Patterns This chapter provides an overview of the necessary steps required to record and edit a Pattern. It explains the generic process of creating both a beat and melodic content. It also describes the various ways this can be accomplished with MASCHINE JAM though real-time input or using the sequencer.
Recording and Editing Patterns Setting Recording Options ▪ Record Mode: The Record Mode options allows you to adjust Metronome parameters (Level, Time signature and Auto-on), Count-In Length, and automatic Quantize mode via the onscreen overlay, Input velocity and Pattern Follow. The Metronome is a precise musical reference that can help you keep time when recording live input.
Recording and Editing Patterns Setting Recording Options To use Tap Tempo: ► Press and hold SHIFT + tap the TEMPO (TAP) button to the desired beat. → The tempo is adjusted to your tapping. 7.1.2 Setting the Step Grid Steps are elementary time blocks. They are notably used to apply quantization or to compose Patterns from your controller in Step mode. All steps together make up the Step Grid. In the software’s Pattern Editor, steps are visualized by vertical lines. You can adjust the step size, e.g.
Recording and Editing Patterns Setting Recording Options 2. Press a button from 1-4 (1/4, 1/8, 1/16 and 1/32 respectively) to select one of the more commonly used values. → The selected value is indicated by the on-screen overlay. Changing the Grid Using the On-Screen Overlay The on-screen overlay provides access to all available Step Grid resolutions. To change the Step Grid’s settings using the on-screen-overlay: 1. Press the GRID button. 2. Turn the Encoder to select STEP. 3. Press the Encoder.
Recording and Editing Patterns Setting Recording Options 4. Turn the Encoder to select a new value. → A new Step Grid value is selected. 7.1.3 Setting the Pattern Length The Pattern Length is measured in bars and beats, and patterns can be up to 256 bars long. When you create a new empty Pattern it has the default length as defined in the Default page of the Preferences panel of the MASCHINE software. To set a new Pattern Length: 1. Press the SONG button. 2.
Recording and Editing Patterns Setting Recording Options 4. Press the click-pads in the 8x8 matrix to select the amount of bars you want. One clickpad equals one bar. 5. Press the SONG button to exit Pattern Length mode. → The Pattern Length is adjusted, and can be readjusted at any time by repeating the same procedure. 7.1.4 Setting the Record Mode The Record mode options allow you to configure the Metronome, Count-In Length, and Quantize mode via the on-screen overlay.
Recording and Editing Patterns Setting Recording Options ► Press the SHIFT + GRID (REC MODE) button to enter Record mode. → The Record mode on-screen overlay appears and you can use the Encoder and D-pad to navigate the on–screen overlay and make your settings. The following table describes each of the parameters in the Record mode on-screen overlay.
Recording and Editing Patterns Setting Recording Options Element Description METRONOME Level The metronome marks time at a selected rate by giving a regular audible tick. This is useful to have in the background in order to keep time when recording. The METRONOME Level parameter adjusts the volume of the metronome. The level range is from -inf (infinity) to 10.0 dB. Time Set the note value on which the metronome is heard. The available time divisions are: 1/4, 1/8, 1/16, 1/4T, 1/8T, 1/16T.
Recording and Editing Patterns Playing and Programming Beats Element Description With Quantization enabled, as you are recording the click-pads (1-16) your notes will be quantized according to the step size (i.e. Step Grid resolution) selected. If you turn the Step Grid off, no quantization will be applied. See section ↑7.1.2, Setting the Step Grid for more information on Step Grid and the step size.
Recording and Editing Patterns Playing and Programming Beats You can have many Groups, each containing up to sixteen Sounds each. Switch between your Groups and record several Patterns in order to create a set of Scenes, and ultimately a Song. ▪ Step mode – In Step mode, your controller can be used as a traditional step sequencer, where each of the sixty-four click-pads in the 8x8 matrix represent a step in the Step Grid.
Recording and Editing Patterns Playing and Programming Beats 7. Press the Encoder to confirm your selection. → The kit is loaded and you can begin to play each Sound using click-pads 1–16. 7.2.2 Recording Beats in Real-time In Pad mode the sixteen click-pads representing the Sounds of a Group can be used to jam or record beats in real-time as the Sounds are triggered. The kit you loaded using the Browser is now assigned to the click-pad 1–16. To enter Pad mode: 1. Press the PAD MODE button.
Recording and Editing Patterns Playing and Programming Beats If you want to swap any of the Sounds in your kit you can use the Browser to load different samples into each slot. Select the Sound you want to swap by selecting the clickpad (1–16) and load a new drum sample. For more information on loading files (including Samples) from the Browser see ↑6.1, Loading Files from the Browser. For information on changing Pattern Length or Step Grid settings see ↑7.1, Setting Recording Options. 7.2.2.
Recording and Editing Patterns Playing and Programming Beats ► Press the NOTE REPEAT button. → MASCHINE JAM will automatically switch to Pad Mode and the Sounds within the selected Group illuminate. 1. Select the Group (A–H) containing the Sound you want to repeat. 2. Sound’s click-pad (1–16). → The Sound will repeat according to the setting in the Note Repeat on-screen overlay.
Recording and Editing Patterns Playing and Programming Beats Element Description RHYTHM Rate Sets the beat of the Note Repeat engine in relation to global tempo in musical values, ranging from 1/1 to 1/128. All note values (except 1/1 and 1/128) are available as basic notes, dotted notes, and triplets. Dotted notes are 1.5 times longer than the corresponding basic notes. Triplets are 2/3 the duration of their corresponding basic notes, so that e.g.
Recording and Editing Patterns Playing and Programming Beats 7.2.3 Sequencing Beats with Step Mode Step mode turns your controller into a fully featured step sequencer. If you are familiar with classic drum machines, you should quickly feel at home. When we record patterns “live”: We hit the various click-pads at the desired moments while the sequencer is playing and the sequencer directly records our hits. This is the recording workflow when the controller is in Pad mode.
Recording and Editing Patterns Playing and Programming Beats 3. Press and hold the STEP button at the top left of your controller and press button 1, 4 or 8 to sequence one, four, or eight Sounds. Creating a Sequence To create a sequence in Step mode: 1. Press SELECT + click-pad (1–16) containing the Sound you want to sequence. + 2. Select a velocity for the Sound.
