Owner manual
Introduction
3Dlabs Graphics Accelerator Card User's Guide
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Traditional 2D Operations
16- and 32-bit color depths (565, 8888)
Solid and patterned area fills
Vectors (diamond rule compliant)
Block moves (screen-to-screen)
Block gets (screen-to-system)
Block puts (system-to-screen)
Bilinear scaling
OpenGL (1.2 Compliant)
Operations
Image support for multiple formats, zooming,
bilinear scaling, color matrix, and color tables
Harware accumulation operations
Fogging: linear, exponential, exponential
2
, and
user-defined
Antialiased points, vectors, and polygons
Points (2D, 3D wide)
Vectors (2D and 3D lines, line strips; wide,
stippled)
Polygons (triangles, triangle strips, quads, quad
strips, polygons, point/line polygon mode)
Texture mapping: point, bilinear, trilinear, and
multiple internal formats
24- and 32-bit depth buffering
Alpha operations
Scissoring
Dithering
Fast window clears
Window clipping
Fast window-mode double buffering
Masking
Frame-sequential and interlaced stereo support
Matrix transformations
Stencil operations
Rich set of blending operations