Manual Operating System 1.
Thank you… for choosing a 2BOX DrumIt Three module. You have chosen wisely. Your new sound module comes with an open sound architecture and a universal trigger interface. To get up and running with your DrumIt Three module, we recommend taking the time to read this Quick Start manual. It provides a concise presentation of all functions you need to be aware of and everything you need to know to come to grips with this feature-rich instrument.
Contents 1 Intro .................................................................................................................................................. 4 2 Important Safety Precautions ......................................................................................................... 6 3 Basic Know-How .............................................................................................................................. 7 3.1 Operation ..........................................
Intro 1 Intro Thank you for choosing DrumIt Three of 2box. You made the right choice. Your new instrument combines first-class sound with highest flexibility. The DrumIt Three module has an open sound architecture and offers 15 independent trigger channels, 4 audio outs and 4 GB sound memory. Trigger The DrumIt Three has an ultra-fast and precise trigger interface and allows virtually latency-free playing with a huge dynamical range.
Intro If you like to practice with songs or backing tracks, you can load standard WAV files in CD quality (stereo, 16 Bit/44,1 kHz) into the module via USB and then assign them to a KIT. Alternatively, you can connect a CD or MP3 player to the line-in jack. Of course, you can also use this input for other instruments or a monitor mix (live resp. studio). Metronome The built-in metronome not only helps you with practicing and refining your technique, but can also be used for live performances.
Important Safety Precautions 2 Important Safety Precautions Never try to open or modify the power supply adapter. • If the power supply is damaged, be sure to purchase a new 2BOX adapter. When using a third-party adapter, make sure it is a 12V/1000mA DC power supply (100240V). • Never use the power supply outdoors or in damp locations. • The DrumIt Three module operates at low power and should therefore pose no particular hazard. We nevertheless urge you to operate it in a responsible manner.
Basic Know-How 3 Basic Know-How 3.1 Operation The module’s user interface is highly intuitive and based on two menu items (UNIT and KIT), each with a number of parameter pages. The parameter pages can be selected sequentially using the PAGE UP and PAGE DOWN buttons. There are no secondary levels or hidden menu items. The main page comprises six logical areas. The three DATA buttons above the display are assigned to the values or functions that appear in the top row.
Basic Know-How 3.2 Menu structure The DrumIt Three module is characterized by a simple and intuitive menu structure. There are two general operating modes: UNIT: In the mode UNIT, you make general settings for your module. KIT: in the mode KIT you will find all pages that you need to edit a KIT. A “KIT” is a set, factory made or edited resp. programmed by you, that contains all drum channel, sound, effect, tempo and song settings and is stored on one of the 100 program memory locations.
Basic Know-How 3.3 USB mode When you connect the DrumIt Three module via USB to your computer (PC or Mac) and run it in USB mode, it will be recognized and displayed as a "normal" memory drive. The module now behaves exactly like an external USB hard drive or a card reader. You can e.g. exchange, move and copy the sound files by drag & drop between your computer and your 2BOX module. This makes the management of 2BOX sounds as easy and straightforward as working with digital photos, MP3s or Office files.
Basic Know-How 3.4 File-System At the root level, you will find the following files: DrumIt3.dkit Standard User KIT Bank. This file contains your own KIT and UNIT settings. DrumItInit.dkit This file contains the KIT and UNIT settings programmed at the factory. This file is required to perform a factory reset of the unit. DrumItRub.dkit A User KIT Bank optimized for 2box Pads with Rubber Heads. DrumItTrig.dkit A User KIT Bank optimized for 2box TrigIt Triggers. DrumItOS1.3x.xx.
Basic Know-How Feel free to change the folder structure so as to organize the files in a way that works for you. Given the DrumIt Three module’s display size, we recommend using short folder names and working with a limited number of folder levels. Don’t forget to back up regularly! Connect your DrumIt Three module to a computer and save your files with a back-up program or by simply copying via drag and drop. 3.5 User-KIT-Bank and Single-KIT-file User-KIT-Bank The user-KIT-bank (drumit.
Basic Know-How 3.6 Channel overview The table below provides basic information about the functions of the DrumIt Three module.
