User guide

Terms and Definitions
3Dlabs Graphics Accelerator Card User's Guide
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Similar to stipple masking, the stencil buffer assists with the creation of transparent effects.
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A technique that spatially creates transparent effects by rendering an object through various patterns.
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An instruction set developed by Intel for Pentium III-processor based systems. Streaming SIMD can
improve 3D vertex transformation and lighting, among other operations.
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SuperScene antialiasing (see Antialiasing) is an enhanced version of multisampling and offers true,
multisampled scene-based antialiasing of all OpenGL primitives in a scene. SuperScene Antialiasing is a
feature found only on Wildcat II 5000 graphics accelerators.
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Super Video Graphics Array. SVGA runs at 800 x 600.
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The initial part of the 3D pipeline where the object is described by a set of triangles.
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A technique that enables 2D graphic images to be “wrapped” around or “pasted” on to a 3D primitive.
Perspective correction and lighting calculations allow for added realism.
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The change in rotation, size, position, and perspective of an object in 3D space.
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A function that refers to the rendering of transparent (non-opaque) objects. Transparency is generally
accomplished on a polygon rendering system using either screen-door transparency or alpha blending.
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Lines drawn per second.
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Video Graphics Array. VGA runs at 640 x 480.
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Very High Resolution. VHR runs at 1280 x 1024.
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Video Random Access Memory is an expensive, fast type of RAM that is used as display memory on
high-end graphics boards.
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Virtual Reality Modeling Language.
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Also known as the Depth Buffer, the Z-Buffer is a region of memory containing the depth component of a
pixel. Used, for example, to eliminate hidden surfaces from the image.