User's Manual

Sightoffset(x,y)

Asthefigureshowsontheright,duetotherecoileffects,
the second shot of impact point is offset by (3, 4) in
correspondence to the first shot. Reverse correction by
input(X, Y)=(3,‐4)will compensatethe offsetgenerated
by the recoil, as
results, the second shot impact point is
correctedtothefirstshot,athirdshotcanbecorrectedat
the same way and so on.The offset unit is the display
pixel, different game resolutions will affect the offset
values.
Example:Seethefigureontherightwhichimplies,
Press the LKey to perform [ABurst] with 5 bullets per
burstinthesequenceasbelow:
1stshotÆoffsetby(2,1)pixelsÆ
2ndshotÆoffsetby(2,2)pixelsÆ
3thshotÆoffsetby(1,1)pixelsÆ
4thshotÆoffsetby(1,‐1)pixelsÆ
5thshotÆEnd.
TrajectoryTest
To understand how to setup the terms of; [Adjust(X, Y)
Offset], [Shooting Interval(ms)], sight [Return], setup
bullet[Numbers]andMain/[Loop]ballistic,youmayclick
the“Trajectory”tabto open the screenasshown on the
right. You may test the gun’s performance and see how
they are reacting to
the various settings which are
essential before starting to setup the optimal firearms
performance.
1stshot
Reverse correction
Negative:
Leftwards
Positive:
Rightwards
Negative:
Downwards
The2ndshotisoffsetby(3,4)input
(3,4)willcorrecttheoffsetandreturn
thesighttothefirstshot.