Basic Know-How CYMB 1: E4 = bell, F4 bow, F#4 = edge, (G4) = choke function The four MIDI notes are grouped together and can not (!) be changed individually. Only the first MIDI note can be edited (see page 52). The other MIDI notes are linked to the first note. The notes are always successive half-steps. If e.g., the MIDI note of the Drum Channel CYMB 1 (see example above) is changed from E4 to G4, the MIDI notes of the other zones automatically change accordingly.
Connections 4 Connections This module provides the following inputs and outputs: USB This port lets you connect the module to a computer (PC or Mac). The USB port on the DrumIt Three is a 1.1 port (full speed - 12 Mbit/s) and compatible with USB 1.1 and USB 2.0. The DrumIt Three module is designed as a standard USB mass storage device and requires no driver installation. Once the module is connected to the computer and started in USB mode, it is immediately recognized as an external storage drive.
Connections Connector Assignment All pads are connected with stereo jack cables. The trigger signal for the main zone is always on the tip of the plug, the signals of other zones or controllers are on the ring. Additional Trigger-Channels It is possible to use an additional five trigger channels (PERC 1 to 5) to increase the number of pads connected to the DrumIt Three module from 10 to a total of 15 pads.
Controls 5 Controls CHANNEL UP / CHANNEL DOWN The CHANNEL UP and CHANNEL DOWN buttons on the left are used to select the drum channels sequentially for editing, etc. To see which channel is currently selected, take a look at the “UNIT CHAN” page. Alternatively, channels can be selected simply by hitting the assigned pad. To switch to the selected channel’s Trigger channel (PERC 1~5), press the MORE and TRIG buttons simultaneously.
Controls UNIT Button This button takes you to the "UNIT" mode and the corresponding pages. In the UNIT menu, you make settings of parameters that affect the entire DrumIt Three system and apply globally to all KITs (e.g. mixer, trigger, MIDI and general pad settings). KIT Button Pressing this button, you enter the "KIT" mode with the corresponding pages and change the respective KIT settings. When switching on the module, the KIT-mode is already.
Controls Display The display of the DrumIt Three-module can give a readout of up to 6 parameters. In general, these are three below the DATA buttons and three above the DATA controllers. The name of the parameter is always in the upper row (see example: SOUND, LAYER, VOICE, ATTACK, HOLD, DECAY) and the value to be edited beneath (see Example: ATTACK = .003). However, there are pages in which the value extends over several fields. However, from the context it is obvious what it is about.
Setting Up and Calibrating the Hi-Hat 6 Setting Up and Calibrating the Hi-Hat The hi-hat is the most complex instrument of your drum kit. The DrumIt Three module has been designed to accommodate a vast number of hi-hat pads and controllers of several manufacturers. This flexibility, however, also means that there are a number of parameters that need to be set to take advantage of the DrumIt Three’s full potential. In most instances, these setup and calibration steps only need to be performed once.
Setting Up and Calibrating the Hi-Hat 5.4. Open the hi-hat pad or remove your foot from the pedal. 5.5. Press the leftmost DATA button yet again to exit the calibration function. 5.6. The display shows “done”. The hi-hat has been successfully calibrated. If the message “NoChg” is displayed instead, the calibration could either not be performed or was repeated with the exact same settings. If the calibration routine failed, start by repeating steps 1~4 and then calibrate your hi-hat again. 6.
Menu Structure 7 Menu Structure UNIT Menu The UNIT menu contains settings that apply to the module as a whole. This means that they affect all KITs (presets). MIX: This is where the internal mixer is located. The mixer allows you to set and balance the levels of all channels/instruments. CHAN: This is where you can select trigger channels for editing (although you can also select trigger channels simply by hitting the corresponding pad).
Menu Structure KIT Menu The KIT menu allows you to manage and edit the internal memory slots. The module comes with 100 factory KITs (memory slots). Those KITs can be edited and overwritten with your own settings. The KIT menu allows you to assign the desired sounds to the selected KIT, to edit their settings, to configure the metronome and playback functions and to adjust the built-in equalizer. PROG: The KIT home page allows you to select a KIT and to start/stop the built-in metronome or song player.