Recording and Editing Patterns Playing and Programming Beats ▪ The click-pads illuminate to represent each entered step. If you press an illuminated click-pad the step is removed. This way it’s quick and easy to create a drum pattern. 4. Press SHIFT + SELECT (ACCENT) to add an accent to the step. ▪ New steps are now be audibly more pronounced and the click-pads will be brighter to visually signify the step is accented.
Recording and Editing Patterns Playing and Programming Beats 7.2.4 Adding Swing Swing controls the rhythmic relationship between events in the selected channel (Sound, Group or Master). By shifting some of the events, you can e.g. give a shuffling, ternary touch to your Patterns. The groove created by swing can be adjusted for each channel individually via the on-screen overlay or using the Smart Strips.
Recording and Editing Patterns Playing and Programming Beats 5. Press the Encoder to confirm the new value. Adding Swing to a Group To add Swing to a Group channel: 1. Press and hold the SWING button. 2. To change the Swing of a Group, select a Group button A-H. If your Project contains more than eight Groups, use the D-pad Left and Right buttons to access other Group banks. 3. Turn the Encoder to select GROUP. 4. Push the Encoder and then turn it to select the Group Swing value.
Recording and Editing Patterns Creating Melodies and Harmonies Choke All Notes is only available on your controller: ► Press SHIFT + MUTE (CHOKE) to choke all playing notes. Choke All Notes can be useful in various situations: ▪ As a creative tool in a live performance, e.g. to create stutter beaks. ▪ As a workflow aid, to stop long one-shot Samples that still continue playing after you have stopped the sequencer.
Recording and Editing Patterns Creating Melodies and Harmonies 7.3.1 Loading an Instrument Before you begin to record a melody you must first load an instrument. You can load a MASCHINE Sound from the MASCHINE factory library or a plug-in from KOMPLETE SELECT bundle that came free with MASCHINE JAM. For the purposes of this example it assumed that KOMPLETE SELECT has been installed on your computer. To load an Instrument: 1. Press the Group button (A-H) to select a Group. 2.
Recording and Editing Patterns Creating Melodies and Harmonies 7.3.2 Recording Melodies and Harmonies in Real-time In Keyboard mode the 8x8 click-pad matrix in the Project view allows you to play notes of the focused Sound at different pitches. This is well suited for playing melodic instruments. The 8x8 click-pad matrix indicates the pitches played by each button (all are shown in the color of the focused Sound).
Recording and Editing Patterns Creating Melodies and Harmonies → The controller will enter Keyboard mode and is set to the default chromatic scale of C. From bottom left to top right of the 8x8 click-pad matrix the selected Sound can be played chromatically from C1 to C6, and the white click-pads represent the root note of the scale at each octave. ► Press D-pad Up/Down buttons to access higher or lower notes in the scale.
Recording and Editing Patterns Creating Melodies and Harmonies Piano Roll mode on MASCHINE JAM. Preparing Piano Roll Mode To prepare Piano Roll mode before you begin sequencing: 1. Press SONG to enter Project view. 2. Press the Group button (A–H) containing the Sound you want to sequence. 3. Select a click-pad on the 8x8 matrix in the Project view to create a Pattern. 4. Press SHIFT + STEP (PIANO ROLL) top-left of your controller to enter Piano Roll mode.
Recording and Editing Patterns Creating Melodies and Harmonies Setting a Scale Piano Roll works best when used with a scale as this constrains the available notes and allows you to work more precisely and in key. ► Touch the Encoder to display the Scale on-screen overlay, and use the D-pad and Encoder to navigate and select the scale you would like to work with. For information on selecting a scale with MASCHINE JAM see ↑7.3.4, Selecting a Scale, Chord and Pad Layout.
Recording and Editing Patterns Creating Melodies and Harmonies To access the various parts of your Pattern: ► Press the numbered buttons (1–8) across the top of the Project view to access each part of your Pattern. ⇨ The Project view will update to show the selected part of the Pattern. More conveniently, you can set your controller to automatically follow the playback position of your Pattern if does not fit on the 8x8 click-pad matrix at once.
Recording and Editing Patterns Creating Melodies and Harmonies By default MASCHINE JAM is set to the chromatic scale of C and the 8x8 click-pad matrix represent each semitone. By simply touching the Encoder you can display the Scale on-screen overlay.
Recording and Editing Patterns Creating Melodies and Harmonies 4. Turn the Encoder to select a parameter and press it to confirm a selection. 5. Turn the Encoder to adjust a value and press it again to confirm your changes. Scale On-screen Overlay The Scale on-screen overlay.
Recording and Editing Patterns Creating Melodies and Harmonies Element Description SCALE Root Note Select the root note of the scale. Type Select the required scale type. CHORD Mode Choose between Off (no Chord) or Harm (Harmony). Type Select the required Chord type.
Recording and Editing Patterns Creating Melodies and Harmonies 7.3.4.1 Setting the Root Note of a Scale Use the SCALE parameter Root Note to set the root note of a scale. This means deciding what key the scale will begin with. The following notes of the scale depend on which scale pattern you select with the SCALE Type parameter. You can transpose any scale pattern up or down by selecting a different Root Note. The Root Note of a scale is visible via white click-pads on the 8x8 matrix. 7.3.4.
Recording and Editing Patterns Creating Melodies and Harmonies Chord Mode Description Off CHORD Mode is inactive. Harm If CHORD Mode is set to Harm, the CHORD Type menu allows you to specify the interval of notes in the selected SCALE Type that will constitute the chord: E.g. a triad in the form of the root note, the third note, and the fifth note (CHORD Type value 1-3-5).
Recording and Editing Patterns Creating Melodies and Harmonies The note interval is added onto the key of an incoming MIDI note, either from the click-pad matrix or from your host software. For example, you can select to play a C minor triad by setting Root Note to C, SCALE Type to Minor, CHORD Mode to Harm, and CHORD Type to 1-3-5. If all of this seems complex, try setting a random value and use the click-pad matrix to see what notes are active, inactive, and played back.
Recording and Editing Patterns Creating Melodies and Harmonies Chord Type and the Chromatic Scale The Chrom scale consists of every semitone in an octave. That means that when you play every white key and every black key of an octave up or down, you are playing the 12-step Chrom scale. Since all semitones of an octave are present in the scale, you can use all keys to form chords. In turn, selecting Chrom as SCALE Type means that you can select virtually any CHORD Type.
