2.4G RF Gaming Mouse User Manual Model: R7 www.bloody.
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION. Federal Communications Commission Requirements The equipment has been tested and found to comply with the limits for Class B Digital Device, pursuant to part 15 of the FCC Rules.
System Requirement Operate System: Windows XP/Vista/7/8 Hardware: PC system compatible Define the Mouse Buttons: Micro USB hole(charging hole) L‐Button Wheel and Middle‐button R‐Button 1 mode(standard mode) button 4th Button N mode(first gun model) button 5th Button 3 mode(second gun model) button
Pair the Mouse or Keyboard with "Bloody Gaming Family " 1. Plug the Dongle of Bloody Series to USB port. 2. Follow below steps to pair wireless mouse or keyboard. 3. When connect successfully , you can use your keyboard or mouse.
Power-saving Management 1. Click the icon at the system tray and select GUARD to manage the Power Management of mouse. 2. Software Low battery inform:Low battery informs will pop up at the right corner of your screen when battery low. (Low Battery) 3. How to charge this Mouse: RF Mouse Status The Charging LED indicates: - Low battery: the LED of wheel will be flicker (15sec). You could plug the USB cable in USB port of PC.
Gaming Mouse Software (Bloody3) Introduction: Bloody3 ‐ HeadShot Firearm Adjustments Features: Before playing FPS games, you may use Armory in the HEADSHOT program to adjust firearms and save them to the mouse memory. Depending on FPS games and firearm features, there are “5‐Gun‐Adjust” modes you may select, e.g., [A‐Burst], [B‐Strafe], [C‐Machine] ,[D‐In_Game] and [M‐Macro] respectively.
Firearm Adjustments and Settings: In the firearm files, the initial mouse sensitivity setting of the game will be used. Before you start to adjust mouse sensitivity, check the current file settings. If it is the same as the game default, then go to adjustment page to adjust for best mouse sensitivity to improve points of impact with concentrated ballistics. For instance, some popular shooting games, default sensitivities are: AVA is 10, Cross Fire is 50, NZ is 30 and Counter‐Strike is 3.0.
Sight offset(x, y) Negative: Downwards Negative: Positive: Leftwards Rightwards As the figure shows on the right, due to the recoil effects, the second shot of impact point is offset by (3, 4) in correspondence to the first shot. Reverse correction by input (X, Y)=(‐3, ‐4) will compensate the offset generated by the recoil, as results, the second shot impact point is corrected to the first shot, a third shot can be corrected at the same way and so on.
Gun Test On the lower right corner of “A‐Burst” screen, click “Test” tab to open the reminder as shown on the right which explains current gun adjustment settings will be saved temporarily to the mouse memory(without saving the file) and can be activated by using the “N” key for immediate testing on the real gameplay.
[B-Strafe]: Setup bullet numbers Setup bullet numbers per Strafe run. Sight return If offsets are added in HEADSHOT gun adjustments, after the shooting cycle is completed, you may decide to return the sight to the “first shot” position. Non‐return: Remain in the last shot position, no compensation is added. Return: Return to the first shot position with compensation. Ballistic cycle Example: Main cycle consists of 6 shots from 1st to 6th.
[B-Strafe] Examples of Gun Adjustment: Game title: AVA Gun type: G36 Settings: Time interval: 100 ms Offsets: ‐1 pixel Sight return: enabled Adjust time Intervals & offset to yield focused impact points. Results: The left focused impact points shows the amazing effect of gun adjustment vs. the right scattered impact points without any gun adjustment. Adjusting Intervals. Offsets and add longer delay at the last shot to yield the focused impact points.
[C-Machine]: Machine gun recoil suppression In the [C‐Machine] mode,press and hold the L‐key and the machine gun will start to shoot at the speed defined by the game default, you may add fixed time intervals and offset to yield which focuses machine gun firepower. Time interval settings In this [C‐Machine] mode, the machine gun will shoot at the fixed speed defined by the games, before you can start to adjust the offset, you have to tune the shooting speed closer to the game default speed.
[D-In_Game]: Usage [D‐In_Game] is similar to [B‐Strafe] mode, except the usage is different. The [D‐In_Game] mode is used in the middle of the game session, for instance, when a gun is picked up in the game, without quitting the game, you may use [D‐In_Game] to perform real‐time gun adjustments by double clicking the control key “N” or ”3”. The corresponding data will be automatically saved and updated to the original firearms file for future use.
In practical testing [D-In_Game] on some popular games, the [D-In_Game] screen may not show up properly, however, you still can perform the settings with immediate effect. Adjust [Y offset]: 1. Press mouse 4th button to reset Y to 0 (which is equivalent to without recoil suppression). 2. Press mouse 5th button to adjust Y offset, one click will subtract 1 pixel (-1). 3.
[M-Macro]: Usage Via Oscar Macro editing, [M-Macro] can be programed and assigned to the mouse left button. It is suitable to incorporate serious of actions after you snipe shoots. You can incorporate actions like jumping, squatting, getting on the ground…etc., so that the enemy cannot aim at you easily. At the same time, if you need to perform trajectory adjustment, you can add relevant offsets to adjust the gun.
Bloody3 file type introduction: File type Figures & illustrations List all firearm file types: 5 file types of Bloody3 firearm adjustments: A-*.bwp B-*.bwp C-*.bwp D-*.bwp M-*.mgn Select firearm file type to list out all the files, then open the file. Example: select ”B.*.bwp‐B‐STRAFE” to locate “B‐AK‐47.bwp” as shown below, All macro file types: Macro file type breifing: *.
Example: Assign the 4th button with macro file as shown and click “Apply”, then the macro file is assinged to 4th button for immediate use.
*.mgn ‐ for M‐Macro application: To edit *.mgn files, you may open the file using Oscar Editor as shown below: Example: How to transfer a general macro “*.amc” file to a “*.mgn” M‐Macro file: In the M‐Macro file management, select a gerneral marco file and save it to M‐Macro “*.mgn” file as shown below.
Notice: To ensure that your keyboard sends and receives perfectly, please read below instructions for your reference: 1 Avoid Interference from iron panel of PC. Please plug the Dongle USB Ports. 2. Use USB extension cable to position the Dongle at a far location to prevent electromagnetism interference from devices 3. Avoid using the wireless keyboard/mouse on a metal surface.