User guide

3.2 Equalizers
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14
Table 2
bass “pluck”
acoustic/electric
guitar attack
lower piano register
attack
vocal clarity
decrease muddiness in
vocals and mid-range
instruments
decrease long bass
overtones in cymbals
enhance background
vocal breathiness
disguise vocals and
guitars that are slightly
out of tune
adds distance to
background
instruments
softens a “thin” guitar
breathier vocals
brighten cymbals,
string instruments,
flutes
more realistic
samples and synths
brighten vocals,
acoustic guitar,
piano
harder cymbals
vocal presence
kick & tom attack
more finger sound
on bass
piano and acoustic
guitar attack
brighter rock guitar
kick & tom attack
percussion attack
reduce vocal dullness
more finger sound on bass
sharpness to:
synths, rock guitars,
acoustic guitars, piano
bass line clarity
and punch
decrease kick and
tom dullness
decrease dullness
in guitars
vocals: reduce
“s” sound
vocals: reduce
“s” sound
bass line clarity
and punch
bass line clarity
(especially for softer
playback levels)
vocal fullness
hard hitting snare
and guitar
fullness to low
frequency
instruments
(kick, tom, bass)
decrease bass
“boom” to increase
clarity in the mix
decrease guitar
thinness
lessen overly
bright guitar
overtones
increase guitar clarity
lessen guitar “boom”
harder bass to low
frequency
instruments (kick,
tom, bass)
guitar and snare
fullness
piano and horns
warmth
50 Hz 100 Hz 200 Hz 400 Hz 800 Hz 1.5 kHz
BOOST
CUT
3 kHz 5 kHz 7 kHz 10 kHz 15 kHz