Recording and Editing Patterns Creating Melodies and Harmonies 7.3.5 Creating Arpeggios MASCHINE JAM features a flexible and versatile arpeggiator that lets you play your instruments in note sequences according to the keys you press on the on the 8x8 click pad matrix. You can also use the arpeggiator in combination with the scales and chords created with the Scale engine (see section ↑7.3.4, Selecting a Scale, Chord and Pad Layout).
Recording and Editing Patterns Creating Melodies and Harmonies Page 2 of the Arpeggiator on-screen overlay. ▪ To create interesting rhythms for the Arp sequence, use the Rate, Sequence, and Swing parameters of the RHYTHM section. For more information, see the RHYTHM section in the table below. ▪ To change the range of available notes for the Arp sequence, as well as their velocity and length, use the OTHER parameters: Octaves, Dynamic, and Gate.
Recording and Editing Patterns Creating Melodies and Harmonies Element Description MAIN Type Sets the sequential order of the arpeggiated notes. You can choose from following settings: Up starts from the root note and plays the notes up through the chord. Down plays the notes the other way around. Up & Down plays the notes in both directions alternatively. Order Played plays the notes in the order you pressed down the corresponding pads on your controller.
Recording and Editing Patterns Creating Melodies and Harmonies Element Description Octaves Adjusts the spread of the arpeggiated sequence. You can choose to play back your sequence within the octave of the click-pads you pressed on your controller only, or you can select up to eight octaves and let the notes of your chord (or a single note) be played back in as many octaves.
Recording and Editing Patterns Creating Melodies and Harmonies Element Description Root Note The first SCALE parameter is Root Note. Setting the root note of a scale means deciding what key the scale will begin with. The following notes of the scale depend on which scale pattern you select with the Scale Type parameter. You can transpose any scale pattern up or down by selecting a different Root Note. Type The second SCALE parameter is Type.
Recording and Editing Patterns Creating Melodies and Harmonies 7.3.6 Playing Notes with Smart Strips Notes mode lets you play Sounds using the Smart Strips, for an inspiring playing experience. Using the Smart Strips you can finger-strum chords in key with different scales to uncover new melodic ideas. Playing notes on the Smart Strips feels like strumming a guitar and is very useful with traditional sounds or even more stunning with more advanced synthetic sounds.
Recording and Editing Patterns Creating Melodies and Harmonies ▪ Guitar: This allows you to use the Smart Strips to strum a set number of notes based on the selected scale. The notes are based on Guitar barre chords, and each note that makes up the chord is illuminated on the click-pad matrix. You can press the click-pads to modify the predefined chord by adding or removing notes to each column. Use in conjunction with the Chord settings to play whole chords instead of single notes.
Recording and Editing Patterns Editing a Pattern Notes mode on-screen overlay. Element Description Mode Use the Encoder to select from Guitar, Chords or User mode. Alternatively, hold the NOTES button and press button 1, 2, or 3 to select a mode. SCALE Root Note Select the root note of the scale. Type Select the required scale type. CHORD Mode Choose between Off (no Chord) or Harm (Harmony). Type Choose the required Chord type.
Recording and Editing Patterns Editing a Pattern ▪ Nudging events in the Pattern Editor. For more information see ↑7.4.5, Nudging Events in a Pattern. ▪ Transposing a Pattern. For more information see ↑7.4.4, Transposing a Pattern. You can also find detailed information on these features in the MASCHINE Software Manual, available from the Help menu. 7.4.
Recording and Editing Patterns Editing a Pattern Adjusting the Position To finely adjust the position of the selected steps: 1. Press STEP. 2. Press SWING. 3. Hold the steps on the 8x8 matrix you want to adjust. 4. Turn the Encoder to adjust the value. → The position of the selected steps are adjusted and the current value is displayed on the 8x8 matrix. Adjusting the Length To change the length of the selected steps: 1. Press STEP. 2. Hold the steps on the 8x8 matrix you want to adjust. 3.
Recording and Editing Patterns Editing a Pattern ► Press SHIFT + QUANT. + → Your Pattern now plays perfectly tight. In the Pattern Editor, you can hear that all events now are exactly on the beats or their subdivisions. Adding Half Quantization Sometimes, having beats perfectly tight might sound too “mechanical” and dull. Indeed, the groove often comes from all these little imperfections in the rhythm.
Recording and Editing Patterns Editing a Pattern 3. Press SHIFT + DUPLICATE (DOUBLE). → The Pattern is doubled. Keep in mind that doubling a Pattern twice results in a Pattern that is four times as long. 7.4.4 Transposing a Pattern You can transpose selected events or whole Patterns by semitones or octaves. To transpose the selected events or Pattern in semitones or octaves: 1. Press the SONG button to return to the Project view. 2. Select a Pattern. 3.
Recording and Editing Patterns Editing a Pattern 7.4.5 Nudging Events in a Pattern In addition to the Step Grid, a secondary grid specifically controls the timings at which existing events/notes can be nudged in the Pattern: the Nudge Grid. Nudging events means shifting them a small amount ahead or behind their current position. The Nudge Grid is based on the Step Grid: ▪ The Nudge Grid is active only when the Step Grid is active.
Recording and Editing Patterns Editing a Pattern → A new Nudge value is selected. 7.4.6 Adding Variation to Patterns Variation provides an abundance of inspiration and even “happy accidents” when applied to your workflow. The variation engine contains two modes: ▪ Random: This mode provides randomly generated patterns or variations of your beats and melodies based on customizable values. ▪ Humanize: This mode adds natural rhythmic fluctuations to programmed sequences.
Recording and Editing Patterns Editing a Pattern Element Description Mode Select from Random or Humanize mode. Randomize creates randomly generated versions of your beats and melodies based on the values of the parameters of this mode. Humanize provides natural rhythmic fluctuations to your programmed sequences based on the values of the parameters of this mode. Apply Applies the current settings to the selected Sound.
Recording and Editing Patterns Editing a Pattern Random Mode Parameters Element Description PROBABILITY (Keyboard mode) Probability Set the probability of how often a note is created. At 50% a note may or may not be created at each step. At 100% a note will be created at every step of pattern. Probability can be changed from 10-100% in 10% increments. Press SHIFT to change in finer increments of 1%. NOTE RANGE (Keyboard mode) Note Lo Create notes no lower than the set value.
