User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 281
The Interval control denes how often Beat Repeat captures new material and begins re-
peating it. Interval is synced to and set in terms of the song tempo, with values ranging
from 1/32 to 4 Bars. The Offset control shifts the point dened by Interval forward in
time. If Interval is set to 1 Bar, for example, and Offset to 8/16, material will be captured
for repetition once per bar on the third beat (i.e., halfway, or eight-sixteenths of the way,
through the bar).
You can add randomness to the process using the Chance control, which denes the likeli-
hood of repetitions actually taking place when Interval and Offset ask for them. If Chance
is set to 100 percent, repetitions will always take place at the given Interval/Offset time; if
set to zero, there will be no repetitions.
Gate denes the total length of all repetitions in sixteenth notes. If Gate is set to 4/16,
the repetitions will occur over the period of one beat, starting at the position dened by
Interval and Offset.
Activating the Repeat button bypasses all of the above controls, immediately capturing
material and repeating it until deactivated.
The Grid control denes the grid size the size of each repeated slice. If set to 1/16, a
slice the size of one sixteenth note will be captured and repeated for the given Gate length
(or until Repeat is deactivated). Large grid values create rhythmic loops, while small values
create sonic artifacts. The No Triplets button sets grid division as binary.
Grid size can be changed randomly using the Variation control. If Variation is set to 0,
grid size is xed. But when Variation is set to higher values, the grid uctuates considerably
around the set Grid value. Variation has several different modes, available in the chooser
below: Trigger creates variations of the grid when repetitions are triggered; 1/4, 1/8 and
1/16 trigger variations in regular intervals; and Auto forces Beat Repeat to apply a new
random variation after each repetition the most complex form of grid variation in Beat
Repeat (especially if triplets are also allowed).
Beat Repeat's repetitions can be pitched down for special sonic effects. Pitch is adjusted
through resampling in Beat Repeat, lengthening segments to pitch them down without again
compressing them to adjust for the length change. This means that the rhythmical structure
can become quite ambiguous with higher Pitch values. The Pitch Decay control tapers the
pitch curve, making each repeated slice play lower than the previous one. Warning: This is
the most obscure parameter of Beat Repeat.










