Owner manual

Introduction
3Dlabs Graphics Accelerator Card User's Guide
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Traditional 2D Operations
 16- and 32-bit color depths (565, 8888)
 Solid and patterned area fills
 Vectors (diamond rule compliant)
 Block moves (screen-to-screen)
 Block gets (screen-to-system)
 Block puts (system-to-screen)
 Bilinear scaling
OpenGL (1.2 Compliant)
Operations
 Image support for multiple formats, zooming,
bilinear scaling, color matrix, and color tables
 Harware accumulation operations
 Fogging: linear, exponential, exponential
2
, and
user-defined
 Antialiased points, vectors, and polygons
 Points (2D, 3D wide)
 Vectors (2D and 3D lines, line strips; wide,
stippled)
 Polygons (triangles, triangle strips, quads, quad
strips, polygons, point/line polygon mode)
 Texture mapping: point, bilinear, trilinear, and
multiple internal formats
 24- and 32-bit depth buffering
 Alpha operations
 Scissoring
 Dithering
 Fast window clears
 Window clipping
 Fast window-mode double buffering
 Masking
 Frame-sequential and interlaced stereo support
 Matrix transformations
 Stencil operations
 Rich set of blending operations