Recording and Editing Patterns Editing a Pattern Element Description Step Set the amount of time shift per step. The value is applied to all notes and will move them randomly in both plus and minus values according to the overall percentage set here. Time shift can be changed from +/- 0-50% in 5% increments. Press SHIFT to change in finer increments of 1%. DISTRIBUTIONS Note Count (Keyboard mode) Fixed: The note count is fixed.
Recording and Editing Patterns Editing a Pattern Humanize Mode Parameters Element Description Apply Applies the current settings to the selected Sound. VELOCITY RANGE Velocity Lo Adjust notes with a velocity no lower than the set value. Velocity Hi Adjust notes with a velocity no higher than the set value. TIME SHIFT Step Set the amount of time shift per step. The value is applied to all notes and will move them randomly in both plus and minus values according to the overall percentage set here.
Recording and Editing Patterns Editing a Pattern Clearing Sounds You can clear Sounds from Sound slots (and thereby across click-pads) in your Project using MASCHINE JAM. When a Sound is cleared it is removed from the Sound slot and its events are removed from the Pattern. On your controller in Pad Mode, do the following to clear a Sound: 1. Press the PAD MODE button to enter Pad Mode. ⇨ An overview of all your Groups and Sounds is provided. 2.
Recording and Editing Patterns Editing a Pattern On your controller in any mode, do the following to copy a Group from one slot to another: 1. Press and hold DUPLICATE. 2. Press the Group button (A–H) of the Group you want to copy. ⇨ The Group button starts blinking. 3. Press the button of the target Group slot. → All Sound and Pattern content is copied. The copied Group will replace any Group previously loaded in the target slot.
Recording and Editing Patterns Editing a Pattern You will notice that once you have pasted the Sound, the target button starts to blink, indicating that it is ready to be pasted again to additional Sound slots: Therefore, to duplicate a Sound more than once, once you have pressed the source button you only have to press all the desired target buttons in a row. If your Project contains more than eight Groups, use the D-pad Left or Right buttons to access other Group banks.
Recording and Editing Patterns Editing a Pattern If your Project contains more than eight Groups, use the D-pad Left or Right buttons to access other Group banks. Instead of holding DUPLICATE, you can also pin Duplicate mode by pressing DUPLICATE + SONG [PIN]. You can then release DUPLICATE: Your controller will stay in Duplicate mode until you press DUPLICATE again. See section ↑5.1, Controller Modes and Mode Pinning for more information. 7.4.
Recording and Editing Patterns Saving Your Project To modulate the steps of a sequence in Step Mode or Piano Roll mode: 1. Press STEP to select Step mode, or SHIFT + STEP (PIANO ROLL) to select Piano Roll mode. 2. If you selected STEP, hold the STEP button and press button 1, 4, or 8 to select 1Sound, 4-Sound, or 8-Sound Step mode. 3. Press the Group button (A–H) containing the Sound you want to modulate. 4. Press Sound click-pad (1–16) to select the Sound. 5.
Recording and Editing Patterns Saving Your Project ⇨ A message will appear on MASCHINE software. If your current Project has not already been saved, MASCHINE requires you to name it before saving. A Save Project As… dialog opened and is waiting for your input. 2. On your computer keyboard, type a name (e.g., “My Project”) in the field and press [Enter] to confirm. → Your Project is now saved on your hard disk.
Creating Scenes Creating Scenes 8 Creating Scenes The MASCHINE arranger has two different views: Ideas view and Arranger view which are also reflected on MASCHINE JAM. Each view has a specific purpose in the workflow of creating a song, but essentially they represent the same content. The Ideas view allows you to experiment with your musical ideas without being tied to a timeline or any kind of arrangement. Here you can create Patterns for each Group and combine them into a Scene.
Creating Scenes Creating Scenes In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… Scenes provide a very flexible way to build your ideas. When you begin a new Project a new Scene is automatically created. Now you can now start to assign your Patterns. Assigning Patterns to the First Scene To assign Patterns to the First Scene: 1. Press the SONG button so it is unlit.
Creating Scenes Triggering Scenes and Patterns → 8.2 Press PLAY and the Scene plays all the selected Patterns at once. Once you are satisfied continue to build more ideas Scene by Scene. You can also add more Groups with different Instruments to create more variation. Triggering Scenes and Patterns Using the Patterns you created while following the previous chapters, namely a drum kit Group, a bass Group, lead Group, and you can use Scenes to improvise a structured song.
Creating Scenes Triggering Scenes and Patterns → As each Scene button is pressed, the selected Patterns for the Scene are played in a loop. Switching between Patterns The MASCHINE JAM click-pad matrix provides a clear overview regarding the status of your Scenes and Patterns. The Ideas view represents the following: ▪ Each column from the top down contains up to eight Patterns, and one Group (A–H). ▪ The numbered buttons across the top represent each Scene (1-8).
Creating Scenes Triggering Scenes and Patterns MASCHINE JAM displaying the status of the available Scenes, Patterns and Groups. Selecting Patterns for a Scene To select different Patterns for a Scene: 1. Press the SONG button so it is unlit. ⇨ Ideas view is now active and you have an overview of your Scenes (1-8), Patterns, and Groups (A-H). 2. Press the Scene you want to change. 3. Press the click-pads in each Group column to assign the desired Patterns to the selected Scene.
Creating Scenes Setting the Performance Grid → 8.3 When you press PLAY all the assigned Patterns are heard together. Setting the Performance Grid The Grid on-screen overlay is used to set quantize values for the following features: ▪ Step Grid: The resolution of the Steps in the Pattern. ▪ Nudge Grid: In addition to the Step Grid, a secondary grid specifically controls the timings at which existing events/notes can be nudged in the Pattern.
Creating Scenes Duplicating Scenes 2. Turn the Encoder to select a Grid setting. 3. Press the Encoder. 4. Turn the Encoder to select a new value. 5. Press the Encoder to confirm your selection. → A new Grid value is selected. 8.4 Duplicating Scenes You can copy and paste Scenes in your Project using MASCHINE JAM. On your controller in the Project view, do the following to copy a Scene and all its contents from slot to another: 1. Press the SONG button so it is unlit.
Creating Scenes Clearing Scenes ▪ The Scene button starts blinking. 4. Press the button of the target Scene slot. → An exact duplicate of the Scene is copied. The copied Scene will replace any Scene previously loaded in the target slot.
