User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 306
Normally, the signal being gated and the input source that triggers the gate are the same
signal. But by using sidechaining, it is possible to gate a signal based on the level of another
signal. To access the Sidechain parameters, unfold the Gate window by toggling the
button in its title bar.
Enabling this section with the Sidechain button allows you to select another track from the
choosers below. This causes the selected track's signal to act as the gate's trigger, instead
of the signal that is actually being gated.
The Gain knob adjusts the level of the external sidechain's input, while the Dry/Wet knob
allows you to use a combination of sidechain and original signal as the gate's trigger. With
Dry/Wet at 100%, the gate is triggered entirely by the sidechain source. At 0%, the sidechain
is effectively bypassed. Note that increasing the gain does not increase the volume of the
source signal in the mix. The sidechain audio is only a trigger for the gate and is never
actually heard.
Sidechain gating can be used to superimpose rhythmic patterns from one source onto
another. For example, a held pad sound can be triggered with the rhythm of a drum loop
by inserting a Gate on the pad's track and choosing the drum loop's track as the sidechain
input.
21.16 Grain Delay
The Grain Delay Effect.
The Grain Delay effect slices the input signal into tiny particles (called grains) that are then
individually delayed and can also have different pitches compared to the original signal