Saving Your Settings 8 Saving Your Settings Any changes you make can be saved internally. Important: Your settings can only be saved after unlocking the SAVE function in the UNIT-PREF menu (you only need to do so once). Press the leftmost DATA button to switch the SAVE function “On”. Saving one KIT Changes you wish to keep after editing the settings on a KIT page require that you save the KIT in question.
Saving Your Settings You can use uppercase and lowercase letters, numbers as well as several special characters for the names you enter. Use the knob to select the desired character (KEY flashes) or hold down the MORE button while pressing the knob to insert a space. Press the knob without holding down the MORE button to select the CUR parameter. Now, the knob can be used to move the flashing underline cursor to another position you want to edit.
Saving Your Settings Canceling the SAVE Process To cancel the save process and exit the SAVE menu, simply press the KIT button. The changes you made remain valid, as the „?“ next to the SAVE option in the menu indicates, but are not stored. Dismissing Changes If you decide not to save the changes you made, there are two ways to cancel the settings: Simply select, without saving, another KIT, and the changes are lost. The UNDO / REDO function offers another possibility.
Saving Your Settings Please note that some menu pages affect the whole KIT, while others change the settings for a single drum channel.
Saving Your Settings 8.1 KIT – PROG Display view: KIT with Song Display view: KIT with metronome NUMBER The large numeral indicates the KIT number. Use the rotary control to select a KIT (program location). SAVE See detailed descriptions on page 21. PLAY/PAUSE PLAY starts - if available – the song or metronome loaded with the KIT (see also page 38). Do this with the DATA button to the right. When you have started a song with PLAY (Right DATA button), the display changes to PAUSE.
Saving Your Settings Saving the Tempo The tempo of the metronome is stored with the selected KIT. If you want to change the tempo and keep this change, you have to save the KIT (SAVE). This function is useful for preparing several tempos for a live performance, which you can recall in succession by selecting the respective KITs. STOP ALL With the key combination MORE + STOP (DATA button in the middle) you stop the playback of all sources at once (song, metronome, loops).
Saving Your Settings 8.2 KIT – DRUM* FILE↓/FOLD↑ Here you can assign a sound to a channel. The name of the sound is displayed in the second row. The first row contains information about the folder (category of sounds). Turn the DATA controller to browse the sounds. The FILE-number indicates the position within the selected folder and is not part of the sound name. If you press the rotary controller while holding the MORE button, the display switches to FOLD ↑.
Saving Your Settings 8.3 KIT – ENV* SOUND Here you can specify which zone of the selected sound will be used. Depending on the type of sound, several zones can be controlled. For example, with cymbal sounds, three zones (+ Bell + Bow + Edge) are available, with snare sounds, only two zones (+ Fell + Rim). You change the value by pressing the left DATA button. You will be offered all possible combinations sequentially.
Saving Your Settings LG1!/.../LG3! As above, but with a fixed maximum level. To avoid double-trigger, in loop mode the threshold is internally raised to -24 dB automatically. LAYER With LAYER you determine the way each sample layer (volume levels) of the sound will be triggered. Var: (default setting of most sounds) At random, the module selects a layer which is in the volume range that best matches the trigger-impulse intensity.
Saving Your Settings DECAY This value determines how long the underlying sample of the sound will be played back. With the setting ∞ (infinity), the whole sample will be played back. Gated Sound With the parameters HOLD and DECAY you can create "gated sounds" (e.g. gated snare). To do this, set the HOLD value to the desired time length and a short DECAY time value. Loops The DrumIt Three can play back loops in various playing modes.
Saving Your Settings 8.4 CFUNC* Each DRUM CHANNEL (Pad) can be assigned both sounds and control functions. This is especially useful in a live situation. Press the left DATA button to select the desired function. Hold down MORE while pressing that button to return to the previous function. - Default setting. The assigned sound is triggered. No function has been assigned. START Starts the metronome or the built-in song player, depending on which of these two has been selected for the current KIT.