Arranging Your Song 9 Arranging Your Song A song is made of a variety of Scenes. Each Scene contains a specific set of Patterns that make up a part of the song, e.g. intro, verse, chorus, break, second verse, etc. By assigning your Scenes to Sections to the Timeline in the Arranger view you can start to organize your track. The MASCHINE Arranger view is where you can sequence Scenes to create your final arrangement. This process involves creating a Section on the Timeline and assigning a Scene to it.
Arranging Your Song Creating a Section and Assigning a Scene 9.1 Creating a Section and Assigning a Scene Now that you have created a few Scenes you can start to arrange them in order to build up a structured song. To arrange them in the form of a song you must assign them to Sections on the Timeline of the Arranger. There are two ways of achieving this using your controller. Creating a Section and Assigning a Scene (Method 1) To create a Section and Assign a Scene to the Timeline of the Arranger: 1.
Arranging Your Song Duplicating Sections If you would like to add a silent interlude to your arrangement, simply create an empty Section without assigning a Scene. 9.2 Duplicating Sections You can copy and paste Sections in your Project using MASCHINE JAM. On your controller in the Project view, do the following to copy a Section and all its contents from slot to another: 1. Press the SONG button so it is lit. ▪ Arranger view is now active and you have an overview of your Sections (1-8). 2.
Arranging Your Song Clearing Sections 9.3 Clearing Sections You can clear a Section from your Project using MASCHINE JAM. When a Section is cleared it is removed (deleted) from the Project, however, the Scene and its Patterns still remain available. On your controller, do the following to clear a Section: 1. Press the SONG button so it is lit. ⇨ Arranger view is now active and you have an overview of your Sections (1-8). 2. Press and hold CLEAR. 3.
Arranging Your Song Looping Sections 3. Press and hold a Section button (1-8) to select the start point for the loop, and then press another Section button to select the end point for the loop. ▪ All Section buttons in the selected Loop range will illuminate. 4. Press PLAY to hear the Sections. ▪ The Song will play and then repeat in the loop range. 5. Press SHIFT + Page Right button (LOOP) to turn loop off. → Playback will continue until it is stopped.
Mixing Your Song Basic Functions 10 Mixing Your Song MASCHINE JAM provides quick access to the level and routing settings of all your Sounds, Groups, and the Master channels. In addition, you can adjust the parameters of all your Plugins, record modulation, and play with the Perform FX. 10.1 Basic Functions The section describe the basic mixing functions, and how to access them using MASCHINE JAM.
Mixing Your Song Basic Functions 1. Press the Group button (A–H) to select the Group that contains the Sound you want to adjust. If necessary, use the D-pad Left or Right buttons to access each bank of eight Groups. 2. Press and hold the LEVEL button, then press the click-pad (1–16) to select the Sound you want to adjust. ⇨ If you select click-pads numbered 1–8 the Smart Strip LEDs will reflect the volume level of the first eight Sounds of the selected Group.
Mixing Your Song Basic Functions 3. Press the click-pad (1–16) containing the Sound you want to reset. ▪ The Smart Strips will now represent Sounds 1–8 or 9–16 depending on which Sound you selected. 4. Double tap on the Smart Strip of the Sound you want to reset. → The Sound will reset to the default level. 10.1.1.2 Setting a Group Level Level mode turns each Smart Strip into a volume ‘fader’ for up to eight Groups at a time.
Mixing Your Song Basic Functions 1. Press the GRP button in the Input/Metering section. 2. Press the Group button (A–H) to select the Group you want to adjust. If necessary, use the D-pad Left or Right buttons to access each bank of eight Groups. 3. Turn the Encoder to adjust the volume of the Group you selected. Resetting the Volume Level of a Group To quickly reset the volume level of a Group: 1. Hold the LEVEL button. ▪ The Group buttons and Sound click-pads illuminate.
Mixing Your Song Basic Functions → The Group volume level will reset. You can reset the volume level of other Groups by switching between banks using the left and right buttons of the D-pad and double-tapping on each of the Smart Strips. 10.1.1.3 Setting the Master Level Using the Encoder you can adjust the Master output (the overall level) of MASCHINE. The meter shows the current peak level of the output signal. Control the output volume by pressing the MST button and turning the Encoder.
Mixing Your Song Basic Functions from the Browser (or create one from scratch), add any Plug-ins, adjust any parameters in that channel, record Patterns for that Group as you see fit, and when you are ready, insert it back into your performance! The Cue bus is also used for following features: ▪ Pre-listening to Samples in the Browser. ▪ Metronome. ▪ Pre-listening functions in the Sample Editor when recording or slicing Samples.
Mixing Your Song Basic Functions Adjusting the Volume of the Cue Bus 1. Press the Cue button in the Input/Metering section on the right. 2. Turn the Encoder to adjust the level of the Cue volume. 3. Hold SHIFT and turn the Encoder to adjust the value in finer increments. For more information on setting the Cue Bus, read the MASCHINE Software Manual available from the Help menu. 10.1.1.
Mixing Your Song Basic Functions 2. Turn the Encoder to set the input level. For more information on setting up input sources, refer to the MASCHINE Software Manual available from the Help menu 10.1.2 Adjusting Pan Use the Smart Strips to set the left and right pan for up to eight Sounds at a time. To adjust a Pan setting: 1. Press SHIFT + LEVEL to switch the Smart Strips into Pan mode. 2. Press the Group (A–H) containing the Sound you want to adjust.
Mixing Your Song Basic Functions Soloing a Sound 1. Press the Group button (A–H) containing the Sound you want to solo. 2. Press and hold SOLO to momentarily enter Solo mode. 3. Press the Sound (1–16) you want to solo. Press the Sound again to turn Solo off. → When Solo is on, the click-pad is highlighted and its audio is isolated. All the other clickpads are dimmed and no other Sounds from the Group can be heard.
Mixing Your Song Basic Functions 1. Press and hold MUTE to momentarily enter Mute mode. 2. Press any number of Group buttons (A–H) to mute them. Press the Group button again to turn Mute off. → Selected Groups can be removed or added to the mix. Muting a Sound To mute a Sound: 1. Press the Group button (A–H) containing the Sound you want to mute. 2. Press and hold MUTE to momentarily enter Mute mode.
Mixing Your Song Basic Functions 3. Press any number of click-pads (1–16) to mute Sounds. Press the click-pads again to turn mute off. → Selected Sounds are muted or returned to the mix. Pinning allows a mode to remain selected without the need to hold the mode button, for example, press MUTE + SONG to pin Mute mode. You can now use both hands to manipulate the controls of MASCHINE JAM. Click MUTE again to exit the pinned Mute mode. 10.1.
