User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 313
will then swap this behavior; the original material will play forward again, while the material
that was overdubbed while Reverse was enabled will play backwards. Engaging the Reverse
button is subject to the Quantization chooser setting.
Feedback sets the amount of previously recorded signal that is fed back into Looper when
overdubbing. When set to 100%, the previously recorded material will never decrease in
volume. When set to 50%, it will be half as loud with each repetition. Any changes to the
Feedback amount won't take effect until the next repetition. Note that Feedback has no
effect in Play mode; each repetition will be at the same volume.
The Input -> Output chooser provides four options for monitoring Looper's input:
Always allows the input signal to be heard regardless of Looper's playing or recording
state. You'll typically want to choose Always when using Looper as an effect in a single
track.
Never means that the input signal will never be heard. You'll typically want to choose
Never when using Looper as an effect in a return track, where it may be fed by send
levels from a variety of other tracks.
Rec/OVR means that the input is only audible when recording or overdubbing, but
not when Looper is in Play mode or stopped. This is useful for situations in which
you are feeding audio to multiple tracks, each containing its own Looper. If each of
these Loopers is controlled with its own foot pedal, you can switch the recording and
playback state while playing an instrument, without having to worry about monitor
settings.
Rec/OVR/Stop allows the input signal to be heard except when Looper is in play mode.
This is similar to Beat Repeat's Insert mode, and can be used to record material that
can suddenly interrupt your live playing.
21.18.1 Feedback Routing
Looper can be used as both a source and a target for internal routing to other tracks. This
allows you to, for example, create Looper overdubs that continually feed back through
another track's devices. To set this up:
1. Insert Looper on a track.