Saving Your Settings 8.5 KFNC* This page allows you to set the hi-hat’s aperture. This setting only applies to the currently selected KIT. When this value is changed, the HH Controller is no longer available. This function is useful when you need a “bashy” hi-hat sound to accompany double bass drum parts. The setting range is 1 (hi-hat completely open) through 31 (hi-hat completely closed). “Off” means that the hi-hat controller can be used.
Saving Your Settings 8.6 KIT – VOL* EQ This feature allows you to specify whether the signal of the selected drum channel is sent through the EQ (see page 36) (EQ+) or not (EQ-). This feature is only available if the value for BUS on the EQ-page is set to "drum". ! The BUS signal itself is not affected by the EQ. Please check pages 54 and 63 for more information about BUS settings. BAL With BAL you determine where the sound is placed in the stereo sound image (left <> right).
Saving Your Settings 8.7 KIT – EQ Each KIT is equipped with a 3-band EQ with a semi-parametric mid band. CURVE Shows you a graphical view of the EQ settings made. Pressing the left DATA button (over CURVE) resets the equalizer. Pressing the button again restores the deleted setting. FREQ Select the desired frequency for the mid band with the DATA button. Frequencies from 125 Hz to 8 kHz in octave steps are at your disposal. You can also set the desired frequency by using the rotary control.
Saving Your Settings MID Here you determine how much the mid band should be boosted or cut (MID↓ −mode). You have a control range from -12 to +12 dB. By pressing the controller while holding the MORE button you change to the MID. Now you can set the desired frequency (see also under FREQ). HIGH Like the low-band, the hi band also has a shelf-characteristic with a cutoff frequency at 12 kHz. Again, you have a control range from -12 to +12 dB and a low pass filter at 12 kHz.
Saving Your Settings 8.8 KIT – ACMP Display view: TYPE metronome Display view: TYPE song For live and studio applications, as well as for jamming and practicing, an internal player is provided. The settings you make here are stored in the respective KIT just like sound and equalizer settings. There are two different types of players: TYPE Choose between the song player and metronome . PLAY/STOP Use the right DATA button to start or stop the song or the metronome.
Saving Your Settings TEMPO Here you can set the tempo. There is a tempo range from 30 to 280 bpm When you press the rotary control while holding the MORE button, an arrow appears pointing to the right → and you can set the tempo in steps of ten. Press the control once more ←, and you can change the tempo in whole bpm steps again. The selected tempo can be saved, of course, with each KIT. Metronome sound In the mode UNIT on the page METR you can select a sound for the metronome.
Saving Your Settings Split wave Split-Wave Mode In Practice You need the split-wave mode, e.g., if you want to play live with a backing track. To stay "on time", you maybe have produced a playback, with the music on the left and a matching click on the right. If you would let the song play just like that now, the click would be heard via the PA system.
UNIT Mode 9 UNIT Mode In the mode UNIT you make general settings. On the pages in this section, you can change the general routing and trigger settings, adjust the internal mixer and calibrate the hihat. The settings made here are global and therefore apply to all KITS. Changes in the mode UNIT are saved on the UNIT Main page (see SAVE on the next page). 9.1 UNIT – MIX The DrumIt Three includes a mixer that allows you to balance out the volume levels of the drum channels.
UNIT Mode FADER With the DATA buttons above FADER, you select which FADER group is active, i.e. which FADERs can be changed by the DATA controller. Press the knob to select the desired mixer channel. The flashing entry refers to the internal mixer’s selected channel.
UNIT Mode 9.2 UNIT . CHAN This page shows the currently selected trigger channel that can be edited. Channels can be selected in 2 ways: either strike the assigned pad or use the unit’s CHANNEL UP and CHANNEL DOWN buttons to navigate to the desired channel.
UNIT Mode 9.3 UNIT – TRIG* On this page, you can change the trigger settings for the pads and optimize them for your playing style. The parameters on this page are particularly important if you want to hook up acoustic triggers or pads from other manufacturers to the DrumIt Three module. TYPE Here you can set what trigger type is connected to the corresponding drum channel. TYPEs include various optimized trigger parameters for the respective pad type.
