TABLE OF CONTENTS MINIMUM REQUIREMENTS................................................................................... 01 GAME CONTROLS............................................................................................................ 02 CAMPAIGN................................................................................................................................ 04 MAIN MENU.................................................................................................................
GAME CONTROLS GAMEPLAY CONTROLS Move Forward............................................................................... W Move Backwards........................................................................ S Strafe Left....................................................................................... A Strafe Right.................................................................................... D Cover/Sprint/Context actions............................................. Spacebar Crouch........
GAME CONTROLS GAMEPAD (XBOX ® 360 CONTROLLER) Y X B A MENU CONTROLS Navigate options........................................................................ Left Stick Select option................................................................................. A Exit menu......................................................................................... B GAMEPLAY CONTROLS Move...........................................................................................
CAMPAIGN It’s been six months since a cataclysmic sandstorm wiped Dubai off the map. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, six months after the first sandstorms swept through Dubai, a mysterious radio signal is picked up from the buried city and a Delta Force Recon Team is sent in to investigate. Their mission is simple: Locate survivors and radio for evacuation.
DOWNLOADABLE CONTENT Select to download new downloadable content when available. OPTIONS Adjust various gameplay settings such as controls, audio, resolution, and various visual quality settings, or view the credits for Spec Ops: The Line. CONTROLS View the current control layout and remap your keyboard: CONTROLS: Assign actions to the keys on your keyboard. INVERT LOOK: Toggle inverted look/aim controls on or off. V SENSITIVITY: Set the vertical sensitivity while looking/aiming from 1-10.
MAIN MENU GRAPHICS RESOLUTION: Select your game-screen resolution. TEXTURE DETAIL: Adjust the detail of in-game textures. SHADOW DETAIL: Adjust the detail of in-game shadows. FULLSCREEN: Decide between fullscreen or windowed mode. VSYNC: Turn vertical sync on or off. AMBIENT OCCLUSION: Turn ambient occlusion on or off. BRIGHTNESS: Adjust the gamma levels, and set the graphics filter. CREDITS View the credits for Spec Ops: The Line. QUIT Exit Spec Ops: The Line.
SQUAD COMMANDS ATTACK Command your squad to attack by holding [Mouse3] or z and releasing it while your cursor is hovering over an enemy. CONTEXT COMMANDS In certain areas, there will be context sensitive commands available such as “Tap [Mouse3] Stun Command” or “Tap z Stun Command”. To use these commands, tap [Mouse3] or z when they appear on screen. PAUSE MENU Press L or during gameplay to access the Pause Menu.
MULTIPLAYER STEAMWORKS® Create or join a Steamworks session and access your headquarters. QUICK MATCH Search for a public match. PRIVATE MATCH Create a private Steamworks game. HEADQUARTERS Customize loadouts, view stats, and more. INVITE FRIENDS Invite your friends to the game. LAN Create or join a LAN session. HOST Create a LAN multiplayer session, JOIN Search for a LAN session. LOADOUTS Customize your armament.
MULTIPLAYER UPLINK: Both teams vie for control of a central rally point to accumulate points. Your team’s COM Station must be online to earn points. Disable the enemy’s COM Station to prevent them from scoring. You can repair your own COM Station if the enemy has disabled it. NOTE: During a match you can find information on the current game mode on the in-game pause menu. CHARACTER CUSTOMIZATION CHARACTER CLASSES Choose from six unique classes to best fit your play style and compliment your teammates.
CHARACTER CUSTOMIZATION SNIPER (UNLOCKED AT RANK 6) Snipers give themselves and any teammates in close proximity a boost in accuracy, and can mark enemy players. Snipers are also able to wear advanced Ghillie Suits, which allow them to blend into the environment when standing still. OFFICER (UNLOCKED AT RANK 37): Officers are the backbone of your team, providing a decrease in damage taken for themselves and any nearby teammates, and increasing the effectiveness of their unique class abilities.
ADAPTED: Allows running during a sandstorm. ALWAYS PREPARED: Start with an extra primary weapon instead of a pistol. BLOOD THIRST: The damage you do increases 10% with every kill, but the damage resets when you die or go 30 seconds without killing someone. COMMANDO: Go into battle with two extra magazines. COVER RAT: Take reduced damage while behind cover, not including flanking attacks. COVERT: Enemy crosshairs won’t turn red when an enemy aims at you.
