Owner`s manual

Level1Ð3 (Amplifier Envelope Level
1Ð3)
These parameters specify the volume at each point.
You can set the three points Level1Ð3.
Range: 0Ð127
Higher settings will also raise the volume.
* The front panel [S] (Sustain Level) corresponds to Level
3.
Adjusting the Range of Pitch
Bend (Bend Range)
Specifies the amount of pitch change (in semitone
units) that will occur when the pitch bend lever of an
external MIDI device is operated.
1. Hold down [EDIT] and press keyboard pad
[14].
The display will show the CONTROL/PITCH BEND
section setting page.
fig.3-126
Range: 0Ð12 semitones
Higher settings will result in a greater pitch change
when the pitch bend lever is moved to the left or right.
For example, if this parameter is set to Ò12,Ó the pitch
will rise one octave when the pitch bend lever is
moved to the right-most position.
Adjusting the Effects/
Specifying the Output
Destination for Each Rhythm
Tone
In the RHY TONE (Rhythm Tone) section you can
adjust the amount of effects that will be applied to
each rhythm tone, and specify the output destination
of each rhythm tone.
1. Hold down [EDIT] and press keyboard pad
[16].
The display will show the RHY TONE section setting
page.
2. Use PAGE [<] [>] to select parameters with-
in the section, and edit them.
fig.3-127
R.TONE Rev Level
(Rhythm Tone Reverb Level)
Specifies the reverb volume for each rhythm tone.
Range: 0Ð127
Higher settings will increase the reverb volume.
* The Rhythm Tone Reverb Level setting is valid only if the
Part EFX/Output Assign setting of the rhythm part is set
to ÒRHY.Ó Also in this case, if the Reverb Level and the
Part Reverb Level setting of the rhythm part are low,
there will be no reverb even if the Rhythm Tone Reverb
Level is raised.
ÒApplying EFX/Specifying the Output
Destination for Each Part (Part EFX/Output
AssignÓ (p. 104)
Adjusting the Overall Reverb Volume
(Reverb Level) (p. 80)
Adjusting the Reverb Volume for Each Part
(Part Reverb Level) (p. 80)
¥If you would like to know more about reverb
settings...
ÒAdding Reverberation to the Sound
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EDIT
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EDIT
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Chapter 3. Creating Original Sounds (Patch Edit/Rhythm Edit)
76
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