UNIT Mode Instrument Type Kick HH PadP Snare 1 Zone 2 Zones x x Tom 3 Zones PaPSS x PaPSY x PadPS Rim 1 Zone 2 Zones x x x Cymbal 1 Zone 2 Zones Acoustic 3 Zones various Trigger x x Rim x CyPSV x CyPSB x CyPS x CyPSS x x CyPSY x HiHat x AcTr1 x AcTr2 x AcTr3 x RubH1 x RubH2 x RubH3 x Kick1 x Kick2 x XTALK This feature can be used to prevent unwanted trigger impulses (cross talk) from other pads. If, e.g.
UNIT Mode GAIN With GAIN, you can increase the level of the trigger signal. This feature is important if you use acoustic triggers or pads from other manufacturers, which may have comparatively lower trigger output. In addition, you can customize the triggering behavior to your personal playing style. Set GAIN so that exactly all LED-meter segments are lit when you hit the hardest (see above). You have an adjustment range from +1 to +24 dB.
UNIT Mode -6 dB 0 dB Max2 Max1 Pos1 Pos2 Signalstärke Lin2 Lin1 Neg2 Neg1 Norm schwach Anschlagstärke stark Max2: Regardless of the velocity, a fixed signal level of 0dB is generated. Max1: Like Max 2, although with a fixed signal level of -6 dB. Pos2: The signal level increases more than the velocity. But at high velocities, the signal level increase is much smaller, i.e. the signal level changes only marginally with real hard strokes.
UNIT Mode Adjusting Trigger Behavior with CURVES With CURVES you can optimize the trigger behavior so it suits your playing best. It pays to experiment a little with the parameter values. Depending on your playing style, the various options can give you a more realistic feel.
UNIT Mode 9.4 UNIT – HCAL On this page important adjustments for the hi-hat are made. CALIB On this menu page you can calibrate the hihat, i.e. adjust it to your playing. Because of the importance, we have dedicated an extra chapter to this subject. Please read the detailed explanations starting on page 19. RAW Depending on the hi-hat pad you connect, you may have to change the RAW setting to ensure optimum performance.
UNIT Mode 9.5 UNIT – HSET HHPOS This parameter allows you to set the hi-hat’s aperture. This setting applies to all KITs (presets). When this value is changed, the HH Controller loses its function—again globally. This function may come in handy if you don’t want to use a hi-hat controller and prefer a fixed aperture setting instead. The setting range is 1 (hi-hat completely open) through 31 (hi-hat completely closed). “Off” means that the hi-hat controller can be used.
UNIT Mode 9.6 UNIT – SPEC Use this page to fine-tune the trigger settings (UNIT-TRIG). GAINR “GAINR” (gain reduction) allows you to decrease the selected channel’s sensitivity. This function may come in handy for pads that deliver a powerful signal. Together with the “GAIN” parameter on the “UNIT-TRIG” page, this allows you to specify the optimum input sensitivity. Please bear in mind that this function is only available for the hi-hat and cymbal 1~3 channels.
UNIT Mode 9.7 UNIT – INTF* On this page you make the global routing and MIDI settings for each trigger channel. Here you set to which BUS the respective signals should be sent and the settings for the MIDI control of each channel. Application examples expanding on this topic can be found from page 63 on. ZONES Here you can see how many (sound) zones are assigned to a trigger channel. The number of zones indicates how many MIDI notes are used for the channel.
UNIT Mode NOTE↓ Here you can specify with which MIDI note the respective channel will send and receive "NOTE ON" and "NOTE OFF" messages with. Channels with multiple zones use a consecutive sequence of MIDI notes (see also ZONES, as well as explanations about MIDI notes on page 12). Push the DATA controller while holding the MORE button to toggle between the display of the note (e.g. "C1") and the display of the respective MIDI note number (e.g. "24"). The MIDI note number "0" equals the MIDI note "C-1“.
UNIT Mode BUS Here you can send signals to BUS channels according to your needs. There are four single BUS channels (1-4) and two BUS groups (1+2, 3+4). BUS Think of a bus as an internal signal path. It leads the respective signal to a specific output (direct out).