Mixing Your Song Basic Functions 2. Press the Group button (A–H) to select the Group you want to adjust. 3. Slide your finger across a Smart Strip to adjust the Aux level of a Group. → The Aux level of the selected Group is adjusted. Adjusting the Aux Level of a Sound To adjust the Aux level of a Sound: 1. Press the Group button (A–H) to select the Group that contains the Sound you want to adjust. If necessary, use the D-pad Left or Right buttons to access each bank of eight Groups. 2.
Mixing Your Song Basic Functions 4. Slide your finger across a Smart Strip to adjust the Aux level of a Sound. → The Aux level of the selected Sound is adjusted. 10.1.6 Tuning Sounds and Groups Use the Smart Strips to change the tuning of up to eight Groups, or Sounds at a time. Tuning a Sound or Group is also great as an effect, for example, to create build-ups during a live set.
Mixing Your Song Basic Functions 3. Press the click-pad (1–16) to select the Sound you want to tune. 4. The Smart Strips display the selected bank of Sounds, either 1–8 or 9–16. If required, use the Page buttons to switch between them, or select them directly by pressing a clickpad. 5. Slide your finger across a Smart Strip to adjust the tuning of a Sound. Hold SHIFT to adjust the value in finer increments. → The tuning of the selected Sound is adjusted.
Mixing Your Song Basic Functions 10.1.6.2 Tuning a Group Tune mode allows you to tune a whole Group. Simply select a Group, and then slide your finger across a Smart Strip to adjust the tuning. The LEDs indicate the tuning. To adjust the tuning of a Group: 1. Press and hold the TUNE button. 2. Press the Group button (A–H) to select the Group you want to adjust. If necessary, use the D-pad Left or Right buttons to access each bank of eight Groups. 3.
Mixing Your Song Using Performance Effects 10.2 Using Performance Effects MASCHINE provides a healthy selection of studio effects (FX) that can be loaded in the form of Plug-ins. Each Sound, Group and Master channel can have an unlimited number of insert effects loaded in their Plug-ins slots. In addition, MASCHINE also has a set of Performance effects that are ideal for use in a live performance situation with MASCHINE JAM.
Mixing Your Song Using Performance Effects ▪ Tremolo: A no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto-pan motion effects. ▪ Scratcher: Scratcher warps your sounds with turntable motion effects that can get otherworldly. Apply a ‘brake’ to a sound, then scratch with it – just like on vinyl.
Mixing Your Song Using Performance Effects 10.2.2 Using a Performance Effect After selecting a Performance FX you can start to interact with it. This is where the fun really begins! To adjust a Performance FX: 1. Press PLAY to start playback of your Song. 2. Press the Group button (A–H) to select the Group where you applied the Performance FX. 3. Put your finger on the Smart Strip and slide it upwards to increase the effect, or slide it downwards to decrease the effect.
Mixing Your Song Controlling Plug-in Parameters 2. Press the Group button (A–H) to select a Group containing the performance effect you want to automate. 3. Press and hold the AUTO button. 4. Put your finger on the Smart Strip and slide it upwards to increase the effect, or slide it downwards to decrease the effect. 5. Release the AUTO button once you are satisfied with the sound.
Mixing Your Song Controlling Plug-in Parameters → The LED meters on the Smart Strips update to display the next page of parameters, and the Smart Strips can be used to adjust the parameters. Try automating plug-in parameters by holding the AUTO button and sliding your finger on a Smart Strip. For more information, see ↑10.5, Using Automation Switching between Plug-ins If there are several plug-ins loaded in the plug-in list, you can use the controller to switch between plug-ins.
Mixing Your Song Controlling Macros 3. Press the BROWSE button to load a plug-in. → Plug-ins can be loaded using the Browser. For information on loading files, refer to ↑6.1, Loading Files from the Browser. 10.4 Controlling Macros Macro Controls enable you to control in one location a selection of parameters from different sources.
Mixing Your Song Using Automation 3. Double tap on the Smart Strip of a Macro to reset it. → The Macro parameter is reset. 10.5 Using Automation Automation can be used to automatically replicate any movement you make with your finger on the Smart Strips when controlling parameters, leaving your hands free to perform other tasks.
Mixing Your Song Creating Parameter Snapshots using Lock 1. Press PLAY to start playback of your Project. 2. Press and hold the AUTO button. 3. Put your finger on the Smart Strip and slide it upwards to increase the parameter value, or slide it downwards to decrease the parameter value. 4. Release the AUTO button once you are satisfied with the sound. → When you release the AUTO button, the changes you made to the parameter are automatically replicated during playback.
Mixing Your Song Creating Parameter Snapshots using Lock 10.6.1 Creating a Snapshot To create a Lock snapshot: ► Press the LOCK button. → A single snapshot is taken of all parameters including the Solo and Mute functions in their current state. If you find better settings you can quickly press the LOCK button again to update the snapshot. You must save your Project to permanently store and recall your snapshots. ► Press SHIFT + Group button G (SAVE) to save your Project. For more information see ↑7.
Mixing Your Song Creating Parameter Snapshots using Lock → The Project view changes to provide an overview of all your snapshots. The dimly-lit clickpads represent your stored snapshots. 10.6.3 Updating a Snapshot in Lock View To update an existing Lock snapshot: 1. Press the SHIFT + LOCK button to enter Lock view. 2. Select the snapshot you want to update from the 8x8 matrix. ▪ The snapshot will illuminate to indicate it is in focus. 3.
Mixing Your Song Creating Parameter Snapshots using Lock ▪ The selected click-pad of the stored snapshot blinks. 5. Press the click-pad to confirm you want to store the settings. → An updated snapshot of parameters is created. 10.6.4 Recalling a Snapshot in Lock View To recall a Lock snapshot: 1. Press the SHIFT + LOCK button to enter Lock view. 2. Press the illuminated click-pad on the 8x8 matrix of the snapshot you want to recall.
Mixing Your Song Creating Parameter Snapshots using Lock The Lock on-screen overlay. Element Description MORPHING Morph Select to switch morphing On or Off mode. Mode Travel will morph the selected snapshots without syncing to the grid. The morph will begin instantly instead of waiting until the next bar begins. The duration of the morph is set using the Time parameter. Target will morph in sync to the downbeat when set to Bar, or to the selected Grid value.
