User guide

117
VariOS Menu Reference
3-1-6 Pitch Bend
For pitch bend, you can set the bend range (the range over which the
pitch can be changed) in addition to the items listed in the preceding
section.
Range U (bend range up)
Specify how far the pitch will rise when the pitch bend lever is moved
to the far right (or in the case of a wheel, fully upward). With a setting
of +12, moving the pitch bend lever to the far right will raise the pitch
one octave.
Available Settings: 0–+12
Range D (bend range down)
Specify how far the pitch will rise when the pitch bend lever is moved
to the far left (or in the case of a wheel, fully downward). With a
setting of -48, moving the pitch bend lever to the far left will lower the
pitch four octaves.
Available Settings: -48–0
3-1-8 Hold
MIDI messages Hold 1 (controller number 64) and Hold 2 (controller
number 69) can be used to change how a sample sounds.
OFF: Pressing the pedal will not change anything.
PAUSE: The waveform that was playing at the instant that
the pedal was pressed will continue playing as long as you
hold down the pedal. Even if you take your finger off the
key, the sound will continue as long as you hold down the
pedal.
fig.R05-030-exp
* Since this repeatedly plays a single cycle of the waveform at
the point where the pedal was pressed, it may not produce the
result that you expect, or may sound like oscillation (feedback).
LOOP: The sound from Loop Start to Loop End will continue
playing repeatedly as long as you hold down the pedal. Even
if you take your finger off the key, the sound will continue as
long as you hold down the pedal. For example if you had a
drum loop of several measures, you could make settings
beforehand to set the loop range as the measure you wanted
to play repeatedly. Then you would press the pedal at the
section that you wanted to play, and allow that measure to
play the desired number of times.
fig.R05-031-exp
EVENT (event step): Pressing the pedal while the sample is
playing will cause playback to jump to the next section
divided by an event.
fig.R05-032-exp
By using this together with the STEPD explained below, you
can jump to the previous section divided by an event, and
play it. For example, you could set Hold1 Destination to
“EVENT” and Hold2 Destination to “STEPD.” Then while
the sample was playing, hold down the pedal that transmits
Hold2 and press the pedal that transmits Hold1.
fig.R05-033-exp
Wave
start
Wave
end
Hold
on
Hold
off
Loop
Start
Loop
End
Wave
start
Wave
end
Hold
on
Hold
off
Wave
start
Wave
end
Hold
on
Event
Wave
start
Wave
end
Hold2
on
Hold1
on
Hold1
on