UNIT Mode 9.8 UNIT – OUT Concerning the signal routing the DrumIt Three module offers a number of options. In Chapter 10. “Signal Flow and Routing Options” on page 63 some connection scenarios are listed, which will explain clearly what routings are available. LINE This parameter is important if you want to connect a mono signal to the line-in jack. Select "Mono" so that the fed-in signal is heard in the center of the stereo sound image (only the signal of the tip of the jack will be transmitted).
UNIT Mode Fixed Volume - ! Decoupling the output volume from the LEVEL control makes especially sense in live use because this ensures that the volume of the drum signal on the PA system is not changed when you change the volume of the headphones. SUB↓ As an alternative to the complete signal from the internal mixer, you can create a socalled "SUB-mix." The SUB-Mix allows you to disable certain channel groups of the mixer, so that they don't go, for example, to the main output.
UNIT Mode 9.9 UNIT – METR On this page you can change the sound settings of the metronome. Please note that these are global settings that affect all KITs. FILE↓ Like on the DRUM Page in the KIT menu, you can select a sound by rotating the DATA controller. Pressing the DATA controller and holding the MORE button switches to FOLD↑ and you can navigate through the folder structure. The first line of the display shows the folder, the second line, as usual, the name of the sound.
UNIT Mode 9.10 UNIT – MIDI On this page, you can change the global MIDI settings. PRCHG You can choose between on and off. If you have selected "On", the DrumIt Three module can both send and receive MIDI program change messages. This is useful. e.g. changing KITs via a MIDI keyboard or, in the reverse case, to control an external MIDI device from the DrumIt-Three-module. LOCAL Turn LOCAL "Off" to disable the internal sound engine.
UNIT Mode 9.11 UNIT – PREF SAVE This parameter determines whether changes in the modes KIT and UNIT can be saved or not. Select "On", to be able to save your results permanently after successful programming by pressing the left DATA button. The saving process is executed on the main page of the modes (KIT Page PROG or UNIT Page MIX). As soon as something is changed in the original settings, this is indicated by a„?“ displayed to the right of SAVE. In the off mode, your changes will not be saved.
UNIT Mode If you have completed the process successfully, Done appears on the display. If NoChg appears, the system has not made any changes. Module Reset To restore the factory default settings of your module, you can use the function INIT (see above). You can also download a new DrumIt.dkit bank file from our website and overwrite the existing file on your module with it. Please note that a complete init or loading a new DrumIt.dkt files also corresponds to factory default sounds.
UNIT Mode 9.12 UNIT – MEM On this page you can read information about memory usage (DATA buttons and DATA controllers have no function). FLASH Displays the size of the internal flash memory. USED Percentage of the flash memory that is used. FREE Percentage of the flash memory that is still free and available to you for additional sound files. Memory Capacity When you frequently copy additional sounds to your DrumIt Three-module, it may occur that there is not enough memory available.
UNIT Mode 9.13 UNIT – INFO This page gives you information about the software version of your module (DATA buttons and DATA controllers have no function).
Signal Flow and Routing Options 10 Signal Flow and Routing Options In this chapter we show you how the signal flow is set up within the module and give you suggestions for the use of the DrumIt Three in real life on the basis of a few examples.
Signal Flow and Routing Options Result: The pads are connected to the corresponding drum channel input (in our example, a kick-pad). In the mode KIT on the page DRUM a sound is assigned to the trigger signal of the respective drum channel, and the overall volume of the signal is set. Alternatively, the volume can be set on the page VOL, since both VOL controls are identical (see page 33). The signal of the drum channel is then routed on the page INTF in the mode UNIT.
Signal Flow and Routing Options Situation 1 - Rehearsal Room: The same signal on PA and headphones You connect the DrumIt Three module to a small PA in the rehearsal room and/or play with headphones. All signals from the mixer (MIX) (drum channels , line-in signal , song player and metronome ) are on both the headphones and the output jacks (OUT1·2). The bus settings on page INTF do not affect the result. The volumes of the various instruments are controlled with the mixer on the page MIX.
Signal Flow and Routing Options Situation 2 – Live 1: Mix for the PA, click and monitor signal on the headphones In this setup, you want to output the drum signals and songs as a stereo mix. At the same time you want to use the DrumIt Three as "in-ear monitor station" (stereo mix, metronome, external monitor signal).