CREDITS YAGER CREDITS CREATIVE LEADS Cory Davis Francois Coulon TECHNICAL DIRECTOR Hendrik Hoenicke PROGRAMMING LEAD André Dittrich GAMEPLAY PROGRAMMING Axel Hylla Eckhard Duken Keaton VanAuken Konstantin Frick Mikael Danielsson Riad Djemili Stephan Ziep Florian Zender VISUAL EFFECTS Hanno Hinkelbein Michael Rutishauser Stephane Nepton Rafal Fedro BUILD ENGINEERING Simon Schossleitner Tiemo Hedrich ART DIRECTOR Mathias Wiese ART LEAD Jason Flanagan ART ASSET CREATION Daniel Kollmann David Bending
CONCEPT ART QUALITY ASSURANCE LEADS Michael Oberschneider Christopher Steininger Thomas Schmidt Christophe Paquignon CHARACTER ART QUALITY ASSURANCE Calvin Golkowski Christopher Rockel Karsten Martin Lars Wiete Matthew Brady Michael Schwahn Oliver Hildenbrandt Ricardo Ramos de Ory Robert Ankarbranth Stefan Bermig ANIMATION LEAD Marco Roeth CUT SCENE DIRECTOR Emmanuel Gorin GAMEPLAY ANIMATION Dennis Vizins Jens Heinrich LEVEL DESIGN LEAD CINEMATIC ANIMATION CONSOLE PROGRAMMING Claudius Urban M
2K QUALITY ASSURANCE VP OF QUALITY ASSURANCE Alex Plachowski QUALITY ASSURANCE TEST MANAGER (PROJECTS) Grant Bryson QUALITY ASSURANCE TEST MANAGERS (SUPPORT TEAM) Alexis Ladd Doug Rothman LEAD TESTER Andrew Webster LEAD TESTERS (SUPPORT TEAM) Will Stanley Scott Sanford Nathan Bell SENIOR TESTERS Darren Miller-Pfeufer Justin Waller Marc Perret Ruben Gonzalez Josh Lagerson Stephen “Yoshi” Florida QUALITY ASSURANCE TEAM Chad Cheshire Daniel Brown David Benedict Krystle Wallis Dasha Jantzen Alexander Lan
Matt Porter Alexander Weldon Christopher Morgan Lauren Portner Justin Bonaccarso Tom Park Ronald Tolie Dylan Santizo Jonathan Castro Patrick McDonnell Eric Kiraly Daniel Kurtz Travis van Essen Angela Berry Bobby Jones Justin Stanton Brian Carl Irma Ward Michael Speiler SPECIAL THANKS Merja Reed Rick Shawalker Daisy Amescua Lori Durrant Chris Jones Pedro Villa Eric Lane Todd Ingram Casey Coleman Kristian Guyte Nicholas Chavez Scott Trono Jeremy Pryer Nick Pylvanainen Lincoln West Morgan Sears Kellen Yurick
DIRECTOR OF PD PRODUCTION ASSISTANT OPERATIONS CREATIVE PRODUCTION Kate Kellogg Dave Blank Kaitlin Bleier DIRECTOR OF TECHNOLOGY ADDITIONAL WRITING Jacob Hawley Jack Scalici Chad Rocco Richard Pearsey Shawn Frison ONLINE SYSTEMS ARCHITECT Louis Ewens ONLINE ENGINEER Adam Lupinacci SENIOR PRODUCERS Lulu LaMer Denby Grace ASSOCIATE PRODUCER Chris Thomas PRODUCTION ASSISTANTS Andrew Dutra Dave Blank Anton Maslennikov Tom Drake Scott James Brandon Jenkins Jordan Limor STORY EDITOR Chad Rocco MO
PRODUCT MANAGER VP BUSINESS Philip McDaniel DEVELOPMENT DIRECTOR OF PUBLIC Kris Severson RELATIONS, NORTH AMERICA VP, LEGAL Ryan Jones Peter Welch DIRECTOR, MARKETING DIRECTOR OF OPERATIONS PRODUCTION Dorian Rehfield Jackie Truong LICENSING/OPERATIONS ART DIRECTOR, SPECIALIST MARKETING Xenia Mul Lesley Zinn DIRECTOR OF WEB DIRECTOR LICENSING, STRATEGIC Gabe Abarcar PARTNERSHIPS SENIOR MANAGER, INTERACTIVE MARKETING Elizabeth Tobey COMMUNITY MANAGERS Greg Laabs David Eggers WEB DE
2K INTERNATIONAL PRODUCT DEVELOPMENT INTERNATIONAL PRODUCER Jean-Sebastien Ferey LOCALIZATION MANAGER Nathalie Mathews ASSISTANT LOCALIZATION MANAGER Arsenio Formoso EXTERNAL LOCALIZATION TEAMS AROUND THE WORD Synthesis International Srl Synthesis Iberia Coda Entertainment PTW Localization tools and support provided by XLOC Inc.
Nisha Verma Robert Willis Denisa Polcerova 1ST LT. ALPHANSO ADAMS FOX STUDIOS Omid Abtahi Rick Fox Michael Weber Tim Schmidt Cal Halter Keith Fox Dustin Smith Joe Schmidt Christopher Reid SSGT. JOHN LUGO LT. COL.
Shaunt Benjamin Sunil Malhorta Yerman Gur ADDITIONAL VOICES Doug Rye Freddy Lehne Wally Kurth MOCAP STUNT ACTORS Lucas Okuma Ray Carbonel SPECIAL THANKS Jordan Katz David Cox Take-Two Sales Team Take-Two Digital Sales Team Take-Two Channel Marketing Team Siobhan Boes Hank Diamond Alan Lewis Daniel Einzig Christopher Fiumano Pedram Rahbari Jenn Kolbe 2K IS Team Seth Krauss Greg Gibson Take-Two Legal Team Jonathan Washburn David Boutry Ryan Dixon Michael Lightner Gail Hamrick Sharon Hunter Michele Shadid T
Ophir Klainman Steven Bogolub Colin Campbell Anna Kholyavenko Frank Meadows Maurice Wilson DARKSIDE GAME STUDIOS ART DIRECTOR Marcel Marcado LEAD MODELER Adam Glueckert LEAD TEXTURER Karen Sanok SENIOR ARTIST Henrique Naspolini Udell Infante 3D ARTIST David Phillips Josh Dampman Ken LeSaint Marisa Ainsworth Nelson Izquierdo Sean Couture Steve Buchholz Tyler Bronis EXECUTIVE PRODUCER Hugh Falk PRODUCER Bryan Jury ASSOCIATE PRODUCER Jorge Verea LEAD PROGRAMMER Alejandro Garcia-Tunon PROGRAMMER Dar
FX ARTIST DAMNED OFFICER David Gasinski John Cygan UI ARTIST EXILE OFFICER Rebecca Wallace Liam Obrien LEVEL DESIGNER EXILE SNIPER Jason Fleischman Anthony Alvarez David Casteel Jr.
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