Mixing Your Song Creating Parameter Snapshots using Lock 10.6.7 Triggering Lock Snapshots via MIDI If MASCHINE is running as a plug-in in a host environment, you can trigger and change Lock snapshots using MIDI Note or MIDI Program Change messages sent from your host to the MASCHINE plug-in.
Mixing Your Song Creating Parameter Snapshots using Lock ▪ This opens the following dialog: ▪ Click Lock Enabled checkbox from the list. 2. In the submenu that opens, select the Source as Maschine Jam. 3. Select MIDI Note to trigger your Lock snapshots via MIDI notes, Program Change to trigger your Lock snapshots via MIDI Program Change messages, or None (default setting) to disable MIDI Lock Change completely. 4.
Mixing Your Song Creating Parameter Snapshots using Lock For more information on triggering Lock snapshots using your DAW (Digital Audio Workstation), please check the Knowledge Base on the Native Instruments website.
Troubleshooting Knowledge Base 11 Troubleshooting If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest MASCHINE software from Native Access. 11.1 Knowledge Base The Online Knowledge Base gathers useful information about your Native Instruments product and can be of great help to solve possible issues you may encounter.
Troubleshooting Registration Support ▪ The brand and specifications of your computer When installing new software or software updates, a Readme file is included that contains late breaking news and new information that was not yet included in the documentation. Please open and read this Readme file before contacting Technical Support. 11.3 Registration Support If problems occur during the product activation procedure, please contact our Registration Support team: www.native-instruments.com/regsuppfrm.
Glossary 12 Glossary In this glossary you will find short definitions for numerous terms used in the MASCHINE context. If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. Arranger View The Arranger view allows you to combine Sections (references to Scenes), and arrange them into a song on the Timeline.
Glossary their audio. You then only have to set up the desired Sound(s) and Group(s) of your Project to send some of their audio to this bussing point. This basically is the way to set up send effects in MASCHINE! Channel Properties Channel properties are sets of parameters available at each Project level (i.e. for each Sound, each Group, and for the Master) that are independent of the Plug-ins loaded in that Sound/ Group/Master.
Glossary Event Events are the individual drum hits or notes that make up a Pattern. In the Pattern Editor, events are visually represented by rectangles in the Step Grid. Depending on the current view in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the select Sound slots only (Keyboard view). Groove Properties The Groove properties control the rhythmic relationship between events for the selected Group/ Sound or the Master level.
Glossary Header The Header is the topmost row of controls in the MASCHINE software window. It contains global settings, such as the Master Volume slider, the Transport controls, controls for global swing, tempo, time signature, etc. Keyboard View Keyboard view is the view of the Pattern Editor in which only events of the selected Sound are visible and editable. The Keyboard view provides a vertical on-screen keyboard that indicates the pitch of each event (one row per semi-tone).
Glossary Mute and Solo Muting allows you to bypass a Sound or a Group, whereas Soloing is pretty much the opposite: It mutes all other Sounds or Groups so that only the soloed Sound or Group is played. The combination of muting and soloing is a useful means both to play live and to test different sequences together.
Glossary Plug-in A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound. When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left part of the Control area. Prehear The Prehear feature allows you to listen to Samples directly from the Browser without loading them into Sound slots first.
Glossary Scene A Scene is a combination of Patterns for each Group. They can be used to combine Patterns in order to create musical ideas. Scenes are created in the Ideas view and then added to Sections in the Arranger view to create an arrangement. Section Sections are references to a specific Scenes on the Timeline of the Arranger view and are used to arrange the Scenes into a larger musical structure.
Glossary Step Steps are elementary time blocks. They are notably used to apply quantization or to compose Patterns from your controller in Step mode. All steps together make up the Step Grid. In the software’s Pattern Editor, steps are visualized by vertical lines. You can adjust the step size, e.g., to apply different quantization to different events or to divide the Step Grid into finer blocks to edit your Pattern more precisely.
Index Index A setting root note [107] Actions Redoing [50] Undoing [50] Arpeggiator [103] accessing [103] Chord mode [107] Arpeggio creating [103] Arranger definition [172] switching views [27] Arranger view creating rhythmic patterns [104] [105] definition [172] editing notes in sequence [104] Groups [29] generating chords from single notes [107] Pattern area [29] latching note playback [106] Sections [29] latching playback [104] Timeline [29] locking Arpeggiator feature when leaving Arp
Index Automation basics [161] B Browser [22] deleting [162] +PATTERNS button [26] enabled modes [161] +ROUTING button [26] of Macro parameters [160] activating Favorites filter [64] of Performance Effect parameters [157] adding items to Favorites list [66] using to control parameters [161] button [23] Aux deactivating Favorites filter [64] adjusting level for Group [150] definition [172] adjusting level of Sound [151] displaying User content [68] AUX button [42] loading files [55] Aux S
Index C Chromatic scale Changing Tempo [71] setting [102] Channel icon [30] CLEAR button [39] Channel Properties Clearing definition [173] Channel Property selector [30] Choke [88] Choking all notes and events [88] Chord Chord Set [101] enabling Harmony [98] generating from single note [99] [100] Harmony [100] list of available types [102] Mode parameter [99] selecting Mode [99] selecting type [98] triggering using click pads [100] Type parameter [100] Chord mode choosing predefined chords [100]
Index temporary [46] Controlling plug-in parameters [158] Count-in adjusting length [77] CPU meter [24] Creating melodies and harmonies [89] Cue D Deleting automation [162] Group from Project [120] Section [138] Sound from Sound slot [121] Display area [24] Double Pattern [113] bus [144] DOUBLE button [39] level [144] Doubling routing [144] setting level [144] Cue bus adjusting Cue level [146] Cue button [40] Pattern using your controller [113] D-pad [37] Drum kit loading from MASCHINE facto
