Owner`s manual

About the Sequencer
The sequencer records your performance and con-
troller operations as musical data. Playing back the
sequencer will cause this recorded musical data to be
sent to the sound generator, making it produce sound.
In other words, the sequencer plays the instrument
instead of the musician.
In the sense that it records and plays back a perfor-
mance, a sequencer is similar to a tape recorder.
However, it has unique advantages: the tempo can be
modified without affecting the pitch, there is no
decrease in sound quality no matter how many times
you play something back, and extremely detailed edits
can be made at will.
Patterns
Patterns are musical data of various genres for the
sequencer to play back, and can be selected even while
they play back. The data within each pattern is divid-
ed into parts, and you can record or play back each
part separately, or modify the musical data inside each
part. For each pattern, you can also specify things such
as the patch and volume that will be used by each
part.
fig.1-7
There are two types of patterns: ÒPreset PatternsÓ
which are already built into the MC-505, and ÒUser
PatternsÓ which can contain patterns that you create.
Songs
A sequential arrangement of two or more patterns is
called a Òsong.Ó When you play back a song, the pat-
terns in the song will play back in succession. A song
can contain up to 50 patterns.
fig.1-8
About Memory
ÒMemoryÓ refers to the place where patch settings and
musical data for patterns and other things are kept.
The memory of the MC-505 is divided into three areas:
System Memory, User Memory, and Preset Memory.
There is also a Òtemporary areaÓ within memory, into
which data is placed when you select a patch or pat-
tern, and the data in the temporary area is what you
are actually playing and editing.
System Memory
System Memory contains settings for the system para-
meters that configure the MC-505. These include para-
meters that determine the overall operation of the
sound generator or sequencer, and MIDI-related set-
tings.
User Memory
The contents of User Memory can be overwritten, and
are used to store settings or musical data that you cre-
ate. User Memory stores 256 patches, 200 patterns, 50
songs, 60 RPS sets, and 30 pattern sets.
* At the factory settings, the User Patches have the same
contents as Preset Memory. The User Patterns are empty.
Preset Memory
The contents of Preset Memory cannot be rewritten.
Preset Memory contains 512 patches and 714 patterns.
USER
PRESET
CARD
....
1234 50
P:001
P:014 U:007 P:012 C:003 P:029
U:001 C:001
PTN P:001
R Part
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
R Part data
Part 1 data
Part 2 data
Part 3 data
Part 4 data
Part 5 data
Part 6 data
Part 7 data
R Part data
Part 1 data
Part 2 data
Part 3 data
Part 4 data
Part 5 data
Part 6 data
Part 7 data
PTN P:003
Sound source
section
Parts for pattern
playback
Currentry
playing Pattern
Parts settings
(Patch selection and
setup parameters)
Sequencer
section
Play-
back
Switch
patterns
Chapter 1. an Overview of the MC-505
16
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