User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 13. ROUTING AND I/O 173
Two Ways to Route Track
A into Track B.
Both approaches result in Track A's output being fed into Track B. Approach 1 leaves Track
B's in/out settings alone, and we can, at any time, add more tracks that feed their output
into Track B. This is the method of choice for many-to-one routings such as submixes or
several MIDI tracks playing the same instrument. In this scenario, soloing Track B will still
allow you to hear the output of the tracks that are feeding it. Also, you can still solo Track A
and hear its output signal. In this case, all other tracks are muted, including those that might
also feed into Track B. Technically, what you hear is the output of Track B, with everything
except Track A's signal removed.
Approach 2, on the other hand, leaves Track A unaffected except for Track B tapping its
output. We can easily add more tracks like Track B that all tap Track A's output. Instrument
layering is a good example of such a one-to-many routing setup.
13.6.1 Internal Routing Points
Signals travel from Live's tracks into their respective device chains and then into the track
mixer, where they might become panned or have their levels altered by the tracks' faders.
Whenever a track's Audio From input chooser is set to another track (as described in the
previous section's Approach 2), the signal received can be tapped from one of three different
points chosen from the Input Channel chooser: Pre FX, Post FX or Post Mixer.