Signal Flow and Routing Options Situation 3 – Live 2: A maximum number of individual signals for the PA, click and monitor signal only in the headphones In this scenario, the goal is to transmit a maximum number of individual drum signals to allow the sound engineer to prepare a convincing mix. Here, the DrumIt Three is used as “in-ear monitor station” (stereo master bus, metronome, external monitor signal).
Signal Flow and Routing Options The cymbals are also assigned to BUS 3 The toms are assigned to BUS 4 68
Signal Flow and Routing Options Situation 4 - Studio: The most important Instruments Separately You connect the DrumIt Three to an external mixer and want to provide the sound engineer with as many separate channels as possible. In this example, the PHONES socket is used as additional output (5+6). The internal song player and the metronome are not needed in this scenario. This allows us to have the cymbals and hi-hat share one stereo output pair and to use a second pair for the toms and percussion sounds.
Signal Flow and Routing Options Be sure to set all channels—except HIHAT and CYMBS—to the minimum level on the internal mixer (“UNIT-MIX” page). Just try it! You'll see, there are (almost) no limits to your creativity.
Technical Data 11 Technical Data Connectors: 10 x Trigger Input (6.3mm stereo jack) 4 x Control-Input for Hihat and Cymbals (6.3mm stereo jack) 1 x Line In, stereo (6.3 mm stereo jack) 4 x line out, mono (6.3 mm mono jack) 1 x headphone jack (6.3 mm stereo jack) 1 x USB 1.
Update 12 Update Thanks to the Open Sound System of 2BOX the module can be updated easily and comfortably using drag and drop. This way you can keep your DrumIt Three always up to date and benefit from the operating system updates, new features and technical enhancements. 1. Download the current operating system from our website (www.2box-drums.com). The file format of the operating system is a .bin file (see picture). 2. Start the module in USB mode (see page 9). 3. Copy the new .
Update Choosing Between Operating Systems During the boot process, you have the option to choose between the various operating systems that are available on your module. To do so, press the middle DATA button while powering up. After you have selected the desired operating system with Prev/Next (left and middle DATA button), start the boot process by pressing the DATA button to the right (load).
FAQs 13 FAQs How can I adjust the volumes of the instruments to each other? For this purpose you have an internal mixer in the mode UNIT on the page MIX (see page 41). Refer also to the detailed explanations on this topic starting on page 63. How can I save my settings? Changes can be saved in both modes UNIT and KIT at the main page (KIT PROG respectively UNIT MIX) by pressing the left DATA button. Any changes you made in the respective areas are indicated by a "?". Refer also to page 21 and page 41.
FAQs Can I connect two pads to one plug and assign different sounds? Absolutely. The drum channels TOM 1 to TOM 4 and SNARE have a parallel PERC channel, which can be utilized separately using a Y-split cable. How this works is described in detail on page 13 and page 15. Can I assign a separate MIDI channel to each drum channel? Yes, in the mode UNIT on page INTF. How this exactly works is described on page 52. I've lost a cable.
Contact and Support 14 Contact and Support You have questions about your DrumIt Three or a technical problem? Visit our website at: www.2box-drums.com In our support area you'll find answers to your questions. 2BOX 2BOX Distribution GmbH Neukirchner Str.
Keyword Index 15 Keyword Index ! ... ............................................... 56 Drum-Channel ............................ 12 drumit.dkit .................................. 11 DrumItInit.dkit ............................ 60 Dual-Channel ............................. 12 ? F ? .................. 23, 25, 29, 39, 41, 59 FADER .............................41, 42, 52 FILE..................................29, 39, 57 File-System ................................ 10 FLASH ...............................
P U PAGE Button .............................. 17 PC / Mac Editor ............................ 5 PED ............................................. 58 PERC ......................... 12, 13, 15, 41 PHONES...................................... 54 PHONS ........................................ 56 PITCH .......................................... 27 PLAY ..................................... 27, 38 Play-Along function ..................... 4 Pos1 ............................................ 47 Pos2 ............