Index E G Editing GRID button [44] Pattern [70] Pattern using your controller [110] Effects definition [173] insert effect [174] send effect definition [178] Event Grid settings changing [132] in on-screen overlay [132] Groove properties definition [174] Group adding Swing to channel [88] choking all playing [88] adjusting Aux level [150] definition [174] buttons [38] nudging in Pattern [115] clearing from Project [120] copying and pasting [121] F File Type selector [26] FILES tab [25] Foll
Index Group level H resetting to default value [143] Hardware Overview [34] setting in Level mode [142] Harmonies setting using the Input/Metering section [142] GROUP tab [30] Group view [31] definition [174] Groups [29] GRP button [40] creating [89] Harmony (Harm) enabling [98] Header [22] Audio Engine button [24] Browser button [23] CPU meter [24] definition [175] Display area [24] MASCHINE menu [23] Master Volume slider [24] NI logo [24] Transport controls [23] Help [170] Humanizing Pattern
Index I K Ideas view KEYBOARD button [39] definition [174] Keyboard mode Groups [28] accessing [91] Pattern area [28] using to play notes [89] Scenes [28] using to record melodies [91] IN buttons [40] Input Velocity setting accented note input velocity [78] using to record melodies in real-time [91] Keyboard view [31] definition [175] setting default note input velocity [78] Input/Metering Cue button [146] Insert effect [174] Instrument loading [90] Isomorphic pad layout [96] MASCHINE JA
Index L entering [163] LEVEL button [42] recalling snapshot in Lock view [165] LEVEL meter [40] updating snapshot [164] Level Meter section [40] Locking controller modes [46] LIBRARY tab [25] Loop button [138] Loading Loop range Drum kit from MASCHINE factory library [79] setting [138] Looping [138] instrument [90] plug-in [159] LOCK button [41] Lock feature using [162] view [162] Lock snapshot basics [162] changing via MIDI [167] clearing in Lock view [166] creating [163] morphing betwee
Index M setting [144] MACRO button [42] MASTER tab [30] Macro Control Master Volume slider [24] definition [175] Macro Controls basics [160] Macros Melodies creating [89] Metronome adjusting count-in length [77] adjusting predefined [160] adjusting level [77] automating parameters [160] adjusting note value [77] resetting to default value [160] Auto-on [77] MASCHINE JAM Controller using two or more controllers simultaneously [53] MIDI disabling MIDI Lock Change [167] enabling MIDI Lock Ch
Index Mute N basics [148] NI logo [24] definition [176] Note pinning mode [150] choking all playing [88] Mute and Solo section [42] Note Input section [39] MUTE button [43] Note Repeat Muting Group [148] basics [81] other parameters [83] Rhythm parameters [83] setting note length (Unit) [83] setting Rate [83] using [81] Note Snap see Quantizing/Quantize [112] Notes playing using Smart Strips [108] NOTES button [41] Notes mode of Smart Strips [109] on-screen overlay [109] Nudge Grid basics
Index Nudging events in a Pattern [115] P Pad Layout selecting direction [98] O On-screen overlay changing Step Grid settings [73] CHORD menu [98] Grid settings [132] Notes mode [109] Notes mode parameters [110] PAD LAYOUT menu [98] SCALE menu [98] selecting pad layout [96] selecting scale [96] Variation parameters [116] Operation mode plug-in [50] stand-alone application [50] Options Recording [70] Overview structure of a Project [16] selecting layout [98] selecting mode [98] selecting type [98] Pa
Index definition [176] Pattern accessing hidden parts in Step Sequencer [95] Pattern Variation accessing mode [116] applying settings to selected Sound [117] [120] adding variation [116] Humanize mode [116] [117] clearing from Project using your controller parameters in on-screen overlay [116] [124] copying and pasting using your controller [123] definition [176] doubling using your controller [113] duplicating using your controller [123] editing [70] editing using your controller [110] follow in
Index basics [155] Pinning Burst Echo [155] Duplicate mode [124] deleting automation [158] Mute mode [150] Filter [155] Solo mode [148] Flanger [155] Pinning controller modes [46] Reso Echo [155] PLAY button [43] Ring [155] Plug-in Scratcher [156] selecting [155] [156] Stutter [155] Tremolo [156] using [157] Performance FX [155] using [155] Performance Grid setting [132] Piano Roll creating a sequence [94] modulation [124] preparing mode [93] setting Scale [94] using to enter melodies and
Index Q R QUANT [112] Randomizing QUANT 50% [113] Quantization [72] Automatic Quantize mode [77] definition [177] Quantize [112] half (50%) [113] Quantize 50% [113] Quantizing Pattern [112] Quick Edit Step Length [112] Step Position [112] Pattern Variation [117] Real-time recording in Pad mode [80] REC button [43] REC MODE [75] Record Mode [75] setting options [75] Recording in real-time using Keyboard mode [91] melodies in Keyboard mode [91] Pattern [70] Recording Options [75] Step Tuning [11
Index S Scene buttons [38] Sample Scenes definition [177] Sample Editor definition [177] Save Project [125] Saving Project [125] Scale chromatic [102] using to create Sections [136] Search field [26] Section clearing [138] copying and pasting [137] definition [178] looping [138] Section buttons [38] Sections pad layout [96] assigning [136] selecting [96] creating [136] selecting in on-screen overlay [95] Selecting Velocity selecting type [98] in Pad mode [80] setting [94] in Step mode
Index Smart Strip section [41] Group [149] Smart Strips [41] muting [149] Notes mode Chords input type [109] resetting level to default value [141] Notes mode Guitar input type [109] resetting tuning [153] Notes mode User input type [109] selecting velocity [38] strumming chords [108] soloing [148] using Notes mode [109] switching to Mute mode [149] using to play notes [108] switching to Solo mode [148] using to set Panorama (Pan) [147] tuning [152] Snapshots [162] Solo basics [147] Soun
Index resolution [72] T setting [72] Tag Filter [26] Step mode accessing Patterns larger than 8 x 8 steps [86] basics [79] creating a sequence [85] definition [179] modulation [124] preparing [84] Quick Edit [111] sequencing beats [84] Step Sequencer [92] accessing Pattern [95] setting controller to follow Pattern [95] Step Undo/Redo [50] Swing adding [87] adding to Group channel [88] adding to Master channel [87] adding to Sound channel [88] definition [179] SWING button [42] Tap Tempo [71] Tempo
Index U V Undo [50] Variation User content accessing mode [116] accessing [68] adding to Pattern [116] displaying in Browser [68] applying settings to selected Sound [117] Using the MASCHINE software as a plug-in [50] as a stand-alone application [50] [120] Humanize mode parameters [120] parameters in on-screen overlay [116] Random mode parameters [118] Volume [24] Volume level setting [140] VST/AU definition [177] MASCHINE JAM - Manual - 197