Owner Manual

11
Lesson 5: Seat Drop
1. Review and practice of skills already learned.
2. Land in a sitting position with your legs parallel to the
mat.
3. Place your hands on the mat beside your hips.
4. Push with your hands to return to an erect position.
5. Half twist to the feet. Seat drop, knee drop, hand and knee
drop, repeat.
Lesson 7: Half Turntable
1. Review and practice of skills already learned.
2. Start from the front drop position and push to the left
or right with your arms to begin turning your body in
the opposite direction.
3. Turn your head and shoulders toward the direction
that your body is turning.
4. Keep your back parallel to the mat and your head up.
5. After completing a half turn, land in the front drop
position.
Lesson 6: Front Drop
1. To save time and avoid mat (bed) burns, all students should be
requested to assume the front drop position on the floor while the
instructor checks for faults. Suggested progression: from hand and
knee bounce, the body is extended for the landing in the front
drop position, and the rebound is made to the feet.
2. Start from a low bounce and land on the mat in a prone
position.
3. Keep your head up and your arms extended forward on the mat.
4. Push with your arms to return to an erect position.
Lesson 8: Swivel Hips
1. Suggested progression: seat drop, feet, half twist, repeat; seat
drop, half twist to feet, repeat; seat drop, half twist to seat drop.
2. Start with a seat drop.
3. Turn your head to the left or right and swing your
arms up in the same direction.
4. Turn your hips in the same direction as your head and
arms, completing a twist.
5. Land in the seat drop position.
Lesson 9
Once each of lessons are learned, the student should now be encouraged to design and organize routines, with emphasis on
good form. The instructor may judge or grade students and arrange groupings for further instruction accordingly. To stimu-
late interest in competition, the game of “Trampoline Horse” can be introduced. Before the game begins, students must
count off. To start the game, student number 1 performs a stunt. Student number 2 then mounts the trampoline, performs the
same stunt and adds a second stunt. Student number 3 mounts and performs stunts 1 and 2 and adds a third stunt. Thus the
series of stunts is continuously lengthened. The first person to miss a stunt in the series assumes the letter “H” and starts a
new series with a stunt. If a person misses again, he assumes the letter “O.” When a person accumulates “H-O-R-S-E,” he
or she is eliminated from the game. The last remaining contestant is the winner. Lesson planning from this point on should
be facilitated by contacting a certified trampoline instructor.